Page 34 of 44 FirstFirst ... 24303132333435363738 ... LastLast
Results 826 to 850 of 1091

Thread: Limited Run Games (producing physical copies of digital games) - now w/ complete list

  1. #826
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    I wonder if there's maybe a difference in thinking between those who have been following and/or buying from the beginning versus those who came along later. Those who came later could look back on LRG's history and see appeal in the quick sell-outs, as an indication of rarity. Me, I've always wanted the print runs to get bigger and last longer from the very beginning, and I was happy when they seemed to be getting bigger with each release. The fact that they've gone backwards and reduced print run sizes to that of the early days and even smaller has been a source of continuous frustration for me. I understand if LRG had to play it safe in the beginning, but they should have the financial stability now to take even the slightest amount of risk that a game won't sell out in less than a week. And I think they should be able to keep a game in stock for weeks or even a month without it harming them. I can also understand if new developers/publishers they're working with want to play it safe, but when it's a developer/publisher who has already released games through LRG, they shouldn't continue to be so afraid of the sales. Degica has worked with LRG before, so there's really no excuse for the woefully inadequate print run they did for Nurse Love Addiction. And the fact that LRG seemingly had a lot more confidence in Kero Blaster being a quick sell-out than Nurse Love Addiction just shows they really have no clue what they're doing in terms of estimating demand. Instead of calling us all "armchair CEOs", they should maybe put a little value in the comments of longtime LRG shoppers saying their underestimating demand of an upcoming release. At least as much value as they put in seeing a handful of people saying they're going to pass on a game.

  2. #827
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    The first batch of LRG's first PSVR game, Pixel Gear, has gone up. Good luck to those going for it.

  3. #828
    Kirby (Level 13) megasdkirby's Avatar
    Join Date
    Oct 2003
    Location
    Bayamon, Puerto Rico
    Posts
    5,128
    Xbox LIVE
    megasdkirby
    PSN
    megasdkirby
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Skipped it. I'm never going to get a PSVR. Plus I've seen the game digitally for around $1.50. $25 is too much to be honest.
    Game Wants: http://www.digitpress.com/forum/showthread.php?t=121467
    Completed US CIB Collections: Atari 7800, Neo Geo Pocket Color
    Quote Originally Posted by portnoyd View Post
    Jesus christ. Half the internet is truly retarded.

  4. #829
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,528
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Aussie2B View Post
    So much for Badland Games supposedly being so consumer/gamer-friendly and being able to do what LRG does but so much better. I preordered the physical Vita release of Velocity 2X back in August, and after months and months and months of delays, the thing finally comes out, and copies of the game don't even include the merch that's advertised as being included right on the front of the dang case. What a royal screw-up. They did a pretty nice job with Axiom Verge, even if the outer box was ridiculously flimsy, but this bait and switch with Velocity 2X is just sad.
    My copy of the game has been received but I don't get my mail where I live, so it's currently being held where I have it sent to.

    What I've heard with Velocity 2X though, is that it no longer has the DLC codes as vouchers, that all the content is on disc. So while the disc still displays there's DLC codes and a making of video, they included it in the games UI instead. I don't know about you, all the delays for the content to be later included on disc is fine with me.

    There were a lot of people requesting LRG delay the release of N++ because the devs already had the new content patched on PC and PS4 was some time in 2018. So double the content that's already included in N++, but nah, as usual they don't bother listening to anything their fans state. LRG got into this business because they wanted to "preserve these digital games." However, 90% of their releases aren't even prepatched despite some being on the console over a year before the physical release.

    Titles like Rabi Ribi, Cosmic Star Heroine, Salt and Sanctuary. Yes, we hear from LRG that the devs are having trouble getting CSH on a Vita card or Salt and Sanctuary is having issues, despite the game being purchasable from the PSN for a year. You know what else LRG told us? They told us that Rabi Ribi would be releasing from LRG first, so wait for their version instead of preordering the PAL release from PQube. You know what I didn't hear, despite PQube's release, I haven't heard of the LRG release since its supposed release in the summer of 2017. Imagine that, LRG lying to fans to make them ignore the PQube release. The game is nothing more than a fish hook to drag their fans along while they continue to sign and publish shit games while waiting on the ones that they really want. I mean sure, they've signed and published good games too, but rarely, very very very very very rarely. Ys Origin and Wonderboy were fish hooks as well, the problem is, they were signed on from Play-Asia as well which is popular, so LRG stepped up their efforts to get their purchases out asap.

