View Poll Results: What do you think?

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  • Learning curve

    2 33.33%
  • Online competition too fierce

    3 50.00%
  • Too Repetitive

    1 16.67%
  • I Don't know

    2 33.33%
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Thread: How did the RTS sub-genre die so quickly?

  1. #21
    ServBot (Level 11) Edmond Dantes's Avatar
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    Okay, this is scary and now I wonder if Derek Alexander watches these forums, because just today he posted a video about console RTS games.

    https://www.youtube.com/watch?v=WTuztg7hYZI

    Incidentally its the very first episode of his "Punching Weight" series which covers Warlocked.

  2. #22
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    Rusted Warfare - RTS looks exactly like the low budget RTS I was talking about:

    http://store.steampowered.com/app/64..._Warfare__RTS/

    Hell yeah!

  3. #23
    Kirby (Level 13) Tanooki's Avatar
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    I think a mix of the first two.

    Overly fierce competition
    Learning curve

    The early days stuff (Dune, C&C1, WC1 and 2) you could just take many many approaches, slug it out, prod for weaknesses, take your time and figure it out. Eventually though once Starcraft2 and the 2nd generation of C&C stuff (Red alert) rolled out things changed. It got very competitive on and offline for one so if you couldn't keep up or care to put 100s of hours into it you were hosed. Offline the 1P game stopped being about being smart and taking various approaches and became overly and aggressively scripted. You had to move a mass here or a mass there at this amount of time or specific moment, you had to develop this or that as the game designer wanted when they wanted or you were punished, mostly with failure, or a stalemate which fails anyway as you're stuck in a loop. That's why I stopped playing RTS at least and still go back to those old 4. Back then you could try different stuff, and they'd all work unless it was a decidedly bad idea. Now you must do what the script says or die. That is in no way fun for me in the least bit, it's a rote memory hours long waste of time, or a way to peddle $30 game guides.

  4. #24
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    I've been playing through rise of nations: extended edition, and it's pretty solid! Want to find the rise of legends spin off sometime soon.

  5. #25
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    They're hard to play on consoles, that's why publishers usually don't want to make games just for PC.
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  6. #26
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    Just got total annihilation: kingdoms gold edition and empires: dawn of the modern world, and they're both good in their own respective ways.

  7. #27
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    I just picked up a big box Star Wars: Galactic Battlegrounds from a Half-Price-Books.

  8. #28
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    Did it come with the clone campaigns expansion disc? My favorite army is The Republic.

  9. #29
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    Yes, it has all of the campaigns.

  10. #30
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    Ah, you said that you got Star Wars: Galactic Battlegrounds, which is the vanilla version, and not Star Wars: Galactic Battlegrounds Saga, which is why I asked that question.

    Might get back to playing SpellForce 1 again.

  11. #31
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    Quote Originally Posted by Highwind Dragoon View Post
    Ah, you said that you got Star Wars: Galactic Battlegrounds, which is the vanilla version, and not Star Wars: Galactic Battlegrounds Saga, which is why I asked that question.

    Might get back to playing SpellForce 1 again.
    It's strange. The box just says Galactic Battlegrounds, but inside the box it has the individual CD cases for Galactic Battlegrounds and the Clone Campaign. It also has a larger manual for both, as well as foldout flowcharts for the enemies of each faction, for the original and the expansion.

  12. #32
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    Maybe the person who sold it to half-price books put the clone campaigns items into the galactic battlegrounds box?

    Who knows?

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