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Thread: Favorite ports you enjoy more than the arcade?

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    Default Favorite ports you enjoy more than the arcade?

    In several situations I enjoy the port more than the arcade. TMNT IV on the SNES is one example and UN Squadron is another. What others can you think of?

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    Most shmups. If the arcade release is a cheap quarter-muncher, then I'd rather play a more balanced home version. To name a couple, I much prefer the PC Engine version of Detana TwinBee over the arcade original, and even though it's the weakest graphically, I like Dragon Spirit best on NES, more than the original or the TG-16 port, which is more faithful to the arcade.

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    Quote Originally Posted by Aussie2B View Post
    Most shmups. If the arcade release is a cheap quarter-muncher, then I'd rather play a more balanced home version. To name a couple, I much prefer the PC Engine version of Detana TwinBee over the arcade original, and even though it's the weakest graphically, I like Dragon Spirit best on NES, more than the original or the TG-16 port, which is more faithful to the arcade.
    I think I like the NES better because it supported the golden dragon code. Did the TG16 version have that option?

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    Contra us way better on NES, as is Super C to my mind. Horizontal orientation, tighter control, and faster speed make it a superior game.

    Project Justice on Japanese Dreamcast added a weird board game mode that I like, and is otherwise arcade perfect. I think a lot of fighters added some great extras like that, plus offer more controller options at home.

    I don't know that I'd consider them ports, but the NES versions of most Tecmo games like Tecmo Bowl, Rygar, and Ninja Gaiden are all wildly different and superior games from the originals, but with the same titles.

    TMNT: Turtles in Time on SNES downgraded to two players, but tweaked and added levels and bosses for a richer game, as well as tightening up the throw mechanics to allow you to intentionally do different throws. They also tweaked the dash control options, added new color palette options, and a throwaway but fun in its day vs mode.

    I'm sure more will hit me, but I'm pretty sleepy.

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    FDS Gyruss over the arcade in a heartbeat.

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    These games.

    Contra (Famicom)
    Monster Lair (Turbo Grafx 16)
    Fatal Fury 2 (Genesis)
    Solomon's Key (NES)
    Gyruss (FDS)
    Rush'n'Attack (NES)
    Street Fighter Zero 3 (Saturn)
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    Yes, Area 88 aka UN Squadron is a better game on the SNES imo compared to the arcade.

    Also see Buggy Boy and Wizard of Wor on the C64.

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    Ninja Gaiden. Technically a different game, but superior on the NES.

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    Soul Calibur - Better graphics, that adventure mode with the map and hidden fights.
    Crazy Taxi - Additional content, the ability to just drive around for 10 CRAZY MINUTES!!!
    Dance Dance Revolution - My feet seem kinda too big for the arcade dance pad, with its restrictive metal ridges between arrows. Could be that I just kinda suck at it too. Plastic home dance mats are more comfortable, if anything.
    Street Fighter Alpha 3 - World Tour mode where you could level up your dude..
    and uh, Space Harrier - The arcade had your character always gravitating back toward the center of the screen, whereas the 32X for example, your guy sticks where you leave him. I just prefer that.

    Oh, and pretty much all the M2 3DS 'Sega 3D Classics' if they count. I think they are more re-creations than ports, but the 3D effect really adds to most of them (except Power Drift which is just confusing to look at, even at the lowest 3D setting). Standouts for the 3D effect include: Thunder Blade, Outrun, and Galaxy Force II.
    Last edited by SpaceHarrier; 03-20-2017 at 09:09 PM.

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    Contra (NES) I think the arcade game goes by too fast, the NES port was more... engaging? I don't know the word for it but I prefer the NES game by a great margin.

    Life Force/Salamander (NES) - Maybe it's because I played the NES game so much before playing the arcade game. The arcade game just felt strange, and I prefer the Gradius powerup system in the NES game.

    Double Dragon (NES) - The NES ports of all 3 double dragon games were all really solid. I like the platform elements and to me they were more fun and less repetitive than the arcade games.

    Bionic Commando (NES) - Another game that isn't a straight port, and I think it was a vast improvement over the arcade game.

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    So far nobody mentioned Punch-Out!!, is the arcade version better? I've only played the NES versions so I can't compare them.

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    Quote Originally Posted by Gameguy View Post
    So far nobody mentioned Punch-Out!!, is the arcade version better? I've only played the NES versions so I can't compare them.
    The NES version is an adaptation more than a port. Most characters from the arcade game are in Super Punch-Out!! tho. I'd say the NES version is better than the arcade just because it introduces Little Mac.


    I don't know how many people here like fighting games, but Tekken games were far better on the PS1/2 than they were in the arcades, because Namco decided to include a lot more content, notably intro and ending videos for each character.

    Tekken 3 went as far as adding radically different playmodes like Tekken Force (side scrolling questy beat 'em up) and Tekken Ball. This then became par for the course for home Tekken games.

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