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Thread: How did the RTS sub-genre die so quickly?

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  1. #1
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    Default How did the RTS sub-genre die so quickly?

    The only major one coming out this year is Spellforce 3, and that has RPG elements in it.

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    ServBot (Level 11) Edmond Dantes's Avatar
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    "Quickly?" It was popular since the mid-90s.

    It's probably just experiencing a lull right now.

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    Really, then name some of the major RTS that came out after Emsemble studios folded after 2008.

    And that was after Stainless steel studios (creators of the Empire earth series) folded in 2005 or early 2006.
    Last edited by Highwind Dragoon; 06-19-2017 at 12:57 PM.

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    .... Starcraft II?

    Also what's with the confrontational attitude?

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    Nothing, just wondering if I missed out on some titles, which I might have.

    Also:

    https://en.wikipedia.org/wiki/List_o...gy_video_games

    By year:

    Year Released Year Released Year Released
    1980 0 1990 2 2000 30 2010 10
    1981 1 1991 6 2001 27 2011 5
    1982 2 1992 3 2002 20 2012 2
    1983 2 1993 4 2003 15 2013 5
    1984 1 1994 8 2004 27 2014 6
    1985 0 1995 4 2005 16 2015 7
    1986 0 1996 10 2006 26 2016 5
    1987 2 1997 26 2007 22
    1988 6 1998 24 2008 9
    1989 3 1999 14 2009 16

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    Cherry (Level 1) WulfeLuer's Avatar
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    Well according to the page you cited, 2017 has 5 games incoming; not particularly indicative of a dead genre.

    I will grant that a there's less attention these days to RTS overall. Some of it is evolution to things like MOBA and tower defense, some of it is mishandling (both real and perceived) of major franchises over the last few years (Total War, C&C, Civ), some of it that it's become the Game of Thrawns in multiplayer and next-to-impossible to "break in" without months of even years of effort and prep work. Your average gamer usually doesn't have that kind of patience, especially with constant beatdowns the only thing shown for it (hardcore types are a different story), add in lackluster or non-existent single player to boot.

    A factor that is frequently unacknowledged is that the hardcore crowd tend to pick one series--or one game--and stick to that even when 'better' stuff comes along. Why bother shelling out $60 plus DLC for Mook Meatgrinder on Mars when you already know and love the Erupting Empires of Europe that you paid $30 back in the day, especially when you're already a repository of EEE knowledge that can rival most gaming fora?

    And yes, some is the mobile market's expanding influence.

    Anyway, I wouldn't call it dead or even dying just yet; going back to straight-up niche again would probably be a bit closer.
    RPGs: Proof that one you start done the dork path, forever will it dominate your wallet's destiny.

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