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    Last edited by Daria; 05-07-2017 at 09:21 AM.

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    Most of these would bore the hell out of someone new to the genre, especially BOF3. If someone isn't into rpgs, these aren't going to change their mind. Arcadia and DQ8 would be too hard for a rookie. Alot of these are too grind heavy, and that's boring.

    The Paper Mario or Mario + Luigi games would be good be better as an intro to the cliched, overrated genre.
    Last edited by FieryReign; 07-30-2015 at 02:12 PM.

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    I remember being a rookie to the JRPG genre. My first epic-length JRPG was 'The Legend of Dragoon' on PS1. I still play that game today, nearly 15 years later. I can practically beat it in my sleep now, but as a kid it provided just enough challenge to be entertaining, while still being simple enough that a new gamer can appreciate it and not feel overwhelmed. When I saw the thread title, I was hoping LoD would make the list.

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    Quote Originally Posted by FieryReign View Post
    Most of these would bore the hell out of someone new to the genre, especially BOF3. If someone isn't into rpgs, these aren't going to change their mind. Arcadia and DQ8 would be too hard for a rookie. Alot of these are too grind heavy, and that's boring.

    The Paper Mario or Mario + Luigi games would be good be better as an intro to the cliched, overrated genre.

    Aside from something like Dark Souls or Shin Megami Tensei Nocturne RPGs aren't really "hard". They might be grindy, cryptic, or have a brief learning curve but prohibited by skill? No. I also don't believe in "beginner's RPGs" as I don't think they're necessary. Most people that love the genre do so because they found a game that resonated with them and they keep trying to recreate the experience. The whole point of the article was the show that all you really need to get hooked on the genre is a solid game. People who love RPGs (and hey they're not for everyone) fell in love with a great game, doesn't matter what the title was, but to them it was a great game. No one ever quotes Mario & Luigi as being their favorite games. A fun diversion yes? But I don't know of any die hard Mario & Luigi fans. Non RPG gamers might enjoy them, but I don't think they're likely to convert someone into becoming an enthusiast of the genre.

    Basically I made of list of games with qualities that I feel outweigh the inherent "flaws" of the genre. If you play these 5 and hate them, I'm willing to bet you won't like any traditional RPGs.

    Paper Mario almost made my list though. :P

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    Paper Mario 64 is no RPG, it fakes being one but it's really a timing based action game with RPG elements and to reinforce that they also capped you from being able to level up because if you hit a hidden leveling point for the section you're on, the suddenly 5xp a goomba goes to 1xp for the entire cluster in a fight. You either learn to be good at timing if you're just not eternally cursed with it (like me) and grind like hell for 100 battles to get the XP needed to level up like once.

    Skies I think would be fantastic, the GC one at least, if it wasn't so damned tricky at places and also overly aggressive with the often popping up encounter rate and the boring forcing of watching all the spells which grates as the story and especially those unique airship battles are amazing. I find it amazing no Final Fantasy, especially a 16bit era one of all things, didn't make the list. FF4 for instance would be an excellent go-to trainer because you gain levels and talents at certain levels. The characters are a constant, you don't character switch and have to swap out to level up like 10 dudes, the story is fantastic and emotional for what it is, and it's also a good 20 hour adventure so it's a nice bite sized easily tackled adventure for the newbie or the experienced wanting a small distraction.

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    Quote Originally Posted by Tanooki View Post
    I find it amazing no Final Fantasy, especially a 16bit era one of all things, didn't make the list.
    I like Chrono Trigger better. :P

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    And I can't even finish it as it gets boring. That and for some multiple endings would not be a plus, nor would having to muddle through setting up combo attacks.

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    Quote Originally Posted by Daria View Post
    Aside from something like Dark Souls or Shin Megami Tensei Nocturne RPGs aren't really "hard". They might be grindy, cryptic, or have a brief learning curve but prohibited by skill? No. I also don't believe in "beginner's RPGs" as I don't think they're necessary. Most people that love the genre do so because they found a game that resonated with them and they keep trying to recreate the experience. The whole point of the article was the show that all you really need to get hooked on the genre is a solid game. People who love RPGs (and hey they're not for everyone) fell in love with a great game, doesn't matter what the title was, but to them it was a great game. No one ever quotes Mario & Luigi as being their favorite games. A fun diversion yes? But I don't know of any die hard Mario & Luigi fans. Non RPG gamers might enjoy them, but I don't think they're likely to convert someone into becoming an enthusiast of the genre.

