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Thread: Zelda: Breath of the Wild map size is 12X larger than Twilight Princess

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  1. #1
    Peach (Level 3) parallaxscroll's Avatar
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    Default Zelda: Breath of the Wild map size is 12X larger than Twilight Princess



    E3 2016: ZELDA: BREATH OF THE WILD’S OPEN WORLD IS 12 TIMES BIGGER THAN TWILIGHT PRINCESS

    E3 demo represents just 1% of the game’s world map.

    Nintendo has revealed that the open world in The Legend of Zelda: Breath of the Wild is 12 times larger than the map in Twilight Princess.

    During a presentation at E3, Nintendo also revealed that the demo of Breath of the Wild shown at E3 -- which contains a large portion of open field as well as several enemies, Shrines, and more -- represents just 1% of the game’s total size.
    http://www.ign.com/articles/2016/06/...light-princess
    http://www.neogaf.com/forum/showthread.php?t=1234095

    Pretty big.

  2. #2
    Kirby (Level 13) Tanooki's Avatar
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    Pretty bloated. I hope the fans enjoy this one but I'm 90% certain to sit out. The changes they've announced were one turn off after another for me. Open world. Monster Hunter like crafting/collecting/part foraging and forging into new gear as the used breaks, no pointing you were to go next as it just throws you out there. It's like all my worst nightmares of a video game rolled into one. Aimless, vast, a 100 hour+ time sink, crap that breaks, having to waste time foraging for junk and making gear. I'm glad I didn't rationalize holding onto that WiiU for this as I had considered awhile back or it would be up on ebay this evening. There's no denying the game is beautiful on the art and audio side but argh.

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    celerystalker is a poindexter celerystalker's Avatar
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    Yeah... what I love about the pre-3D Zeldas is how they manage to convey big adventure feel without being needlessly convoluted or slowed down by simulation tropes. For someone like me, this series has just time and again moved farther away from what I personally enjoy, and this is an even bigger step away.

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    Pear (Level 6) Daltone's Avatar
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    There is nothing wrong with a big map so long as it is filled with interesting side missions, NPCs, secrets etc.

    If it's just 'we can make a really big field!' Then try to pad it out with survival mechanics and fetch quests then not so much. The focus should be on varied (interactive) content, not just sheer size for the hell of it.

    Other than the 3DS (re)releases I havent enjoyed a Zelda game for a while. I'm not sure a change of direction is a bad thing, but being able to make a 'big' game is hardly impressive any more.

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    Kirby (Level 13) Tanooki's Avatar
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    You're right, and wrong Daltone. In general you're correct for any random game. Problem is they're fucking greviously lately with one of their 2 lead co-mascot titles to the company that by a sliver takes a back seat to Mario only since the plumber is a bit older and more all ages interesting. Zelda has had a pretty solid course in 2D short of open world link to the past part 2 on 3DS and the 3D titles have been hit and miss but still were fairly concise all things considered until the 21st century (wind waker aside as it's brief compared.) They're taking what is trendy, cool, hipster or hardcore gamer cool no less and reconstructing Zelda into something that is just Zelda by the coat of paint over the top and another beast otherwise.

    They're taking parts of the Morrowind worlds from Bethesda in scope and size, throwing in some mechanics you'd almost expect in a MMO-ish type say like Guild Wars 2, tossing in some mechanics hard cores of Monster Hunter love, and sprinkling in some unknowns with some Nintendo magic.


    Personally and I said it, I don't like open world games. I like variety, I can't focus on one game as my 'job' as far as games goes for a year or three and it's not just the time, but all the multiple levels of minutae and process that goes into such an intricate world. Then you have the (for many) annoyance of breakable items from use, and having to scout around and scrape up goods and parts(combat, etc) in the wild to make or improve/fix gear, it's annoying. It's one thing slashing bushes for hearts, potions, and money, it's swing and go and now they're getting very into crafting which they started to introduce on that 3DS game a bit. It would almost be better suited Nintendo making a NEW franchise in that style of look and put all these good ideas in there as something for the skyrim/monster hunter types because Nintendo lacks this without paying up a big bribe to get capcom to put a game on their system or someone else.

    As celery said, not quoting him as you already read it, but that's really where Zelda sadly is going as the 3DS sequel there set the ground work and this one expanding it largely to where Zelda of the future is heading (short of this style selling like crap and getting backlash over it in large amounts which I really doubt.)

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    Pear (Level 6) Gentlegamer's Avatar
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    I'm very interested to see Nintendo's take on "open world," hearkening back to the original Legend of Zelda.

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