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Thread: What Game/s are You Playing? Daily / Whenever Check :) (GAMEPLAY)

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    I would have bought PixelJunk Monsters 2 if it wasn't $49.99 through LRG. I liked the first game enough on the PSP but I never did finish it so I wasn't going to pay the LRG price for a game that wasn't even finished being developed yet.

    Finished Final Fantasy 7 Rebirth either a 5/10, maybe 6/10, a game that I feel is merely decent. It has some great things about it, combat, character's, dialogue, but the amount of padding and the things I didn't like about it really hurt my experience. All the issues I stated above. Completed all quests except for one, completed all of the games "intel" and was just under 130 hours. Final Fantasy 7 Remake is an amazing 25-40 hour experience, this game was not, infact, the combat system has its own flaws even in Remake, but despite the extra depth it felt even worse here. Aerith and Barret were great at dealing with ranged enemies, while magic was very useful for that as well, removing Cloud and Tifa's limitations in aerial combat took away from that dynamic, and magic felt so much less useful this time around I almost never used it in comparison. It was a worse experience in every way but just how absurd the padding was just really killed the experience for me.

    Maybe one day I'll replay the game on hard difficulty and clean up the remaining quest I have to do, but considering just how much I hate the mini games because how bad they are, I quit playing Chocobo Racing after 10 races, this quest requires you to complete all 30.

    I started Marvel's Midnight Suns a day or two after finishing Rebirth, and during the tutorial there were a lot of text dumps. Something I thought I'd hate but I actually didn't mind so much. Despite the passable voice acting, writing was actually decent enough for the characters outside of your own. Feels like like a character and more like an interviewer for all of these Marvel characters. After the tutorial ends the text dumps fall off except for those in between missions and most text is just a few blurbs whenever you do your activities with other characters to increase your relationship, so the pacing picks up pretty well.

    So many people who maybe don't like XCOM might think that it's like that game and might get turned off from the idea of playing it and honestly it's not. Like, there are a few mechanics from XCOM, but the core gameplay itself is not like XCOM at all. So what happens is that you can bring three characters into each battle, each character has their own unique aspects of how their card mechanics work, and each character has up to eight cards they can have. The deck will then be drawn randomly and you play through with your characters. While the game can be considered a strategy game, it's a lot closer to something like a Final Fantasy game than an XCOM. When in combat your characters start on one side of the field and enemies start on the other thrown randomly abount and while you do have some attacks that allow knock back, line attacks, and aoe, as well as items on the battlefield that allow for environmental attacks, using your own attacks your characters will automatically move into position except for those that are line attacks. Knockback attacks also allow you to only knock enemies the direction you attack towards at maybe 70 degrees either way so in cases like that if your characters movement from their other attacks don't help, you do have the option to move once per turn wherever you want, and you can move over and over again until you take an action just incase your movement and position was off. So it's more like a turn based RPG with a bit of strategy elements on the map. The real strategy though is how you build your card decks, synergy and all that stuff.

    Imo, people who like Persona 5 would actually like this game, because one thing in Persona 5 is with the dialogue, for how much text there is the character's certainly say a lot of nothing and often times repeat themselves constantly, every character needs to get a word in every instance, etc. In this game, the developers didn't feel the need to have every character jump in to get a line. Either you're interacting with one character at a time or you're interacting with a few at most dealing with that story event. It's still padded but again, I didn't dislike this as much as Persona 5 or Ys10 story, so it's got that going for it. Catherine is another good one with a lot of storyline but another one I really enjoyed all the story.

    This game has none of the limited time events, limited time win/lose scenarios, etc. You can continue playing random event battles as much as you want. If your characters die they get wounded and you can't use them a few battles but you don't lose anyone. There are no percentage based hits or rewards, everything is 100% success rate. This may be a detractor for those who like XCOM or it might be something that interests people more about the game.
    Everything in the above post is opinion unless stated otherwise.

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    Last weekend I was doing CRT vs LCD testing between my NES and the AVS FPGA NES "clone" console. The colors didn't look quite right and I wanted to see the difference. Didn't get a chance to play much beyond firing up "Super Mario Bros."

    Over the week I got some "Animal Crossing: New Horizons" in. I picked up some wheat starts, planted them and by Friday I had plants! I already baked up a storm to sell my goods to the Nooklings. Funny thing, I typically do not like crafting in games. I'm a little "eh" with making objects in N.H. but cooking? I'm all in on that, even though I do all the major family cooking at home!

