Originally Posted by
Gameguy
It wasn't just the controls that bothered me with Ocarina of Time, but they really didn't help. I disliked having to lock onto enemies rather than just being able to attack them easily like with proper 2D Zelda games. I always seem to be fighting against the controls in most 3D games, I'll put up with them for games that I really get into, but for average games I don't see the point when I'm not enjoying it. The same goes for Super Mario 64, and the Rare games on the N64. I'm not a big fan of Rare games in general, they made some good games for the NES and SNES but I find most of their games in general to be mediocre or just bad. Back to OOT, I also found it slow and boring for the most part, most times when I tried to play the game I never made it out of the opening village as I got bored by then.
I remember hearing how Sega viewed Shenmue as the next killer app, something that would convince people that they needed to buy a Dreamcast. Essentially it would be the next Super Mario Bros, Super Mario World, Sonic the Hedgehog, Tetris, or Super Mario 64. It wasn't, it sold decently but it wasn't as good as they thought it would be. Of course fans of the game talk about it as though it's one of the greatest games ever made, rather than a decent at best title. A big reason why it sold as well as it did back then is because of how "groundbreaking" it was at the time, rather than for being a fun game. I personally don't care about being able to search every drawer in every house just because no game before then could handle that much detail, it's mostly boring to actually try doing this.