Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: November 21, 1994: Nintendo's biggest win in the Nintendo vs Sega war

  1. #1
    Strawberry (Level 2)
    Join Date
    Feb 2008
    Posts
    583
    Thanks Thanks Given 
    156
    Thanks Thanks Received 
    22
    Thanked in
    22 Posts

    Default November 21, 1994: Nintendo's biggest win in the Nintendo vs Sega war

    On that fateful Monday before Thanksgiving, Nintendo and Sega both released products that would have great consequences for their battle. The release dates coincided in the USA, which was also the first territory that both of these products were released.

    Nintendo released Donkey Kong Country. This was a game that was quite technologically groundbreaking. It could have passed for a first-generation (2D) PS1 or Saturn game. It sold like mad over the holiday season and spawned two sequels. The DKC games helped keep the SNES relevant during the 1994-1997 phase of the 16-bit wars.

    Sega released the 32X, which did a lot of damage to Sega in the long run.
    Real collectors drive Hondas, Toyotas, Chevys, Fords, etc... not Rolls Royces.

  2. #2
    Bell (Level 8)
    Join Date
    Dec 2008
    Posts
    1,672
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    THE BEAST IS BACK!
    YOU WON'T FIND IT ON CD-ROM OR 32X ADAPTERS!

    (I wonder if Donkey Kong Country Returns' release date (the original Wii version) was chosen as an homage to the original.
    It was the Sunday before Thanksgiving in 2010, but maybe not considering that generation Nintendo really liked Sunday launches. I think it was until the next year when they almost released StarFox 3D on 9/11, then they moved to Fridays.)

  3. #3
    Cherry (Level 1) WulfeLuer's Avatar
    Join Date
    Dec 2016
    Posts
    284
    Thanks Thanks Given 
    17
    Thanks Thanks Received 
    7
    Thanked in
    7 Posts

    Default

    I didn't quite realize it at the time, but I have to agree. I came across tons of advertising stuff for the 32X ("Mommy what are those consoles doing?") back then, and oddly little for DKC, but word of mouth on DKC was going plain bananas (yes, intentional), and still stands as the one thing that brought all us li'l fanboys together to agree on back then (well that and Addams Family Values was as close as we could got to playing a Sith Lord, we were so innocent--and poor--back then)
    RPGs: Proof that one you start done the dork path, forever will it dominate your wallet's destiny.

  4. #4
    Apple (Level 5) Gamevet's Avatar
    Join Date
    Apr 2011
    Posts
    1,056
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    Donkey King Country had ads all over magazines like EGM, Game Pro and Gamefan. I believe it was also on the cover of EGM2. DKC was also bundled with the SNES. That being said, there were a lot of great games released in 1994 for the SNES, including Super Metroid and Super Punchout!!!

  5. #5
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    9,280
    Thanks Thanks Given 
    35
    Thanks Thanks Received 
    133
    Thanked in
    111 Posts

    Default

    And Nintendo Power was pushing DKC really hard of course. Nintendo sent that promo VHS tape to practically everyone on their mailing list (not even just NP subscribers; I received one even though I had never subscribed to NP at the time, but they had my address from when I took advantage of that free Super Mario All-Stars promotion).

    But, yeah, 1994 in general was a big resurgence for the SNES. You could almost count Mega Man X in that, since it came out mid December 1993, but Super Metroid really got the ball rolling in March. Final Fantasy III/VI also came out that year. By the time DKC came out in late November, it was just the cherry on top of an already fantastic year.

  6. #6
    Cherry (Level 1) WulfeLuer's Avatar
    Join Date
    Dec 2016
    Posts
    284
    Thanks Thanks Given 
    17
    Thanks Thanks Received 
    7
    Thanked in
    7 Posts

    Default

    I apologize; that post was pretty incoherent. What I meant to say that for whatever bizarre reason, the magazines and such that were circulating around locally had a very heavy Sega-oriented slant at the time, but my friends and I heard about DKC by word of mouth a lot, more than anything Sega-related. Somebody got their hands on a cart (not me, I got a SNES just in time for the PS1 to come out, starting my tradition of staunch obsolescence) and we all agreed that it was pretty awesome. This was something of a big deal since we were a fairly divisive pack of nerdlings and we only had such a consensus once or twice aside from that.
    RPGs: Proof that one you start done the dork path, forever will it dominate your wallet's destiny.

