So I made that comment before I really saw much of the game, and after watching my brother stream Zelda botw for over 5 hours i feel that yeah, this game has taken alot from Skyrim. Thats more of an observation rather than a criticism, because the game looks like a quality, fun title but it feels much more like Skyrim than a Zelda game. The overworld in Zelda is basically alot of wilderness that is sparsely littered with ancient ruins than lead to underground dungeons. Zelda gives you quests just like in Skyrim; where you can have multiple quests open at once and pursue them as you like. You can also plot points on the map like in Skyrim, and fast travel to locations like in Skyrim.
The whole weapon and item system in botw is alot like Skyrim also... except annoying. Just like in Skyrim, there are weapons and items strewn all over the place, but with Zelda weapons constantly break (annoying). There is also a stamina meter in Zelda, just like in Skyrim which limits your actions. With Zelda you have a limited amount of inventory space so almost every time you open a chest you have to open it twice; the first time informing you that your inventory is full (super annoying).
At one point while playing Zelda, I noticed a guy holding a wooden shield with a deer's head on it. I instantly recognized it, its almost exactly the same as the Falkreath shield from skyrim. Like comon Nintendo, dont copy Skyrim exactly.
There are other simularities, but Ill stop. I know that other 'open-world' games have came before Skyrim, however it just feel that with Zelda botw Nintendo just copied a previous formula that worked. So I think they get props for making a good game but not an original one. Also the graphics look like they belong on the WiiU.
Also the controller does not really function 100%, wheter the problem is the signal or something else.