Aero Blasters for the Turbografx 16 (also known as Air Buster on Genesis) is a horizontally scrolling shooter with a sense of urgency. The antithesis of the methodical R-Types and Gradius' of the world, Aero Blasters eschews the lined, slow corridors and memorization for fast, furious pacing with enemies and bullets swooping in fast from all sides, demanding twitch reflexes and a steady hand for precise movement.
The control is as responsive as it needs to be to support the aggressive pace it espouses, with responsive movement, firing that doesn't require button mashing, and a neat charge bomb that can be charged for just a second or two and will clear the screen of weak enemies and energy projectiles. This has unlimited uses, and adds a strategic element to approaching faster waves and corridors, as you can't fire during the charge.
Even powerups come and go in a flash, launching out in an arc and falling quickly off screen. These give you various subweapons or options, increase your basic firepower, and in certain cases, bumpers. Why bumpers? Because at certain points, Aero Blasters likes to ramp up its already fast pace to blistering speeds and send you hurtling down narrow corridors in a white-kuckled fury. If you don't grab those bumpers, you're about to have a tough two seconds. It also mixes things up in other ways, such as a stage in space in which your movements drift more than usual. It all adds up to a really fun, aggressive experience that has few rivals in its speed and pacing, such as Download on PC Engine.
Played this one, the arcade game, or Air Buster?