I would have bought PixelJunk Monsters 2 if it wasn't $49.99 through LRG. I liked the first game enough on the PSP but I never did finish it so I wasn't going to pay the LRG price for a game that wasn't even finished being developed yet.
Finished Final Fantasy 7 Rebirth either a 5/10, maybe 6/10, a game that I feel is merely decent. It has some great things about it, combat, character's, dialogue, but the amount of padding and the things I didn't like about it really hurt my experience. All the issues I stated above. Completed all quests except for one, completed all of the games "intel" and was just under 130 hours. Final Fantasy 7 Remake is an amazing 25-40 hour experience, this game was not, infact, the combat system has its own flaws even in Remake, but despite the extra depth it felt even worse here. Aerith and Barret were great at dealing with ranged enemies, while magic was very useful for that as well, removing Cloud and Tifa's limitations in aerial combat took away from that dynamic, and magic felt so much less useful this time around I almost never used it in comparison. It was a worse experience in every way but just how absurd the padding was just really killed the experience for me.
Maybe one day I'll replay the game on hard difficulty and clean up the remaining quest I have to do, but considering just how much I hate the mini games because how bad they are, I quit playing Chocobo Racing after 10 races, this quest requires you to complete all 30.
I started Marvel's Midnight Suns a day or two after finishing Rebirth, and during the tutorial there were a lot of text dumps. Something I thought I'd hate but I actually didn't mind so much. Despite the passable voice acting, writing was actually decent enough for the characters outside of your own. Feels like like a character and more like an interviewer for all of these Marvel characters. After the tutorial ends the text dumps fall off except for those in between missions and most text is just a few blurbs whenever you do your activities with other characters to increase your relationship, so the pacing picks up pretty well.
So many people who maybe don't like XCOM might think that it's like that game and might get turned off from the idea of playing it and honestly it's not. Like, there are a few mechanics from XCOM, but the core gameplay itself is not like XCOM at all. So what happens is that you can bring three characters into each battle, each character has their own unique aspects of how their card mechanics work, and each character has up to eight cards they can have. The deck will then be drawn randomly and you play through with your characters. While the game can be considered a strategy game, it's a lot closer to something like a Final Fantasy game than an XCOM. When in combat your characters start on one side of the field and enemies start on the other thrown randomly abount and while you do have some attacks that allow knock back, line attacks, and aoe, as well as items on the battlefield that allow for environmental attacks, using your own attacks your characters will automatically move into position except for those that are line attacks. Knockback attacks also allow you to only knock enemies the direction you attack towards at maybe 70 degrees either way so in cases like that if your characters movement from their other attacks don't help, you do have the option to move once per turn wherever you want, and you can move over and over again until you take an action just incase your movement and position was off. So it's more like a turn based RPG with a bit of strategy elements on the map. The real strategy though is how you build your card decks, synergy and all that stuff.
Imo, people who like Persona 5 would actually like this game, because one thing in Persona 5 is with the dialogue, for how much text there is the character's certainly say a lot of nothing and often times repeat themselves constantly, every character needs to get a word in every instance, etc. In this game, the developers didn't feel the need to have every character jump in to get a line. Either you're interacting with one character at a time or you're interacting with a few at most dealing with that story event. It's still padded but again, I didn't dislike this as much as Persona 5 or Ys10 story, so it's got that going for it. Catherine is another good one with a lot of storyline but another one I really enjoyed all the story.
This game has none of the limited time events, limited time win/lose scenarios, etc. You can continue playing random event battles as much as you want. If your characters die they get wounded and you can't use them a few battles but you don't lose anyone. There are no percentage based hits or rewards, everything is 100% success rate. This may be a detractor for those who like XCOM or it might be something that interests people more about the game.