    Basically I made of list of games with qualities that I feel outweigh the inherent "flaws" of the genre. If you play these 5 and hate them, I'm willing to bet you won't like any traditional RPGs.

    Paper Mario almost made my list though. :P
    DQ8 and Skies of Arcadia are 2 of the few rpgs that I actually enjoyed and finished. But I certainly wouldn't recommend them to a "noob". And I really can't stand rpgs, even though I've tried numerous games.

    Well, I didn't think this topic was about "great rpgs" that's why I mentioned Mario+Luigi. Who cares if people don't call them they're favorite all-time games? They're simplified action-orientated rpgs that don't convolute things with unnecessary menus and gameplay that actually requires some gameplay. Not just clicking through menus and upgrading your characters with +2def and -1off armors, and other such nonsense.

    You're not going to win any new fans with random battles. That concept is so outdated and asinine. DQ came out like 30 years ago yet they still make games with this bullshit. Grindy rpgs will get no love from "noobs" either. Who the hell has time to sit there and fight hundreds of monsters just to see their stats go up a level? Not to mention the boringness of fighting the same enemies over and over again. You'd better have an extremely fun battle system in place if your game requires grind. It might also help if there were an rpg without that overly cutesy anime fluff. Not everybody likes that art style. It's nice to be able to distinguish male characters from female.

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    Quote Originally Posted by FieryReign View Post
    DQ8 and Skies of Arcadia are 2 of the few rpgs that I actually enjoyed and finished. But I certainly wouldn't recommend them to a "noob". And I really can't stand rpgs, even though I've tried numerous games.

    Well, I didn't think this topic was about "great rpgs" that's why I mentioned Mario+Luigi. Who cares if people don't call them they're favorite all-time games? They're simplified action-orientated rpgs that don't convolute things with unnecessary menus and gameplay that actually requires some gameplay. Not just clicking through menus and upgrading your characters with +2def and -1off armors, and other such nonsense.

    You're not going to win any new fans with random battles. That concept is so outdated and asinine. DQ came out like 30 years ago yet they still make games with this bullshit. Grindy rpgs will get no love from "noobs" either. Who the hell has time to sit there and fight hundreds of monsters just to see their stats go up a level? Not to mention the boringness of fighting the same enemies over and over again. You'd better have an extremely fun battle system in place if your game requires grind. It might also help if there were an rpg without that overly cutesy anime fluff. Not everybody likes that art style. It's nice to be able to distinguish male characters from female.
    I agree with you in the first part there on those 2 games and they're really not noob friendly as you put it. The second part, you're right, DQ is now 30 years old and random battles are BS at this rate, but DQ also doesn't do it anymore as they stopped with the 9th one on the DS. The monsters now show up on the map and float/walk around and you have to get within an aggro range to them to have them chase you down, so they are avoidable, so it's not random anymore which I approve of entirely. Sadly the other part is right, it's still a damned grind fest. I recently picked up DW1+2 and DW3 on GBC and I'm just pecking away at it now because it's so grindy. I tried to use the Retron5 to boost my stats but the damn system wouldn't copy the save back to the carts. I just wanted to enjoy the ride, not play them for 40+ hours.

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    It's difficult to identify if "for noobs" means for lower-skilled players or specifically players entering the RPG genre who may or may not be well-equipped to do well and feel comfortable with the difficulty level presented from the start. In any case, there's a game I played not long ago that may be a fun choice for this topic. I don't know what the popular opinion of this game is; whether it's well received or has a poor notoriety for some oddball reasons, but it's comedic, interesting, offers a varierty of unique/interesting ideas and mechanics and has a healthy pace to it to maintain a player's interest. The game I nominate is Rogue Galaxy. I've played the original JP release, not Director's Cut, so whatever I missed out on I don't know what it is or how much it affects the game's assessment. I think the developer did a great job putting together a rich pleasant experience. For someone new to RPGs, someone who hasn't had a fair chance to understand why they're fun, I think it's a good role model for this purpose.

    Some of the most popular "best" RPGs tend to be menu-driven in battles and that experience for a new player to the genre might be so disuading that the player may feel the entire genre is dull and slow. It's probably important to perceive via experience (no pun intended) what the fun factor is in this genre to build up tolerance for some initially negative factors like menu-driven battles and other things non-RPG gamers tend to complain about.

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