    Today I got to play a some more "Horace" on the Switch. It can get pretty frustrating but the issue isn't the game....it's the player. For me it's a "good" frustrating-where I yelp or exclaim my patented "OH COME ON!" but I keep plugging at it. I left off on a boss battle, putting the Switch into sleep mode until this afternoon. Getting back into the conflict, I was soooo ice cold in the gameplay department. It took a little bit to warm up but I did beat the boss and moved on. There's this one area that's a HUGE mind screw that was unrelenting with the challenges. I almost....ALMOST looked at some online help but I was able to throw poor Horace past harm's way using gravity (I had to get past a flaming floor and ceiling in round room that spun as you walked. I had to jump at the right time and just drop between the flames to land on the floor/ceiling at the bottom. Whew!) and continued on. This section even got some Spectrum love in the mini games you get to play in this level. This is a game I don't dare play at work due to my yelps of frustration.

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    When I have a little time I've been playing Heroes of Might & Magic III on GOG and Red Alert 2 on Steam.

    Not sure why I'm on a late-90s strategy (real-time or turn-based), but I apparently am. Looking back, it was a pretty great time to be a PC gamer.
    You are startled by a grim snarl. Before you, you see 1 Red dragon. Will your stalwart band choose to (F)ight or (R)un?

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    Played some "Yooka Laylee" on Steam today. Wow....it's like I had to reset my brain. 3D platforming collect-a-thons feel so alien now for me. I'm really early in the game, so things feel a little too easy. I do have to fight with the camera sometimes as I want to move it one way but the game nudges it back to where it was depending where the duo are standing.

    It's cute, the graphics are gorgeous...let's see how long it keeps my interest. Last time I went back to "Banjo Kazooie" I don't think I made it far before I got bored with all the collecting and wandering.

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    I got bored of Marvel's Midnight Suns and stopped playing. It's a decent game and I do like the combat but it more or less just feels like playing mostly the same combat now and the stuff in between combat as little as it is is just annoying to continue with. And it's not that I don't like it, it's just that I wasn't going to the game for several days and I wasn't playing anything because I didn't really have any motivation to go back to it.

    I started(and finished) Ender Lilies for a third time. This time when playing it I also finished everything 100% and platinumed the game. Maybe I should include this in the Castlevania Dominus Collection thread because you fight a mini boss or boss that provides you an attack skill for every single attack in the game. It's a more balanced at the very least as good or better than the best exploration Castlevania game. This game is mostly similar to Castlevania Order of Ecclesia where the souls of the enemies are your attacks specifically, not just your sub weapons, and this game is better in every way.

    Now, to me, it wouldn't matter if the gameplay also wasn't successful, but Ender Lilies is also an absolutely jaw dropping 2.5D game. There are a couple areas in the game where there is water in the foreground and the developers put so much detail that attacks that strike the water will cause ripples. It's not even just because you're on the ground, if the attacks hit the water they'll cause the ripple, some attacks hit the water multiple times in multiple areas so it'll provide multiple ripples. The attention to detail is pretty amazing.

    Now after playing that amazing game, again, and platinuming it. I've been trying to find something else to play. I've played Tony Hawk's Pro Skater 1 and 2. Played what's basically the demo of the Tony Hawk Pro Skater 2 while the game was installing the rest of the game. I now realize why I never bought the full game, because after 30 minutes I was done. It was so repetitive I was pretty much done with it within minutes, but I continued to play for around 30 minutes before I dropped off. This game is overrated AF.

    So I picked up Control, another game that I always see praised to the high heavens and just like EVERY SINGLE GAME FROM REMEDY, this game is overrated AF. Control has an interesting premise and storyline, but the game itself is just very mediocre. It's not even good, mediocre. First off, the level design is an absolute garbage fire. It's a building, but instead of most rooms being separated by hallways, the hallways separate into some rooms and then those rooms separate into other rooms. It didn't take me too long after finishing an enemy gauntlet that I just couldn't find the way to go so you're literally going over the walls of every room in order to progress and I was like, yeah, I'm done with this pos, and that's not even the only bad thing about the game, however it's your average modern day padding issues where the developers build obscurity and pacing problems directly in their games to make the games longer because clearly a long game is better than making sure your game isn't shit.