    Here's the other thing. BadLand games is quality over quantity, and the games launched at $20 for the base edition and $30 for the collector's editions. Not $30 which is more than likely what they would have cost at LRG being premium titles, and $65 for the collector's editions. Over double the cost if you want a collector's edition from LRG.

    And it's not that LRG didn't try to get Axiom Verge and Velocity 2X, the developers just didn't want to go through them(Doug was even pissed off they didn't get Axiom Verge.) Same with the developers of Hyper Light Drifter which isn't from BadLand but they also tried to get, same with multiple other big name games that they tried to get that later released with different publishers, like Darkest Dungeon for instance(which was rumored to have been a LRG for awhile but just looks like they only were having talks to get it published.) With so many big name games that we've heard LRG has went after now coming out under different publishers, as I stated in the other post, they probably don't want their names to be tarnished by being tied to LRG. Also, when all of these games are going at retail through stores like Amazon, Best Buy, etc, the price is "technically" lower as they're not being sold direct from the publisher, meaning that the profit is split between publisher, developer, third party, and Sony instead of just three. Considering anything that goes through Best Buy and Amazon is also a 20% discount and free shipping the prices aren't even close, making the collector's editions of LRG now almost THREE times as much.
    Everything in the above post is opinion unless stated otherwise.

  5. #830
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    I don't recall Badland Games ever stating that the Velocity 2X DLC would be distributed with vouchers nor that the documentary wouldn't be on-disc/card, and that's not what I was talking about. What I and everyone else is complaining about is that they advertised a physical soundtrack and a paper booklet with the Vita version, which weren't included, and even the front cover of the game advertises those extras.

    Velocity 2X is priced at $29.99, and with the Vita version, you get absolutely nothing but the case, cover, and game. The PSN price is $20, so LRG would've priced it the same. The key difference here is that LRG has never once promised to include a soundtrack and manual with a game, took people's money, and then shipped them the bare game. It'd be like if, after the endless wait, LRG shipped bare copies of Skullgirls, without the extras. Badland Games pulled a total bait and switch, and so far the only thing they're owning up to is that the cover was misprinted.

  6. #831
    Kirby (Level 13) megasdkirby's Avatar
    Join Date
    Oct 2003
    Location
    Bayamon, Puerto Rico
    Posts
    5,128
    Xbox LIVE
    megasdkirby
    PSN
    megasdkirby
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Thanks for the info, Aussie2b. I forgot I had pre-ordered that. Just cancelled my order...I hope Amazon does cancel it.
    Game Wants: http://www.digitpress.com/forum/showthread.php?t=121467
    Completed US CIB Collections: Atari 7800, Neo Geo Pocket Color
    Quote Originally Posted by portnoyd View Post
    Jesus christ. Half the internet is truly retarded.

  7. #832
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,528
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Aussie2B View Post
    I don't recall Badland Games ever stating that the Velocity 2X DLC would be distributed with vouchers nor that the documentary wouldn't be on-disc/card, and that's not what I was talking about. What I and everyone else is complaining about is that they advertised a physical soundtrack and a paper booklet with the Vita version, which weren't included, and even the front cover of the game advertises those extras.

    Velocity 2X is priced at $29.99, and with the Vita version, you get absolutely nothing but the case, cover, and game. The PSN price is $20, so LRG would've priced it the same. The key difference here is that LRG has never once promised to include a soundtrack and manual with a game, took people's money, and then shipped them the bare game. It'd be like if, after the endless wait, LRG shipped bare copies of Skullgirls, without the extras. Badland Games pulled a total bait and switch, and so far the only thing they're owning up to is that the cover was misprinted.
    Well there's your problem, you got it for the Vita. I'm j/k. Sorry that happened. I didn't realize that, I only saw it on the PS4, and I didn't hear from BadLand games that the DLC was on disc, saw a post about it while looking it up.
    Everything in the above post is opinion unless stated otherwise.

  8. #833
    Great Puma (Level 12)
    Join Date
    Jul 2002
    Posts
    4,272
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by Gameguy View Post
    If it was mostly about making game players happy then the print runs would be larger, if games are selling out within minutes or days then there's still more demand than what's produced. It's collectors that want to own things because they're exceptionally rare and that's who these releases are marketed to.

    When I bought the PC version of Thimbleweed Park from Fangamer it was last November, physical copies are still currently in stock. It's not even counting all the physical copies that were originally made available to the backers on Kickstarter. There's no shortage of this collectors edition even when it's not a wide retail release in any way.
    LRG has never said that they are "about making game players happy". They are about releasing games that wouldn't otherwise get a physical release for collectors and gamers and running a successful business that allows them to keep doing that. One of the challenges of releasing niche products in the volume they are trying to do it is that if the print runs increase too much, the unsold stock will destroy the viability of the business. As I've pointed out many times, there is a reason that so many niche publishers disappeared in past generations and why a number of LRG's competitors will likely disappear in the near future.

    Fangamer is a fine company, but they make most of their money on merchandise where the margins are high and the risks are relatively low. There is a reason why Fangamer hasn't done regular console or PC releases and frankly, Fangamer parlayed the investment that Kickstarter backers of Thimbleweed Park such as myself made and essentially just printed extra copies of the CE that was promised to backers. I don't have an issue with what they did, but their financial risk was reduced significantly and frankly, they can risk having the game in stock because other than putting in intermittent orders for more copies, they haven't really spent anything on design beyond what the KS campaign creator paid them initially. Heck, they're even going to be able to use most of those design materials in this partnership with LRG to release Thimbleweed for PS4 and Switch.

  9. #834
    Kirby (Level 13) megasdkirby's Avatar
    Join Date
    Oct 2003
    Location
    Bayamon, Puerto Rico
    Posts
    5,128
    Xbox LIVE
    megasdkirby
    PSN
    megasdkirby
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts
    Game Wants: http://www.digitpress.com/forum/showthread.php?t=121467
    Completed US CIB Collections: Atari 7800, Neo Geo Pocket Color
    Quote Originally Posted by portnoyd View Post
    Jesus christ. Half the internet is truly retarded.

  10. #835
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,528
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Momodora was announced ages ago and is finally coming out March 30th.
    Everything in the above post is opinion unless stated otherwise.

  11. #836
    Alex (Level 15) Custom rank graphic
    Gameguy's Avatar
    Join Date
    Dec 2008
    Location
    Richmond Hill, Ontario (Canada)
    Posts
    7,135
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    30
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by Bojay1997 View Post
    LRG has never said that they are "about making game players happy". They are about releasing games that wouldn't otherwise get a physical release for collectors and gamers and running a successful business that allows them to keep doing that.
    Based on what you've said, LRG isn't about making money, or about making their customers happy. It's about existing for the sake of continuing to exist. That really is a unique business model.

    In more practical terms to ensure not overproducing a print run, the best way would be to set up a preorder type system. Orders are left open for a limited time, and the number of paid orders they get would dictate the size of the print run they make. The way it's set up now there's still more of a risk of potentially overproducing copies. Even limiting the collector's version to a small number while not strictly limiting the regular version would make more sense. But that's not the best way of artificially inflating value and demand now is it.

  12. #837
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    Skullgirls and standard copies of Ys Origin were open preorders. The standard copies of Switch Thimbleweed Park will be as well. Unfortunately, gamers/collectors don't tend to make a move unless you light a fire under their butts. If you tell them a finite print run number, they'll bite, but if you tell them a game will be manufactured based on how many preorders are received, they assume the game will be common and pass on it, even though the sales are typically lower for similar games under that sales model, resulting in even rarer games. It's pretty sad and pathetic when much bigger games, like Shovel Knight on Vita and the games Gaijinworks has released, struggle and and sometimes fail to get the same kind of sales that LRG can get in a single day, sometimes in a matter of an hour or even minutes, on games that aren't nearly as well-known and regarded. In my dream world, open preorders would always outsell games sold in LRG's manner so we could entirely eliminate this mad dash to buy games, but until collectors wise up and realize open preorders don't automatically mean common games, this is the necessary evil we have to put up with for these sorts of games to sell more copies, which benefits both the developers and collectors in the long-term.

  13. #838
    Alex (Level 15) Custom rank graphic
    Gameguy's Avatar
    Join Date
    Dec 2008
    Location
    Richmond Hill, Ontario (Canada)
    Posts
    7,135
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    30
    Thanked in
    25 Posts

    Default

    I've pretty much stopped caring about rarity unless it's for old consoles, I would only buy modern games if it's something I want to play. Buying something rare for the sake of it being rare doesn't appeal to me anymore. Not if I have to fight for it. And it would need to be cheap. I guess I'm just getting old.

