So recently I started playing on Project 1999's "classic" EverQuest server. I realized how much fun that game was, and yet how flawed it was, too. This got me to thinking: what's my ideal game? Or, what are some elements of games that you consider to be "ideal?" I wanted to come on here and ask the DPers the same question. Most of us have played a lot of the games throughout the 30-40-year history of the medium, and I figured you'd have the best thoughts on...
- Interface: WASD+mouse, controller, holographic glasses, Wii "wand," etc.
- Perspective: Isometric, 2D (top-down or side-scrolling), 3D (first- or third-person), or it doesn't matter?
- Length: 10 hours, 25 hours, 40 hours, 100 hours...?
- Replayability: does it matter that you might have a different experience every time?
- Story: does it have to be there; does it have to be good?
- "RPG": this is applied these days to anything where your character(s) improve(s) over time.
- Options / play-styles: this could be different character "classes", or different weapons, or different equipment, or whatever
- Maybe other things I haven't thought about
I've been realizing that I really enjoy a game that takes 10-20 hours, full of content (maybe story, maybe not), big bonus if it's procedurally generated and different every time, agnostic on inputs and perspective. I was looking last night for a real RPG - EverQuest had me hankering for something where you could choose a party with a bard, warrior, cleric, etc. - but most of the "RPG" games on Steam were nothing like that at all; they've stuck that tag on almost everything.
What's your "ideal game"? Or, if you have a few types of ideals, what are some of them - and your favorite features in a particular genre?