    I then played a little bit of Dead Space. Now this one is good and even though I am very bad at the game, I played around an hour and just realized that I just didn't want to play all the way through a shooter right now, coming off of Control and then playing a bit of this I was just already burnt out on a genre I'm not great and I don't usually care for. I can tell you though that this just feels like Dead Space, both control and progression.

    So then I finally opened Demon Gaze Extra. I've already completed Demon Gaze on Vita and Demon Gaze imo is the best game from Experience that I've played, but it's still one of the most bare bones by the money systems there is with the classes. The classes themselves are all one trick ponies and you will be using them as such through every instance of the game. Now the one thing that changes this aspect is the artifact accessories that you can find that allow you to use the attacks of any class up to a point. The problem is is that these accessories are insanely rare, they're also limited, and finally, randomized. You're not guaranteed to get what you want and even if you were, are you going to use these early so you can get level one versions of these artifacts or are you going to save all these to the very end of the game to get the most out of the artifacts. Now your samurai who is going to attack every enemy on screen with melee. You can give this character the artifact allowing them to use the fighter skill, but am I going to give them the level 1 fighter artifact and basically lose one of these items permanently, or am I going to wait until I can use one of these items to gain the max level skill. So even what the game does well, it does it poorly.

    Then another problem is how stats work, specifically vitality, ignore all other stats and level up nothing but vitality initially until you get to where you want it and from that point on you'll never upgrade vitality again and your HP will be higher than reaching the same value at a later level. If you want to maximize your HP gain you'll overload on vitality early and it will make the difference between an easy, easier, or stupidly hard game. The game will still be "okay," or "playable" as a one trick pony dungeon crawler, but broken based on how you level.
    Everything in the above post is opinion unless stated otherwise.

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    I gave some NES games a bit of playtime lately...

    3-D World Runner
    Dr. Jekyll and Mr. Hyde
    Super Mario Bros. 2

    - Austin

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    Time has been a premium. Saturday night my wife needed a break from all the work she's doing so I made French Onion soup from scratch before I had to pick her up. It takes a long time to make (just about an hour to reduce the onions), so I got some "Horace" in on the Switch in between onion stirrings.

    Today I got stuff caught up to a comfortable degree at work (had stuff I needed to get done but fires kept popping up that needed my attention). During an actual lunch break I played some "Metroid Prime: Remastered" on the Switch. Got the charge beam, another energy pod and now the morph ball bomb. I was able to get to the save point before I had to get back to the grind.

    Tonight before doing home finance stuff I installed "SKATEBird" on my Steam Deck. I bought the game off of Itch.io, so I had to read up on how to install it. Unfortunately, people's instructions are two years old with suggestions to install the Windows version as the Linux version didn't want to work. I tried that and no go for the Win-dow. Tonight for kicks I downloaded the Linux version and the sucker started without a hitch. I added it to my Steam library, kept the controller defaults and voila! The game works as it should with console-style controls. I just suck at it.

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    I've gotten quite a bit further into PixelJunk Monsters Deluxe for PSP, albeit still mostly on the Casual difficulty level. I technically beat the game, by clearing what's labeled as the final stage of Tiki Island, the first and biggest island. It is pretty cool how the stage ends with three different boss monsters coming out simultaneously. But there's no real ending. You just get a congratulatory text box and then the same credits roll you can view at any time from the Options menu. Maybe there's something more if it's cleared on a higher difficulty.

    I've also gotten 10 rainbows on Tiki Island, which is the minimum needed to opened up access to all 21 levels on the island, and I cleared all 21. I also upgraded a few of those 10 rainbows to Regular difficulty rainbows. I still don't have access to the Hard-core difficulty and have no idea what unlocks that. I've cleared every stage open to me on Toki Island and Gati Gati Island, but having only earned 3 rainbows on each, there's 2 stages on Gati Gati I still can't access and 3 on Toki. I would like to access and clear every stage, but going after rainbows is tiresome. A lot of the time, I'll take all the time to get through 15+ waves of monsters, only to have one slip through when I'm nearing the end. I've been doing the medal challenges too and have cleared 10 of the 24, so over half of what I currently have available, as there are still 5 challenges I've yet to unlock (due to what I've yet to unlock in the main mode). Unfortunately, a couple challenges do involve earning rainbows, but they're usually pretty fun when you don't have worry about having to restart because of one tiny thing. It's nice earning rewards from the medals too. I've unlocked a PSP theme, concept art, a full music/SFX sound test, and artwork. What's weird is that there seems to be some programming screwup with the messages telling you that you've unlocked something new. Sometimes I get that message when there's nothing new available.

