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Thread: Atari's Atari Box (2017) Atari VCS (2018)

  1. #26
    Key (Level 9) mailman187666's Avatar
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    I kind of want to be excited for this, but I also want to know what it'll actually do first. I know there is a lot of skepticism surrounding this project, and with good reason. Especially since people have been burned in the past with crowdfunding and being dragged through big failed projects. If it just plays old Atari games, I already have about 200+ cartridges. If it plays indie games, I already have a PS4 and Switch for that. I also have more than enough streaming devices for pretty much anything I could want. It would really need some things that I wouldn't be able to get from anywhere else.

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    Great Puma (Level 12) jb143's Avatar
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    At least the controllers look kind of cool. It's still a wait and see item though.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Insert Coin (Level 0) The S's Avatar
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    Why are they calling this the VCS? That came out 41 years ago.
    Looking for:
    Gamate
    Pirate/homebrew fighting games (Genesis/NES/Super NES/Game Boy family)
    Super Boy series (Master System)
    Space Invasion/Karate Joe combo cartridge (Game Boy Color)

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    Quote Originally Posted by The S View Post
    Why are they calling this the VCS? That came out 41 years ago.
    well... its kinda like... i dont know

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    "Many popular modern titles will be playable on Atari VCS."

    So either we are getting another port of Skyrim... or Angry Birds

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    Jessica's Knight / SOFEL Fanboy InsaneDavid's Avatar
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    I'm actually starting to think freaking Mike Kennedy got further along with his project than these idiots.
    Contributing Writer, Retrogaming Times Monthly 2004 - 2013
    Chief Editor, The Retrogaming Times 2016 - Present *NEW RETROGAMING HOBBYIST NEWSLETTER!*


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    The newest newsletter - 10 hour countdown!

    Let the Games Begin in...
    countdownmail.com
    Click When Timer Hits 00:00:00:00
    IMPORTANT: Click the Red Bar above at exactly 6 AM PT / 9 AM ET to unlock a "Secret Perk" that will appear at the top of the right-hand column on the Atari VCS Indiegogo page.
    Atari VCS Pre-Orders Open Tomorrow,
    May 30, at 6 AM PT / 9 AM ET
    As one of our earliest supporters, you'll be among the first to know the moment pre-orders go live, so watch your inbox! The best discounts are extremely limited, so be ready to act quickly when the timer hits zero!
    Everything Looks Better in Onyx

    Clicking on the Red Bar when the timer runs out will reveal your "Secret Perk" and lock in your "insider" price for 7 days. You'll get a 33% discount off the sleek, futuristic Atari VCS Onyx, dropping the price to just $199.

    Discount units will also be available to non-subscribers while supplies last, but your secret perk link guarantees a discount for a full week!
    Click When Timer Hits 00:00:00:00
    Collector's Edition with Wood Front

    When the Pre-Sale goes live, you'll be one of the first to be able to purchase the Atari 2600-inspired Atari VCS Collector's Edition with wood front panel for just $299, exclusively available on Indiegogo.

    Did we mention it comes with a FREE Classic Joystick to let you relive the glory days of classic videos games? Get ready!
    Source: https://mailchi.mp/atari/pre-orders-...w?e=2b7481dc1c

  9. #33
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    I find any product that needs this much pre-release hype is doomed. Just bring the thing to market and let the people decide if they want it.
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

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    I meant to post this news early this morning when the goal was quickly met and the numbers were highly successful but still lower than they are now. Anyway, as of this post, here's the stats for this project:

    $1,836,802 USD raised by 7014 backers
    1837% of $100,000 flexible goal
    A month left
    This was also posted two hours ago:

    Thanks to your extraordinary support and relentless passion for Atari VCS this morning, we actually crashed Indiegogo, an exciting (though briefly terrifying) feat we couldn’t possibly have imagined!

    Thank you all for your patience while we work in tandem with the Indiegogo team to solve issues with load time, billing and more. We hear your comments, emails and messages loud and clear and are committed to resolving these issues with the Indiegogo team However, please note that as we were unaware this would happen, it will take some time to get back to everyone. Thank you in advance for your patience and understanding - it means the world to us.

    Now, on to the good stuff...

    We’re so glad that you have joined us for the next generation of Atari gaming. This is just the beginning! A ton of community support has poured in after just the first 8 hours of the campaign going live. We’ve spent the last year developing the Atari VCS and will continue making sure it’s a video game and entertainment system that brings together the classic experiences you already know and the thrills of modern gaming you’ve come to love. We know you will treasure the memories you’ll make with this new platform, just as so many of you did with the original Atari consoles. We can’t wait to send it right to your doorstep next summer!

    Game on,
    Team Atari VCS
    The project on Indiegogo: https://www.indiegogo.com/projects/a...-computers-pc/

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    I smell an ouya...

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    As someone who hasn't paid much attention to the whole bouncing around of the Atari name, what is even going on with Atari now?


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    So they raised almost 3 million.

    Im wondering, at this point, how much of the working system is actually designed.
    Is the 3 million going to go to the actual production of the final product or will that be used to fund the development of the system and games?

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    Quote Originally Posted by bb_hood View Post
    So they raised almost 3 million.

    Im wondering, at this point, how much of the working system is actually designed.
    Is the 3 million going to go to the actual production of the final product or will that be used to fund the development of the system and games?
    I think it's pretty clear that nothing has been developed yet and there is no planned game development, other than Atari Vault and Tempest 4K (which has already been finished for other platforms and will need to be ported to Linux). They are hoping third parties will step up, but with under 10K consoles sold through the crowdfunding, I can't imagine anyone will take them up on it. I suspect that if they deliver anything at all, it will just be an off-the-shelf solution in an Atari branded case with no real proprietary interface.

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    I seem to remember reading somewhere they have been testing with linux games on Steam and GOG, so there is that. And with modern game development tools, you can simply change your build output checkbox from PC, mac, android, ps4, or whatever to linux, make a few changes as needed, and you've got yourself an Ataribox game. So it's not like third party developers are going to have to risk a lot of time and money on a doomed console.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Quote Originally Posted by jb143 View Post
    I seem to remember reading somewhere they have been testing with linux games on Steam and GOG, so there is that. And with modern game development tools, you can simply change your build output checkbox from PC, mac, android, ps4, or whatever to linux, make a few changes as needed, and you've got yourself an Ataribox game. So it's not like third party developers are going to have to risk a lot of time and money on a doomed console.
    Your understanding of what it takes to make a game developed for another platform work on Linux is way off. There are many libraries and plug-ins that are specific to Windows and other operating systems that can't be covered easily over to Linux. There is a reason you can't find Linux versions of some of the biggest titles and that groups of enthusiasts spend a lot of time trying to make specific games work. Unity helps, but it's not as easy as just changing the target platform. In any event, the small install base if the thing ever even ships isn't going to be attractive to developers that already don't bother to support the much larger Linux base out there.

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    Great Puma (Level 12) jb143's Avatar
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    Compared to starting from scratch, which seemed to be the implication, then yeah, I'd say it's a lot easier. And while I admittedly haven't developed for Linux...in a game setting anyways, I have worked with Unity quite a bit. There has even been some speculation that Unity may support the platform directly as opposed to just being able to use it's existing Linux build support. But yeah, everything is just speculation right now since Atari has been very sparse with actual details.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Quote Originally Posted by jb143 View Post
    Compared to starting from scratch, which seemed to be the implication, then yeah, I'd say it's a lot easier. And while I admittedly haven't developed for Linux...in a game setting anyways, I have worked with Unity quite a bit. There has even been some speculation that Unity may support the platform directly as opposed to just being able to use it's existing Linux build support. But yeah, everything is just speculation right now since Atari has been very sparse with actual details.
    Again, most indie developers and certainly large developers don't bother with Linux as it is. They aren't going to start supporting it on a console with a 10K install base that is literally 1/7 of what Ouya had after crowdfunding. This thing is DOA if it even makes it into the hands of backers.

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    I guess you're not counting Android. My point is, if it's relatively easy to port your existing game over, then I do see developers doing it...if the thing actually gets released that is. I know I have seen many indie developers asking questions about supporting the system.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    In news that will stun almost no one, the "Atari VCS" has been delayed. The new time-frame? Sometime before 2020.

    Source: https://www.theregister.co.uk/2019/0...eboot_delayed/

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