So it's not the part, but the system I guess. That blows, that really is the best of the 16bit FF games by leaps and bounds in my book. You have a true experience system where you learn spells/skills by ranking up -- not pissing large sums of cash buying books or going into overkill fights to rank up little crystals you find. It's a set network of characters that stay in the party or some who pop in and out until they're killed or neutralized, but you have a core so you don't have to worry about ranking up like 10 people party flipping. And the story since you have set people is are more emotional and memorable.
Get a new SNES or a Retron5 or something :P Sorry (though the R5 won't do copier carts.)
I have to admit your thread is making me want to peek at FF2(4) again. I've still got my childhood cart and poster/manual still -- also have a nice CIB GBA release too. The fact it's a sub-20hour RPG makes it also very alluring.