    I actually looked into PixelJunk Monsters 2 myself and saw the physical versions generally sell for less than what LRG had been charging. Doesn't seem like there's much demand for it. I don't know if I like the original enough to bother with the sequel myself, but it's nice to know it can be had physically without breaking the bank.
    Last edited by Aussie2B; 02-13-2025 at 02:31 PM.

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    I've been sick yet again, for the fifth time since late September, ugh (every month except for January), so I've been playing less. I didn't bother starting up a different game, as I often do while sick, since I'm already in the middle of a handheld game, and it's no big loss to me to play without headphones. For as much as PixelJunk Monsters Deluxe for PSP pushes a soundtrack by Otograph as a selling point, the music doesn't do much for me. It's perfectly fine for the game itself, not obtrusive or pulling my mind away from concentrating on my actions and decisions, but I find it rather bland. I've never even heard of this duo before either, despite being a part of the video game music scene for decades, so it doesn't seem like big VGM fans care.

    Making progress is harder to come by now. I did earn a couple more rainbows on Gati Gati Island, which opened up the Special stage where I earned the Interest item. That, in turn, opened up three more medal challenges. I've now cleared 13 of the 24, with 2 still unlocked. I think I've picked off most of the easier medal challenges. Some of them feel like a puzzle to figure out, where you really have to do things in a specific way to succeed. After a number of attempts, I cleared the Gem Hoarder challenge. For that one, you need to have at least 25 in your possession when you beat the boss, but even when I'd defeat every monster, I'd only end up with 22. I needed to find the one hidden in the forest while also maxing out the level of a tower (without using gems) to then sell off for an additional 2 gems. That one was satisfying to figure out, though part of that is because it's a short one with only 10 waves of monsters. I think I'd like the entire game a bit more if most stages were around that length. It's losing after nearly 20 waves that kills my motivation to try again. In fact, there have been a couple occasions where I've gotten all the way to the 20th wave with the boss and lost my rainbow/medal there, even though, ironically, the boss is usually where I take a sigh of relief, as they don't tend to be as challenging as a fast-moving, massive swarm of regular monsters. But that damn flying boss sometimes screws me. You need to be set up just right to knock it out of the air early on (which usually means having spent gems to unlock laser towers and building at least one near where the boss appears) and then pound away on it on the ground before it reaches the base, and sometimes the nature of the swarms of monsters doesn't have me set up properly for that. So then it boils down to losing simply because you don't know what's coming until it's too late, having to memorize what happens, and then taking all that time trying again. It's those scenarios I find tedious when it's a stage with 20 waves to sit through.

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    I eked out the two additional rainbows needed to unlock the final stage of Gati Gati Island in PixelJunk Monsters Deluxe on PSP, and then, go figure, I earned a rainbow on that stage on my very first try, even though it's made out as if it's the hardest stage on the island. Granted, I wouldn't have earned that eighth rainbow on the island if not for a couple instances of last-ditch mine-laying. Really, there are probably lots of stages I could've more easily earned rainbows on (some probably on the first attempt) if I had used mines. Since you don't start the game with mines, even after I obtained them, I'd often forget they were an option, even when I had the gems to spare. Of course, I'm still talking about the Casual difficulty level here. I think I've improved my skills enough that I could do much better on Regular than I had before, but now I kind of feel like, what's the point. Playing on Regular may be the requirement for unlocking Hard-core, I don't know, but I'm having fun enough playing through on Casual. The game is already plenty meaty as it is, and challenging enough for me, so I don't really feel the need to extend it by aiming to upgrade all my clears/rainbows to those on Regular or Hard-core. I think that would probably be more tempting with the original release of the game. From what I understand, the entire game was originally just Tiki Island, then Toki Island was added DLC for veteran players who wanted a bigger challenge, trophies were added and then evolved into the Medal Challenges on PSP, and Gati Gati Island was added to the PSP version. So the game really ballooned in size over time. Anyway, clearing Gati Gati Island earned me the same congratulatory message and credits roll that I got for clearing Tiki Island, and it unlocked one more Medal Challenge. I have 17 of those cleared now, and the last one won't unlock until I clear all the Special stages in the main game. So my next goal is to try to earn more rainbows on Toki Island to unlock its remaining stages.

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    I had a strange request from one of my step-sons who just turned 20: "Can you bring up the Xbox from the basement?" I did and he and his closest-in-age brother played "Star Wars: Battlefront" for hours going through the campaign on his birthday. That then led to some split screen play on "Rallisport Challenge" which turned out to be pretty popular. Once things calmed down for the evening, I fired up "Halo: Combat Evolved" and played that for a half hour.

    I fiddled on my PS Vita for a bit, seeing if it still worked and then installing Retroarch on it. Being the OLED model, I compared some emulated Sega Genesis games with ones from the "Genesis Collection" on the Switch. First off, playing "Sonic the Hedgehog", I noticed that the Switch collection version doesn't seem to be the original ROM but a conversion of some sort. I haven't played much on this collection but I saw that the clouds in the Green Hill zone MOVED while the actual ROM version does not. I even fired up my Genesis Mini model 1 to confirm and sure enough, the clouds don't move. THAT was a bit concerning-here I thought I'd be playing what would be the original games but in an easy to access format. OLED was gorgeous with Genesis games, though.

    That's been about it.

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    I earned one more rainbow on Toki Island in PixelJunk Monsters Deluxe on PSP, but I still need two more to unlock another stage. Such is the rainbow grind. Licking Medal Challenges feels rewarding quicker. It was no sweat clearing the challenge that opened up upon finishing off Gati Gati Island. No persnickety conditions for that one. Just had to survive 20 waves of monsters that all had some kind of resistance. Regular cannons were good enough for the early waves, and once I had enough gems for Tesla towers, I was set. I let a few enemies slip through, but I didn't even come close to failing that challenge. With my 18th medal, I unlocked even more concept art.

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    Quote Originally Posted by YoshiM View Post
    I saw that the clouds in the Green Hill zone MOVED while the actual ROM version does not.
    Sounds like the Japanese Sonic 1 ROM.

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    In PixelJunk Monsters Deluxe on PSP, I got the two additional rainbows on Toki Island I needed to unlock another Special stage. That one has super speedy enemies and a relatively small number of trees available for turning into towers, so money isn't a big concern, but choices on which towers to use and where to place them is critical. Cleared that stage with only a few Tiki kids left, so nowhere close to a rainbow on that one. But clearing it did earn me the ability to buy the Lightning Tower, so now I have access to every type of tower, which is the condition needed to open up the last of the 24 Medal Challenges. I'm in no rush to attempt that Tower Collector challenge, though. I hear it's by far the hardest Medal Challenge. The problem is that they had the same challenge on PS3, where it supposedly isn't especially difficult, but the PSP version of the game added a couple new types of towers, and the challenge, which requires building at least one of every type of tower within 20 waves of monsters, wasn't adjusted in any way. With the two new towers costing nearly 20 gems on top of the cost of all the others, it's an absolutely massive amount of gems required.
    Last edited by Aussie2B; 03-03-2025 at 02:19 PM.

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    Quote Originally Posted by Nz17 View Post
    Sounds like the Japanese Sonic 1 ROM.

    I never knew there was a difference until now! When I wrote my bit I did a quick web search but didn't come up with anything different about the Genesis Collection using Japanese ROMs. Because of that, my limited search didn't even make mention of any differences between the Japanese and the International version. After your post, I looked into it more and read about the differences and bug fixes the Japanese version got (which came out what, a month after the international version?). The Genesis Collection on Switch doesn't seem to have a region switch (at least, nothing in the menus I can see). The virtual cartridge IS the Mega Drive version, so I wonder why Sega decided to go that route with the "Genesis" collection on the American eShop?

    Thanks for schooling me on that!

    In other news, I played the Genesis Mini 2 on the big bedroom TV the kids usually use for console gaming. I started playing "Silpheed" and got up to Stage 6. I will joyfully admit that I did use the abusive power of save states BUT I *did* get to Stage 4 on my lonesome, which I never did before. Starting it up, however, was a visually painful experience as the digital display brought out the sheer jaggedness of the computer generated FMV. It did NOT look good-it was like there was no real scaling going on and one could need to use some imagination to determine the triangular blob on the screen was a space ship. I turned on the scanline filter, which darkened the screen but smoothed out the polygonal video, making it a lot easier to see.

