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    Default RPG's You Started But Never Finished

    Sometimes, you just can't bring yourself to finish an RPG. For me, some of those were Grandia II and Final Fantasy IX. It's not that they were awful; they just didn't compel me to finish them.

    What are your uncompleted RPG's?
    Last edited by Nz17; 12-03-2017 at 09:37 PM. Reason: Renamed from "Bad-to-Mediocre RPG's"

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    Quote Originally Posted by Nz17 View Post
    Sometimes, you just can't bring yourself to finish an RPG. For me, some of those were Grandia II and Final Fantasy IX. It's not that they were awful; they just weren't worth finishing.
    I loved Grandia II on the Dreamcast! 😍

    Shadowrun on Genesis. I despise that game. Boring as heck.
    Proud owner of a Neo 25 Neo Geo Candy Cab!

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    I'm pretty good at (or at least I used to be) at pushing myself to finish most games I play (when I start them with the serious intent to beat them, that is), even if they're mediocre or even bad. The one RPG I found so unpleasant that I just couldn't bring myself to continue was Magi Nation for GBC. It's all the more a shame because the game is strangely highly praised, and I was looking forward to playing it, assuming it'd at least be decent. It's probably been a good decade since I last picked it up. On the flip side, I've also left Breath of Fire for GBA untouched for nearly four years. I didn't have any big issues with it, though it wasn't especially grabbing me either. If I remember correctly, I was up to a point where you lose Nina and have to collect a few items to get her back, and I had absolutely no idea where to find all the items. That's one I've been wanting to get back to, but maybe it's a lost cause at this point. And then there's Quest 64 on N64, which I did eventually finish, but it was after dropping it for several months. That very likely would've ended up dropped for years or permanently if I were playing it for the first time in recent years, but considering I bought it at launch at full price and I didn't have a huge collection at that point in time, I had more reason to squeeze all I possibly could out of it.

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    Eternal Eyes, Monster Seed, Hoshigami. For the PS1 being the RPG king that it is, these games are as bad as they come. I'll actually list ones that ones that are better known that are bad, or atleast in my opinion are. I won't be listing a favorite here as I've beaten on that dead horse enough, but I'll list others and I'll give a long explanation for each to explain why.

    Kingdom Hearts. I've finished the game on the PS2 but I recently bought the HD collection as I've never played another game in the series because of the first one and was told Kingdom Hearts 2 was a great game. I never made it to Kingdom Hearts 2 because I wanted to finish the first one again but I had enough of it's bs and quit mid game.

    So starting off with what's actually good, it's all the Disney stuff. While the voice actors for everything that isn't Disney except for main story characters is absolute trash, the Disney story stuff and the Disney voice acting is amazing. I assume it's the same voice actors and the acting, even their nuances when they were played on the movies are still intact.

    The way Kingdom Hearts sets up event flags is what turns this game from kind of mediocre to trash. Each world in the game consists of a very small handful of screens so already the game world is ridiculously small and if not for the event flags in this game and the way they're set up, the game would be much shorter. That wouldn't be a bad thing though, it's either bad design on Squaresoft's part when this was developed or it was developed in this way just to artificially extend play time. I'll give a few examples here. In Traverse Town, Donald and Goofy are attempting to find Sora and every time you enter a door there's an event flag. However, I entered one door from the waterway which created an event, but you were still stuck, going back out that same door caused another event. Now if you've already went to the accessory shop atleast once or twice during trying to go through these few places you can go, you wouldn't think of ever going back to the accessory shop until you get tired of this games bs and want to save and quit, which that's what I did only finding out that there's another event about how "Leon" and Yuffie find you leaving the accessory shop. In the Deep Jungle where Tarzan is located at, invisible events will only trigger if you kill all the enemies in certain areas or return back and forth between the tree house and the camp, later on visible events will appear after killing off all the enemies in every single area, the final event though is required you to jump off the side of the map of the tree house. If you jump into the hole within the tree that will do nothing, you literally have to jump off the side of the tree house to trigger the cutscene. In Halloween town which is literally six screens you have to go back and forth between the cemetery and the doctors, at one point the doctor will state to go speak to the mayor which you'll find at the cemetary, you speak to him and do what he wants and then he states to go look at the pumpkins, the pumpkins do absolute nothing, so you have to just go back to the doctor, speaking to the doctor multiple times he states go speak to the mayor, it's like wtf, I just did that. Now I don't know where the event triggered because the mayor was gone and I you have to destroy all available enemies to activate anything, but I was running trying to mess with the pumpkins in all areas, so basically an invisible event that gives you no clue, but went back talked to the doctor on the other side with nothing visible being done and then an event happened(and it could have also been I talked to him from the other side, so who knows.)