  7. #7
    Apple (Level 5) Gamevet's Avatar
    Join Date
    Apr 2011
    Posts
    1,056
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    Maybe on you local playground, but that wasn't the case. The magazines still had favorable coverage for Nintendo, even when Sega was leading in 16-bit sales. The only mag that really gave Sega fair ceverage was Gamefan.

    Even Star Fox got a magazine cover in 1993.

    http://oldgamemags.tumblr.com/post/5...sue-1993-video

    And look at this 1992 cover of EGM. It's mostly dominated with Nintendo games, while Streets of Rage 2 gets a little box in the corner.
    https://countzeroor.wordpress.com/20...992_11-page-1/
    Last edited by Gamevet; 01-12-2017 at 08:54 AM.

  8. #8
    Super Moderator Moderator
    Custom rank graphic
    Aussie2B's Avatar
    Join Date
    Apr 2004
    Location
    USA
    Posts
    9,280
    Thanks Thanks Given 
    35
    Thanks Thanks Received 
    133
    Thanked in
    111 Posts

    Default

    You could really feel things swinging in Sega's favor through '92 and '93, though. Even Nintendo Power at that time reeked of desperation to convince its readers that the SNES and Game Boy offered all anybody could ever want out of gaming. "The Sports Scene" section was particularly embarrassing. Its entire purpose was to fight against the reputation the Genesis had as being the better console for fans of sports games. It's no surprise that after the SNES bounced back in '94 that column quickly went *poof*.

  9. #9
    Apple (Level 5) Gamevet's Avatar
    Join Date
    Apr 2011
    Posts
    1,056
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    Yeah, Sega's marketing campaign, along with Nintendo's censored version of Mortal Kombat made the Genesis look like the cooler console to own for the teenage demographic. And then along comes the Sega CD and 32x, causing confusion amongst consumers.
    Last edited by Gamevet; 01-12-2017 at 09:07 AM.

  10. #10
    Ghostbuster
    Greg2600's Avatar
    Join Date
    Aug 2006
    Location
    Soprano Land, NJ
    Posts
    3,967
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    62
    Thanked in
    57 Posts
    Xbox LIVE
    Greg2600

    Default

    Tom Kalinske and the Sega of America braintrust basically took one look at DKC, and gave a collective "oh shit!" He recalled them being very deflated by it. Was the 32X THAT damaging? I don't know. Again, Kalinske had a problem on his hands. Nintendo was spending the $ to develop chips that could provide this type of game. Sega was not. Sega of Japan was fully concentrating on the 32-bit CD-system. Tom felt the only chance they had was to release this add-on to spur development in the 32-bit realm and serve as an alternative. The problem was, financially, a family would have to spend $199 on 32X, and probably buy a dozen games or so, simply to level off the "investment" versus just paying $15-20 extra for the SNES "chip cartridges."
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

  11. #11
    Insert Coin (Level 0) Pr3tty F1y's Avatar
    Join Date
    Oct 2011
    Location
    fhqwhgads
    Posts
    145
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    11
    Thanked in
    11 Posts

    Default

    While the special chips played a part, DKC was not a special chip game. It was an art direction that had some solid game play behind it.

    Truthfully, I believe DKC was the straw the broke the camel's back for Sega. The Genesis was very much stronger than the SNES in the states in 1991 and 1992, but it had been out for years at that point. By 1993, the Genesis largely peaked and the SNES was still ramping up. If you just take a look at the release dates of games that were system sellers while the SNES did have some quality titles earlier on, the deluge of this big budget, heavily advertised, and heavily lauded titles only started ramping up in 1993 and peaked in 1995. By 1996 the SNES was on the downhill and the Genesis was muddled by expensive add-ons that didn't appeal to US gamers. Sure the Genesis crushed in sports titles, but the majority of 'gamers' aren't into just sports titles. We want stories, action, and depth.

    If the Sega CD brought better graphics (i.e., more colors), it would have sold like hot cakes. However, providing the same color palette (and largely same graphics minus some SNES Mode 7-like rotation), the enhanced audio wasn't a huge seller for the non-RPG US Genesis crowd. The 32x, while capable of much better graphics, was rushed and not fully taken advantage of. The result was games that lacked the depth and impact that is needed sell consoles and the price was a huge barrier as well.