    I did do an experiment today with Silpheed by hooking up the Genesis Mini 2 to my 13" CRT TV using an HDMI to RCA/Composite adapter. I had an RCA brand adapter which worked all right on my other minis but not on my NES FPGA system or my Atari 7800+. I just got black screens for those. This morning I stopped at the local Best Buy to pick up an Insignia brand converter that was returned and sold for half-off. The difference with this model was that it was powered while the RCA one was passive. I hooked up the new adapater, fired up my "Nintendo AVS" and played some Super Mario Bros. I saw some weird banding at first but remembered I had the scan lines turned on. Restarted, turned off those settings and tried again.

    Now some would ask me, "Yoshi, what's the point of playing an HDMI-built FPGA system on a CRT?" This was the typical response I read when i was doing research as to why my AVS and 7800+ wasn't working on my passive converter. Out of the browser searches I did, I came across a handful of posts from folks trying to do the same thing I was only to get shot down with those comments. "Just use the old hardware." "Hook the system up to what it's made for." In the case of the AVS, I DID hook it up to HDMI capable displays. We have an older Visio 32" upstairs, my Sony cheapy 42" Bravia in the bedroom (which is only for games), my Dell computer monitor in the basement and then a small Visio TV that's the same vintage as the 32". The image either seemed washed out (on the Visios) or the color palette didn't seem right (on the Sony and then Dell monitor). The AVS allows for palette changes but even after trying different ones, it just never looked "right".

    I compared the AVS and the NES on an LCD and CRT respectively and the colors were always off on the LCD. No matter how much I tinkered with the picture settings, the blues in SMB would never get close. More than likely, it's probably a TV thing but was disappointing. The 7800+ looked decent on any LCD display I had it on but I still wanted to try playing it on a CRT for kicks. Thus this pushed me to look into different converters.

    Using the new Insignia converter, did the AVS work on the CRT? Yes. How did it look? Gorgeous. Absolutely gorgeous. No lag in movement or delay with sound. The color of the sky is the blue that I'm used to. The 7800+ was next for testing. That too worked. Only downside with that is the 16:9 mode really stretches it on the CRT. 4:3 shrinks it. I didn't have time to do an Atari 2600 with an AV mod vs the 7800+ playing the same 2600 game, but that showdown will come in due time.

    Other than the "video" game I played, I also got farther in "Horace" on the Switch. I was in a Prehistoric level that was a right pain in the rear to get through. There were all these robot-munching Venus fly traps all over the place, making movement difficult. I had to find four large blocks to carry over to the people Horace was with and plop them in a pool of water to create a bridge for all of them to cross. It took a while but I got through that bloody stage and made it to the next chapter.

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    I had some pretty good runs in PixelJunk Monsters Deluxe on PSP the last couple nights. The night before last, I got two more rainbows on Toki Island without much difficulty, opening up the last Special stage, which is an homage to Space Invaders. Last night, I cleared and earned a rainbow on that stage on my very first try. Clearing that stage unlocked Tum Tum Island, which generates a random island based on which characters you enter, so there's yet another thing to extend the length of the game for the diehard fans. Earning the rainbow brought me up to nine rainbows on Toki Island, which unlocked the final stage. Cleared that on my first try too, though not remotely close to earning a rainbow. Thus cued another congratulatory message and credits roll. I think the message was different, though. I don't remember the previous messages giving the URL for the PixelJunk website. So I've cleared all 47 stages in the main game, albeit almost entirely on Casual. Now I'll focus on the remaining six Medal Challenges I haven't cleared, though, if those get annoying, I might try doing more stages in the main game on Regular. Not sure if I'll stick with it long enough to clear every Medal Challenge, but we'll see. I still haven't unlocked the Hard-core difficulty either, so unless the Medal Challenges are involved (which I doubt), it seems like doing more on the Regular difficulty is a must for that.

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    I finally managed to clear the Scrooge's Return Medal Challenge in PixelJunk Monsters Deluxe on PSP, bringing me up to 19 Medal Challenges cleared out of 24. From what I've read, it seems like Scrooge's Return is one of the PSN trophies for the PS3 version that people most struggle with. I still haven't cleared Scrooge 3, which isn't on PS3 (as it uses a map from Gati Gati Island). Not sure if each Scrooge challenge is considered harder than the last or not. The difficulty of tasks in this game doesn't feel so linear to me. Beyond that, I did upgrade a couple rainbows from Casual to Regular. I don't expect any easy wins out of the remaining 5 Medal Challenges. I believe Rainbow Team was the only gold trophy in the PS3 version. Hidden Monument seems like it wouldn't be so bad, but I've made repeated attempts and usually fail badly. And Master Sniper seems like it needs an annoying amount of memorization. I still haven't even tried Tower Collector.

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    YoshiM, FYI, there is region switching for the SEGA Genesis & Mega Drive Mini 1 & 2. Just switch the language in the main menu's options screen to Japanese for Japan, or English for America, or German for Europe. Savor the differences!

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    Quote Originally Posted by Nz17 View Post
    YoshiM, FYI, there is region switching for the SEGA Genesis & Mega Drive Mini 1 & 2. Just switch the language in the main menu's options screen to Japanese for Japan, or English for America, or German for Europe. Savor the differences!
    I didn't dive into the language settings to see if there were differences on my Minis. Yet anyway. I might have to do that sooner than later. I prefer to play the Genesis games on my minis as that feels more like the real deal, but I got the Switch Genesis Collection for a song (like 8 bucks) for the portability factor. I wonder if there's a region switch in that game-I'll have to check tomorrow at lunch time for kicks.

    On game play front, my second youngest wanted to play "Tom and Jerry: Fists of Furry" on the N64. So that was brought upstairs and put on the main TV to be played in its LCD blur induced glory. I played some "Goldeneye 007" on that TV and found one of my controllers with the Gamecube style replacement stick was way too twitchy for accurate play and I got trounced. I swapped in my banana colored controller (I bought on eBay from Japan, hoping the Japanese would take care of their controllers better than ones I came across in America) and I fared better with the original stick. Not by much, but better. I did a few quick plays of "F-Zero X" and "WWF No Mercy".

    Sunday my second youngest wanted to play some more T&J so after he was done, I brought the N64 to the basement to hook it back up to the CRT. I did way better this time in "Goldeneye"....not sure if it was because I was playing on the proper display or the fact that my elder skills kicked in finally. I was playing The Facility and was able to get through this time with minimal damage. I did forget that the double agent you need to find is picked at random (I had to look it up-I thought I saw all the scientists and got that reminder), so I had to do some back tracking. I almost fell into the classic blunder of thinking that, when you are in the bottling room, you had to clear out the bad guys after blowing the bottles. That's kinda how one gets "trained" by many FPS's over the years. When I saw the objective was met, I turned and walked out the door. I forgot how fun this game was!

    For my lunch time today, I got some "Horace" time in. I made it to Chapter 10. The platforming is becoming more frustrating in a bad way. The prehistoric level was bad but the boss battle of Chapter 9...ugh. There was a lot of deaths before I got through it. Once I figured out the pattern of the attacks it wasn't bad and THANKFULLY the developers put in a check point when the boss needed two more attacks to fall-you get some killer obstacles that can be a challenge to dodge effectively.

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    I found a list online of the monster types and where they appear in the Master Sniper Medal Challenge in PixelJunk Monsters Deluxe on PSP, and that spared me having to repeat the stage just to make my own list. You get an in-game bar previewing the upcoming waves and how soon they'll appear, but for that challenge, you really need to know which side they'll appear on before they appear. Turns out it's a repeating pattern of two waves on the right and then one on the left. I never did find the ideal tower placement to avoid any casualties, but I did figure it all out well enough to clear the challenge. I also was victorious with Hidden Monument. The trick for me was to just forget about Gem Towers until near the very end. To begin with, that challenge only gives gems during certain waves, where every enemy will drop. I just loaded up the stage with Arrow Towers and Anti-Air Towers to deal with all the spiders and airborne enemies, then added some Laser Towers once I had the gems needed, unlocked the Gem Towers after that, used my remaining gems on mines when the swarms became overwhelming, and slapped down the five Gem Towers required during the boss wave by selling off towers that were no longer needed until I had the necessary cash. At 21 out of 24 Medal Challenges cleared, I unlocked more art for the gallery. I seem to recall rewards coming after every two clears before, but I believe my previous reward was at 18. So I'm guessing there's nothing more until all 24 are cleared. Perhaps just a new trophy to replace the trophy that appears in the Tiki Hut upon clearing 50% of the Medal Challenges (a literal image of a trophy, not talking a PSN trophy here).

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