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Thread: Prima Games shutting down

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    Ryu Hayabusa (Level 16) Custom rank graphic
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    Default Prima Games shutting down

    https://www.pcgamesn.com/prima-games-shut-down

    It's the end of an era. Prima already bought out BradyGames a while ago, so with Prima shutting down, we've now lost the two big players players in strategy guides. I'll be the first to admit that I've been poking fun at the quality of Prima for decades, since some of their guides have left much to be desired, and I can't remember the last time I bought a brand new Prima guide, but nevertheless, it was nice to know they were still around. If I'm not mistaken, the only companies still doing English print guides now are in Europe, so with this, the strategy guide market in the US is dead. I can't say I'm surprised, with how people are turning their noses up to print books in general, and with how people just turn to Youtube or what have you for help in games these days (which, personally, I find a lot more troublesome than looking something up in text), but it's still saddening.

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    Well on the plus side, it's reducing global warming and deforestation

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    I'm surprised it took this long. When people can read through a guide from Gamefaqs, most are going to do that over spending $20+ on a printed guide. I bought the Witcher 3 and Skyrim Complete Edition guides because they're practically bibles of the two games, but I've never once used them other than skimming through a few pages. I also bought the Final Fantasy 12 guide when I saw it for cheap, although I do hate the game and think it's by far the worst in the series, it was during this time that I still wasn't to really like the game so was still up to giving it another chance(because everything about the game it should be amazing, and I'll keep it short here because I don't want to write a book, but the gameplay and way it progresses, even with the updated PS4 version, the game is trash.) As a fan of Final Fantasy I'd purchase the Ultimania guides, not interested in the half assed 25th memorial release that's released as several different guides for those of us in the west.

    *edit*

    I get that the Final Fantasy guides are Japanese guides localized by Dark Horse, but these are some really pathetic guides, showing a bit of information about the characters, the maps, artwork from the game. You've got a 300 page book that spreads across six games with character pages taking around 4-6 pages per character, maps themselves are each on individual pages, and then art, so you really have barely any true content and it's little more than an artbook.

    While we get the Ultimania 25th Anniversary guide released as several different guides rather than one big book like in Japan, making it even more half assed of a release in the west, Japan gets the full Ultimania guides with that are 700-1000+ pages depending on whether it has one or two volumes with every game released.
    Last edited by kupomogli; 11-12-2018 at 02:07 PM.
    Everything in the above post is opinion unless stated otherwise.

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    Back in the day, the advantage of a print strategy guide over GameFAQs was that they were usually available at a game's launch, while it could've been weeks or more till a game got a GameFAQs guide (let alone a complete one).

    It seems like GameFAQs is in decline too, as far as FAQs go. I see a lot of modern niche games, even ones that are multiplatform, go months or even years without receiving a guide. It seems like we're in an era where it's actually sometimes harder to find info on games than it was, on average, in the past. I don't know if it's because the volume of games coming out is greater, or because games are easier and less cryptic on average, or what.

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    Default

    Quote Originally Posted by Aussie2B View Post
    Back in the day, the advantage of a print strategy guide over GameFAQs was that they were usually available at a game's launch, while it could've been weeks or more till a game got a GameFAQs guide (let alone a complete one).

    It seems like GameFAQs is in decline too, as far as FAQs go. I see a lot of modern niche games, even ones that are multiplatform, go months or even years without receiving a guide. It seems like we're in an era where it's actually sometimes harder to find info on games than it was, on average, in the past. I don't know if it's because the volume of games coming out is greater, or because games are easier and less cryptic on average, or what.
    It's social media and videos. Why type up a guide if you can put a "long play" up on YouTube (and probably monetize it, to boot, and make some cash).

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    I hate trying to get game info that way myself. Jumping around in a video, trying to find the specific info I want, is usually more time-consuming than Ctrl+F and skimming a little bit of text, and I find videos a lot more spoiler-y than text guides. When I want help, I usually only want a nudge in the right direction, not to see exactly what needs to be done.

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    This is a sad turn of events. While there are free guides and FAQ's and Long Plays online, they are usually of less usefulness, more time-consuming, and of lower quality than a professionally written guide. Yes, they are cheaper than a new guide, but in this case, you get what you pay for.

    Speaking of which, I guess that's one less thing for GameStop to upsell to people at the register. Though at least there are still Game Informer subscriptions, DLC, season passes, game protection plans, and PowerUp Rewards subscription upgrades to sell.

    And though you might argue that they "deserve it," I'm still saddened for the people that will be losing out on any digital guides which they purchased from these strategy guide companies. If they didn't download it already, or if the guide is DRM'd to a server that will be offline, then they will go without that guide now. Not trusting the way these things are usually set up, though, I've never dared to buy one so I can't say for sure if that's how it is with Prima and Brady Games' guides.

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    Default

    There's also the nature of the games themselves these days. Many games are constantly being patched and updated with new stuff after launch. Very shortly after launch a book based guide can nearly become useless. This is why it took me more than two years to finish my Hitman guide at GameFAQs - the game was a constantly changing organism and that is something I hadn't encountered before as a writer.
    The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "save us!"......and I'll look down, and whisper "no."

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    I haven't bought new guides in ages, mainly because I'm not interested in any of the modern games they were written for. I'm sure they're just too expensive to make anymore as they've changed from slim magazine sized stuff to thick books. I prefer the look and size of old guides but I guess games are just different now from what I'm used to.

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    I feel like a lot of the thick guides could've been slimmer had the publisher wanted them to be. Almost all of my pre-PS2 guides are pretty slim (the few that are thick tend to have smaller dimensions, like the Lunar guides), meanwhile nearly all my guides for PS2, DS, etc. RPGs are hulking things. It's not like all those more recent games are so much longer and more content-rich, so I feel like the guides could've been condensed easily. Those later guides seemed to have less text per page on average, and all the empty space was filled with art and screenshots. It seemed like an effort to charge more ($15 used to be the standard, but it wasn't uncommon for those thick guides to be more than that) and to also make them seem even more like an art book to be bought as a collector's piece rather than a utilitarian item, when more and more people were getting their game info online.

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    Quote Originally Posted by RARusk View Post
    There's also the nature of the games themselves these days. Many games are constantly being patched and updated with new stuff after launch. Very shortly after launch a book based guide can nearly become useless. This is why it took me more than two years to finish my Hitman guide at GameFAQs - the game was a constantly changing organism and that is something I hadn't encountered before as a writer.
    This post basically sums up the reason why I don't have any interest in anything post GameCube/Xbox


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