  12. #12
    Apple (Level 5) Gamevet's Avatar
    Join Date
    Apr 2011
    Posts
    1,056
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    SOJ didn't care about the Genesis/Mega Drive by the end of 1994. They were backing the Saturn.

    Vectorman used the same graphics techniques used in Donkey Kong Country. It just didn't fill the whole screen with pre-rendered graphics.

  13. #13
    Bell (Level 8) fergojisan's Avatar
    Join Date
    Jul 2002
    Location
    Slower Lower DE
    Posts
    1,651
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I returned two 32X consoles before I got one that worked. This was in 1996 when they were 20 bucks, but still. I have read online where some folks had the same problem on or near launch day.
    "Where my finger goes is none of your goddamn business." -Metropolisforever

    "my house is burning down as I type this because of a Sega AC adapter" -Oobgarm

  14. #14
    celerystalker is a poindexter celerystalker's Avatar
    Join Date
    Sep 2014
    Location
    St Louis, MO
    Posts
    2,816
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    16
    Thanked in
    14 Posts

    Default

    I got (and still have) that same VHS tape Nintendo sent out, though I wasn't a Nintendo Power subscriber. That tape did exactly what it was meant to do, and my dad reserved us a copy at a local Toys 'R Us. As much as the graphics and music were selling points, the focus on secret bonus areas and the like also really made the game look exciting. I don't feel like they under delivered... at that time, I loved the hell out of it.

    Conversely, I didn't bother with a 32X until I was given one for free around 1999. Even then, when most everything was cheap and pretty available, there wasn't a ton to get me excited. Much like the Jaguar, of which I am a fan, they just didn't play to the sttengths of the thing. They just had to push low-quality 3D models instead of great 2D stuff and scaling sprites. Space Harrier kicks so much ass on 32X. Had they gone after some Neo Geo ports, some first party stuff like Outrun, Power Drift, and Galaxy Force, and maybe some other arcade ports like GI Joe (licensing might've prevented it) I think it might've at least been fondly remembered and more successful, even though it was never a good move to begin with.

    Later, I got the Sega Saturn VHS in the mail, and I hated it. It was so obnoxious in how it was presented, and to a pretty normal teenager like me, who actually liked his parents and liked pretty much all video games regardless of brand loyalty, it felt almost offensive in how "rebellious" it tried to be, as if it was trying to herd moronic sheep toward a shiny object with lots of yelling and attitude. Comparatively, the DKC tape just focused on the game's high points instead of how brand alignment made you fit in society.

  15. #15
    Bell (Level 8)
    Join Date
    Dec 2008
    Posts
    1,672
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    I was a subscriber at the time and I never got the DKC VHS tape. I wonder what happened?

  16. #16
    Pac-Man (Level 10) Custom rank graphic
    buzz_n64's Avatar
    Join Date
    Dec 2009
    Location
    San Diego, CA
    Posts
    2,378
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    PSN
    buzz_retro64

    Default

    I got Donkey Kong Country with the Super Nintendo bundle. I played the hell out of it. I had that game and Sparkster as my first two SNES games. Buying Donkey Kong Country 2 was a must, and I ended up liking Donkey Kong Country 2 as one of my all time favorite video games.

  17. #17
    Apple (Level 5) Gamevet's Avatar
    Join Date
    Apr 2011
    Posts
    1,056
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by celerystalker View Post
    I got (and still have) that same VHS tape Nintendo sent out, though I wasn't a Nintendo Power subscriber. That tape did exactly what it was meant to do, and my dad reserved us a copy at a local Toys 'R Us. As much as the graphics and music were selling points, the focus on secret bonus areas and the like also really made the game look exciting. I don't feel like they under delivered... at that time, I loved the hell out of it.

    Conversely, I didn't bother with a 32X until I was given one for free around 1999. Even then, when most everything was cheap and pretty available, there wasn't a ton to get me excited. Much like the Jaguar, of which I am a fan, they just didn't play to the sttengths of the thing. They just had to push low-quality 3D models instead of great 2D stuff and scaling sprites. Space Harrier kicks so much ass on 32X. Had they gone after some Neo Geo ports, some first party stuff like Outrun, Power Drift, and Galaxy Force, and maybe some other arcade ports like GI Joe (licensing might've prevented it) I think it might've at least been fondly remembered and more successful, even though it was never a good move to begin with.

    Later, I got the Sega Saturn VHS in the mail, and I hated it. It was so obnoxious in how it was presented, and to a pretty normal teenager like me, who actually liked his parents and liked pretty much all video games regardless of brand loyalty, it felt almost offensive in how "rebellious" it tried to be, as if it was trying to herd moronic sheep toward a shiny object with lots of yelling and attitude. Comparatively, the DKC tape just focused on the game's high points instead of how brand alignment made you fit in society.
    The Saturn promos dumped the whole Sega attitude thing. It was goofy stuff like a bald woman with Saturn rings around her head and a black guy talking about the future of gaming in a slow James Earl Jones like manner. I've never seen this screaming Saturn promo you speak of.

    https://www.youtube.com/watch?v=99iiUtPR-fM
    Last edited by Gamevet; 01-23-2017 at 03:43 PM.

  18. #18
    Peach (Level 3) dgdgagdae's Avatar
    Join Date
    Feb 2007
    Location
    Plano, TX
    Posts
    682
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    dgdgagdae

    Default

    Quote Originally Posted by Gamevet View Post
    The Saturn promos dumped the whole Sega attitude thing. It was goofy stuff like a bald woman with Saturn rings around her head and a black guy talking about the future of gaming in a slow James Earl Jones like manner. I've never seen this screaming Saturn promo you speak of.

    https://www.youtube.com/watch?v=99iiUtPR-fM
    That frightened me more than wanting me to buy a Saturn. Although I always did like the Theater of the Eye commercials. Those were clever, I thought.

  19. #19
    Apple (Level 5) Gamevet's Avatar
    Join Date
    Apr 2011
    Posts
    1,056
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Default

    I got my Saturn in May of 1995. I was so ready to get away from 16-bit gaming at that time.

  20. #20
    celerystalker is a poindexter celerystalker's Avatar
    Join Date
    Sep 2014
    Location
    St Louis, MO
    Posts
    2,816
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    16
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by Gamevet View Post
    The Saturn promos dumped the whole Sega attitude thing. It was goofy stuff like a bald woman with Saturn rings around her head and a black guy talking about the future of gaming in a slow James Earl Jones like manner. I've never seen this screaming Saturn promo you speak of.

    https://www.youtube.com/watch?v=99iiUtPR-fM
    Wow, it'd been over 20 years since I watched that. The weird imagery I recalled vividly, but I think I was mentally adding in the commercials they aired around '96, where they called the N64 the "plumber box" and launched it from a catapult or something.

    I bought my Saturn on clearance at a Wal-Mart a few months before buying my N64 in 1997. Other than a few short months where I was white-hot on the N64 for WCW vs nWo World Tour and GoldenEye, I've always preferred my Saturn. I wanted one to play Virtua Cop, but I think if I hadn't been so turned off by the way it was marketed, I might've bought in maybe a year earlier.

    In the years since all of this, I can say that I still like Donkey Kong Country, but it didn't stay an all-time favorite. I've mined as deep as the shallow 32X library allows, and wish they'dve focused on Super Scaler ports of Power Drift, Galaxy Force, Outrun, etc., because it couldn't deliver on the tech front to be what they needed it to be. Saturn became my favorite system of its generation, and not just for imports... I mean on the US library even. The N64, which I was very hyped on, is a library I'm still digging through, trying to find a few more games to really enjoy, because Super Mario 64 is its only game I repeatedly go back to. Smash is cool, Mischief Makers is great... I even had some fun with Super Star Soldier, Knife Edge, and Ogre Battle is cool if muddy looking. But for these things that got the VHS mail hype, Donkey Kong stands out as the winner for getting me to need the game combined with the game holding up.

Similar Threads

  1. Replies: 27
    Last Post: 08-18-2021, 02:05 AM
  2. WTB 9 nintendo power club cards from 1992-1994 volume 41-67
    By Kevincal in forum Buying and Selling
    Replies: 1
    Last Post: 10-02-2014, 03:54 PM
  3. super nintendo 1994 powerfest cart
    By JOLLERANCHER in forum Classic Gaming
    Replies: 3
    Last Post: 08-04-2006, 05:45 PM
  4. Nintendo Powerfest 1994 shirt/hat (good price...I think)
    By imanerd0011 in forum Buying and Selling
    Replies: 2
    Last Post: 09-12-2005, 07:40 PM
  5. Replies: 15
    Last Post: 12-12-2004, 08:07 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •