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Thread: First-person dungeon crawlers

  1. #26
    Kirby (Level 13) Tanooki's Avatar
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    I've never been much of a fan, but there were two I enjoyed, kind of wish I kept both but well --time+life = sold

    DS(and mobile) Orcs & Elves (by John Carmack of DOOM etc)
    SNES Arcana (by HAL known obviously for Kirby/Smash Bros etc)

    Top one is more rogue like, every motion is a 'move' the other is more JRPG style but first person.

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    Quote Originally Posted by Edmond Dantes View Post
    Also, the magic system... am I the only person who, when they're confronted with a magic system where you cast spells by combining runes, tries every available combination to see if they do something?
    Oh. You're not alone.

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    Banana (Level 7) Atarileaf's Avatar
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    How about an original I played as a kid - Dungeons of Daggorath for the Tandy Color Computer. It was a real special game back in the 80's AND is featured in the novel Ready Player One. I hope it makes it into the movie as it's a special game.

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    ServBot (Level 11) Edmond Dantes's Avatar
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    Also, Dungeon Master is seriously making me wanna boot up Eye of the Beholder again.

    To the guy above me... the name "Dungeons of Daggorath" sounds familiar, but the Tandy What What WHAT now?

    EDIT: I just looked up Dungeons of Daggorath.... hmmm... it appears to have had an Apple IIe version (I happen to have an emulator for that since one came with the King's Quest Collection Series) and the graphics remind me of Akalabeth: World of Doom (the "first" game in the Ultima series, which for awhile--and maybe still?--you could get as a freebie on GOG). I always enjoyed Akalabeth's simplicity. In fact there's a weird joy to primitive, uncomplicated RPGs.

    Speaking of which... this next one I'm about to name isn't first-person, but IS a dungeon crawler.... there's an all-ASCII textmode game called DND (obvious inspiration is obvious) which was later renamed Dungeons of the Necromancer's Domain. If you've ever played Telengard, its basically DND but given graphics, but limited to just one of the five selectable dungeons. Like Akalabeth, its got this charming simplicity to it that makes it approachable, especially if you don't really wanna do serious, heavy gaming but just wanna kill some monsters. This game was never owned by a company, just a private programmer, so you can probably find it floating on the interwebs legally. There used to be a site that archived all the different versions....

    (and with a title like Akalabeth one wonders why Richard Garriott never published a game called Valaquenta or Narn I Chin Hurin.... I guess he didn't want his inspirations to be too obvious?)
    Last edited by Edmond Dantes; 04-16-2016 at 02:42 AM.

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    I have Swords & Serpents, I think. It's not on my Backloggery.com account, though...wonder if I got rid of it. I had it because I picked up a Four-Score at one point and that was one of the few games that used it. Sounded cool but I just never played it.

    Here's a question: how long are these games? Grimrock looks cool but I have to admit, I'm not necessarily looking for games that last 40+ hours. Ten hours is the ideal length for a game for me, these days. I have just loved games like Costume Quest and the Shadowrun Returns series of games that offer a content-full experience within that timeframe. Not a huge ton of grinding and repetitive content - these games stay fresh. I find grinding ridiculously boring these days, and the games we're throwing out here sound pretty grindy.
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    ServBot (Level 11) Edmond Dantes's Avatar
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    I can't imagine games with no overworld which take place entirely inside a single dungeon having a playtime longer than ten hours. That said I've never played Grimrock, or any other dinobot for that matter.

    Lately I've been hitting Dungeon Master a lot, but there's a few things I don't care for. One is that it uses a "you use skills to level up" system, which seems pointless in a game taking place entirely in a dungeon and seems like it'll eventually force me to take time out just to grind up my characters (while at the same time having a pretty strict hunger/thirst-tracking mechanic that forces you to keep moving). The other is the rune magic system and my afformentioned OCD with wanting to test every combo to see if they do anything.

    Admittedly those are probably just personal hangups on my part rather than really problems with the game.

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