    So these are just examples of how bs the events are in Kingdom Hearts. You'll literally trip over what causes you to progress and you don't know that you did repeatedly going back and forth between these screens over and over again. This reason, the game is not just mediocre, it's absolute trash. Compare it to the 3D Ys games which are similar, action games with fairly small worlds(even though several times larger than that of Kingdom Hearts) and after completing an area, finding the event trigger is easy, you don't have to pray if you'll accidentally trip over it. Ys Origins which recently released physical from LRG for example took me seven hours the first time I've played it and there's more floors than there are worlds in Kingdom Hearts and every floor in the game is larger than most worlds in Kingdom Hearts(except the entrance and two boss only floors.)

    How Kingdom Hearts became a franchise after this first trash game is beyond me. Oh wait, no it's not. It had Final Fantasy cameos and Disney characters, it was destined to make tons of money.

    //

    This one isn't "bad" it's just not very good, but praised like one of the best RPGs ever made. The Legend of Dragoon. I think I've already explained this one here, but here goes again.

    In The Legend of Dragoon, except while in your dragoon form, you can only attack, use an item, or defense. Noww as cool as the flash additions looked, the additions and limitations to this game were really the problem. In most RPGs you repeatedly hit attack, sure, but a good majority of them still have depth to the combat due to skills or spells or whatever. The only real depth to The Legend of Dragoon is defending which gives you a percentage of health back while reducing damage, using attack and defensive items, or turning into your dragoon at the most opportune time.

    Attacking on say Final Fantasy, your character just attacks, the same attack over and over, but a simple press of the button. Additions also are the same attack over and over and over and over and over, but because they had to be flashy they're all drawn out. You might have several additions, but you change them outside of combat so you really have only one equipped at a time. Additionally there's no reason to go back to any previous addition because the latest one will be more powerful. It's like learning a limit break in Final Fantasy 7. Once you get the Omnislash are you going to go back to Braver? So the additions are QTEs where you have to hit the button as your strike lands(think Squall's gunblade but less of a margin for error and the attacks hit at separate intervals. You'll hit one attack first to do double slash, but then you'll get to the point that you're doing 10 to do the entire attack. At the point that you get the last addition, it even makes dragoons worthless because your final addition will have you dealing more damage than anything the dragoon can do, so the point of the game(the dragoon) is now pointless.

    //

    This next game isn't terrible, but like the above not good. Not sure how people have such high praise about it. Is actually better with one character and then kind of sucks once you get more than one character.

    Ni No Kuni brought back the world design of classic RPGs, absolutely large world with towns, dungeons, etc, no longer are you running through a world that's essentially one large dungeon layout with different environments. The dungeons were well designed, exploration was good, even the trial mini game moving both characters with each control stick was a pretty cool addition. The story itself wasn't bad, but it wasn't good, it was niche which doesn't automatically mean it's bad, but it was just this side of not completely boring. The in game wizard's manual is absolute amazing and only after playing it am I disappointed I didn't get the special edition.

    It was all of the games main gameplay elements that really dragged this game down though, so for all the good stuff that it did the gameplay itself was equally bad. The "quests" are many and as boring as they come. You'd speak to a person who has some feeling of theirs stolen and other people who have too much of a specific feeling. If you've already got an available feeling in each category though, then you're unable to get another of that some category. You can't stock happy feelings for a surplus, so if you come across someone who's super happy, well, enjoy that back tracking to get that feeling when you need it later. It comes down to speaking to people who are missing a specific feeling and if you have it give them that feeling, quest is finished. Dialogue is very boring in these quests whether it's the people who have lost feelings or the people you gain them from, and just so much back and forth busy work.

    The battle system is the main issue of the game and with how much battling you do, the battle system should actually be fun, but it's not. So at the start of the game, it is actually really good. You have one character and you're always fighting one enemy. The defense, evade, and attack options work really well. A lot of times I'd fight with my familiar and when the enemy is about to attack, pull my familiar back so I have enough time to switch over to the defense command and then defend. The menu based system really doesn't do this game any favors when enemies do attack fairly quickly, and it's not even worth defending against random mobs after you get your full party because you don't know who the enemy is attacking, if you defend with everyone, just realize that everyone is going to defend for an excessive amount of time stopping all damage, it's better to just keep mashing attack to get the battle over with.

    Once you get multiple characters is when the gameplay gets bad. People might not notice this, but if you pay attention to the AI controlled characters, the characters will send their monsters to do an attack, but you'll see the monster attack once, and then back up afterwards. The AI basically cancels out of the attack combo after a single attack and this happens every single time. So you as the player are doing 95% of the damage in every single battle. Well, that is unless your AI magic isn't turned off and in that case, they'll do 100% of the battle damage while making your MP 0 within the first two seconds of combat. So basically, you have AIs that you turn off all magic except for healing and only turn magic on with low level spells at bosses. So because of that, the combat turns to your main character who hopefully you have a melee familiar (the Purrcival class of monster is what I used until end game) is just repeatedly mashing attack with little regard to anything else.
    Everything in the above post is opinion unless stated otherwise.

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    Quote Originally Posted by kupomogli View Post
    In the Deep Jungle where Tarzan is located at, invisible events will only trigger if you kill all the enemies in certain areas or return back and forth between the tree house and the camp, later on visible events will appear after killing off all the enemies in every single area, the final event though is required you to jump off the side of the map of the tree house. If you jump into the hole within the tree that will do nothing, you literally have to jump off the side of the tree house to trigger the cutscene.
    Yeah, that's when I quit playing that one. The frustrating platforming in that area also filled my rage meter. Someday, I'll try to get back to it though, I did like the game's vibe.





    Sonic: Dark Brotherhood

    There are so many missed opportunities here. Why am I fighting swarms of bees instead of buzzbombers, or generic wild boars instead of ball hogs? They could have had a lot of fun with the story and self-referential humor but instead focused on this weird fan-fictiony thing. Also, the sound effects are obnoxious and the music sounds completely un-Sonic like. And the unnecessary stylus driven control scheme is the final nail in the coffin. All I wanted was Super Mario RPG with Sonic characters.

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    All of them. My attention span is just too short...
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    Pete Rittwage
    C64 Preservation Project
    http://c64preservation.com

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    Quote Originally Posted by kupomogli View Post
    Games I listed, KH, Ni No Kuni, etc
    I swear I posted this in a completely different thread about RPGs that people liked but aren't very good. I've actually beaten these games I listed, you can actually check my PSN trophy list to see that I've finished Ni No Kuni. Well, in that case, I misread the title, probably didn't read the op, and typed a long wall of text like this image below.

    Not posting as an image code so just adding the link. https://media.giphy.com/media/g8GfH3i5F0hby/200.gif

    https://psnprofiles.com/trophies/180...itch/kupomogli
    Everything in the above post is opinion unless stated otherwise.

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    The title of this topic was originally "Bad-to-Mediocre RPG's". But the body of the opening post always asked about which RPGs we hadn't finished. You must've read the old topic title and nothing else.

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