  14. #839
    Key (Level 9) mailman187666's Avatar
    Join Date
    Feb 2006
    Location
    MA
    Posts
    1,960
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    Not to derail the conversation but funny story:

    I just listed my plague road on eBay that I got from my blind box order. I had opened and played it and wasn't a fan so I went to sell it at used prices. Then I realized that they had sent me the Kickstarter variant. I never even realized it was the Kickstarter one till now. So come to find out I really lucked out on my blindboxes. Too bad I have already opened the game, but glad I didn't ship it out.

  15. #840
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    I should probably move my Kickstarter variant Plague Road copies sometime too. I stopped caring about variants, so I'd be cool just hanging on to my standard copy.

    I think with LRG, some are motivated by the desire to own rare games, and others are motivated by the fear that they won't be able to get a game later on, not without paying a premium at least. When collectors pass on open preorders because they assume they'll be common, it's not necessarily that they don't want the games at all, but rather they think they'll be able to get them easily at a later point in time, maybe even for significantly less. There's definitely a lot of psychological mind game stuff going on with collecting, and it's unfortunate that a lot of this kind of thinking is to the detriment to collectors, at least to people like me who want all games to be as plentiful and affordable in the years and decades to come as possible.

  16. #841
    Great Puma (Level 12)
    Join Date
    Jul 2002
    Posts
    4,272
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by Gameguy View Post
    Based on what you've said, LRG isn't about making money, or about making their customers happy. It's about existing for the sake of continuing to exist. That really is a unique business model.

    In more practical terms to ensure not overproducing a print run, the best way would be to set up a preorder type system. Orders are left open for a limited time, and the number of paid orders they get would dictate the size of the print run they make. The way it's set up now there's still more of a risk of potentially overproducing copies. Even limiting the collector's version to a small number while not strictly limiting the regular version would make more sense. But that's not the best way of artificially inflating value and demand now is it.
    That's literally not what I said as is very clear from what you quoted me as saying. To repeat, they are about releasing games physically that wouldn't get a physical release otherwise and building a successful business that continues to allow them to do that. As others very accurately pointed out, the limited nature of the releases allows them to sell out and continue to release more games. They make profits based on short term volume over numerous releases, not long term sales of fewer titles. LRG is by far the most successful niche publisher in modern history and they seem to understand what's in the best interest of their business. I can understand potential buyers being frustrated with some aspects of their business, but with some minimal effort, it's usually pretty easy to buy their releases. If it's too much work for you or if you just don't care, that's cool too because you can always buy the same games often for far less digitally or not at all.

  17. #842
    Kirby (Level 13) megasdkirby's Avatar
    Join Date
    Oct 2003
    Location
    Bayamon, Puerto Rico
    Posts
    5,128
    Xbox LIVE
    megasdkirby
    PSN
    megasdkirby
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Angry

    So this week is yet another release..."Kill The Bad Guy".

    So, that makes 10 games for Friday?

    Ok, Im kidding, but seriously, I think 3-4 different releases? And if you are variant collector, the price will literally be rape for your wallet.
    Game Wants: http://www.digitpress.com/forum/showthread.php?t=121467
    Completed US CIB Collections: Atari 7800, Neo Geo Pocket Color
    Quote Originally Posted by portnoyd View Post
    Jesus christ. Half the internet is truly retarded.

  18. #843
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    I thought, if anything else, Friday would finally get the missing #98 release, which is supposedly a shmup. I sincerely hope they're not planning on tacking on even more releases.

    Since there's nothing Vita planned for Friday thus far, I'm presumably going to enjoy another break. The CEs for Munch and Nurse Love Addiction, plus the standard Vita releases, have been enough of a hit on my wallet from LRG lately. I wonder if LRG is trying to take advantage of the tax refunds a lot of people are getting. Though, for me, as a self-employed person, this is a tighter time of the year, as I usually owe Uncle Sam a fair chunk and have my first estimated tax payment for 2018 due soon too.

  19. #844
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,528
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Aussie2B View Post
    Since there's nothing Vita planned for Friday thus far, I'm presumably going to enjoy another break.
    I thought you bought their PS4 games only if they were exclusive to the PS4? You're interested in Rabi Ribi, so why aren't you interested in getting Momodora? You've purchased worse that's for sure.
    Everything in the above post is opinion unless stated otherwise.

  20. #845
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    I stopped buying their PS4 releases a long time ago, only making an exception for Wonder Boy, and I've said as much many times since. It was with Skullgirls where I stopped buying their games for every platform and switched to only buying the PS4 exclusives, and then I stopped buying the PS4 exclusives after Flinthook. I'll probably sell off most of my LRG PS4 games eventually, just keeping the ones I really want like Wonder Boy and Shantae: Risky's Revenge and the few I've already opened like Firewatch, Shadow Complex, and Lost Sea. Momodora looks like something I'd be eager to play and buy were it on Vita, but I already have a big enough backlog of PS4 games, and I'm not collecting for that system, so I don't especially care about it if it's only for PS4. I'll be buying Rabi-Ribi for Vita. I have no intention of getting the PS4 version.

    I also could not possibly care less about your judgments on what I buy. I buy stuff for my own enjoyment, not for your approval.

  21. #846
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,528
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Senko no Ronde 2 finally coming out. I'm not getting the CE, but it has a CE that includes soundtrack, illustration DVD, and artbook. Images are on the link below, just scroll down.

    The game is $40 on PSN, might be $50 or $55 from LRG. Nothing about DLC has been announced, but other games like Furi and Oddworld have the DLC included. I'd think even if the DLC is from other companies, the game and the DLC is still licensed to the original publisher for release in the US.

    http://senkoro.com/en/products

    *edit*

    Also, check your emails for the sign up email that should be sent out in the next week or so I'm assuming, because Play-Asia is releasing a limited edition of X-Morph Defense. It's a shoot em up tower defense hybrid. Looks really good. Only 3000 copies. PS4 only.

    https://www.play-asia.com/blog/2018/...exclusive-ps4/
    Last edited by kupomogli; 03-29-2018 at 11:01 AM.
    Everything in the above post is opinion unless stated otherwise.

  22. #847
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    The first batch of the Switch CE of Thimbleweed Park and the PS4 releases of Thimbleweed Park, Kill the Bad Guy, and Momodora have all been put up, and preorders for the standard Switch version of Thimbleweed Park have opened (and will remain open until April 13). Momodora went fast, as did the Thimbleweed Park Switch CE.

    Nothing for me today, but good luck to those shopping.

  23. #848
    Kirby (Level 13) megasdkirby's Avatar
    Join Date
    Oct 2003
    Location
    Bayamon, Puerto Rico
    Posts
    5,128
    Xbox LIVE
    megasdkirby
    PSN
    megasdkirby
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Days later and they still have copies of all Thimbleweed and something bad guy. Josh and Doug must be shitting bricks. 😂
    Game Wants: http://www.digitpress.com/forum/showthread.php?t=121467
    Completed US CIB Collections: Atari 7800, Neo Geo Pocket Color
    Quote Originally Posted by portnoyd View Post
    Jesus christ. Half the internet is truly retarded.

  24. #849
    Key (Level 9) mailman187666's Avatar
    Join Date
    Feb 2006
    Location
    MA
    Posts
    1,960
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    So I saw a picture of LRG's PAX East booth for this year https://pbs.twimg.com/media/DZ-8NZoX0AAoimL.jpg

    I have tickets to go to PAX for Friday and I really hope they don't sell out of their exclusive covers today. I want to at least grab the bit trip and Senko no Ronde 2. 900 and 1000 copies doesn't really give me much hope since tens of thousands of people go to PAX each day. Either way I'm sure I'll find something that I haven't picked up yet at their booth.

  25. #850
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    8,520
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    76
    Thanked in
    57 Posts

    Default

    I'm just hoping I can grab the Bit.Trip variant on the site on the 13th. I hope they have something new for Vita that day so I can combine shipping, considering that was the reason I passed on the standard copies (since it was the only Vita game for sale that day).

Similar Threads

  1. Retro City Rampage Vita physical copies
    By mailman187666 in forum Modern Gaming
    Replies: 1
    Last Post: 04-04-2015, 06:46 PM
  2. Replies: 8
    Last Post: 09-29-2014, 08:27 AM
  3. Replies: 0
    Last Post: 08-06-2014, 04:59 PM
  4. Physical Copies Going Away?
    By Some1 in forum Modern Gaming
    Replies: 29
    Last Post: 01-24-2014, 11:52 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •