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Thread: Here comes the Terra Onion Mega SD!

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    Default Here comes the Terra Onion Mega SD!

    https://shop.terraonion.com/en/produ...cartridge.html



    The ultimate accessory for Genesis/Mega Drive. Complete FPGA recreation of the entire Mega-CD/Sega CD hardware into a plug and play Cartridge


    World’s First Mega-CD/Sega CD FPGA Optical Disc Emulator

    • Plays both ISOS (bin+cue) and ROMS

    • RAM based cartridge for instant boot

    • Compatible with all original and region free patched Mega-CD / Sega CD bios

    • Supports Megadrive / Genesis, Sega CD / Mega-CD, Master System and 32X games (requires 32X add-on)

    Fully Supports original Megadrive and Genesis hardware (Nomad included)

    • Fully compatible with Analogue Mega Sg!

    • Easy to use interface for navigating your collection with screenshots, genre, year and description

    • Save State support for Megadrive and Genesis Cartridge games (8 slots)

    • Built in cheat engine for Megadrive and Genesis cartridge games

    • Emulates all different Genesis / Mega Drive / Master System / 32x cartridge mappers.

    • Stores all different Genesis / Mega Drive / Master System / 32x cartridge saves into microsd card.

    • Per game Mega-CD / Sega CD Backup RAM and Cartridge RAM stored into microsd card

    • Master System FM Core

    • In-Game menu for fast reboot and swapping games (Genesis / Megadrive and Mega-CD / Sega CD)

    Enhanced Mega Drive games with CD audio and Mega-CD / Sega CD hardware (MSU1 like)

    • 400GB Exfat microsd supported


    NOTICE : This item starts shipping first week of August 2019 by strict purchase order, shipping times will depend on sales volumes
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    This looks absolutely amazing! I had no idea this was in development but something that I hoped would eventually be made.

    Its pretty expensive but if it works as good as an Everdrive and is as actively developed for, it will be hard for me to pass up.
    If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?

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    This looks really impressive but at about $350 Canadian dollars I would pass.

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    350 buys a lot of Genesis carts
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    You'd think this is the sort of thing that would compel krikzz to innovate beyond his current product lineup of Everdrive cartridges, but the Super SD System 3 didn't seem to inspire him to do any different, either.

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    On the price, it's the same as the Turbo CD solution they sell, the SSD3. In both cases, you're getting (hardwise-wise) a well made product CIB, and you're not having to buy (or keep) your old systems if need be. Good luck finding a Turbo CD add-on working for under 150, or a Sega CD under 90-100.

    Krikzz at this point is simply "updating" based on the availability of new chips. For instance, he just announced a new N8 (NES) cart, with a laundry list of new features that 98% of users won't use or notice. These are minor upgrades, albeit at times necessary for him because prior chips go out of print. Terra Onion spent 2.5 years (behind closed doors) developing this product. It's a big time investment of time and effort that I'm not sure Krikzz has at the moment. His upgrades are relatively easy. He increases the power of the device, and that allows for new features he's already tested.
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    Quote Originally Posted by Greg2600 View Post
    On the price, it's the same as the Turbo CD solution they sell, the SSD3. In both cases, you're getting (hardwise-wise) a well made product CIB, and you're not having to buy (or keep) your old systems if need be. Good luck finding a Turbo CD add-on working for under 150, or a Sega CD under 90-100.
    So to save $100 you'd spend $350? Sure there's a lot of other functions but other flash carts can do those too for much cheaper, like work as a backup RAM cart or use Game Genie codes or save states. It really depends on if you need all those features.

    A part of me is curious with how compatible it would be with Pier Solar. That game had an optional enhanced CD soundtrack that was meant to be played in the Sega CD while the actual game would be played in the Genesis cart slot. Could the game and enhanced soundtrack be played on this together like with original copies? I don't know if Pier Solar is even compatible with flash carts yet, not that it really matters as enhanced versions are available on other platforms instead.

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    As a lifelong Sega fan I should be really excited over this but..... eh. The price just makes me question who will be actually buying this to play (versus YouTube talking heads and shelf queens). Regular flash carts are extremely cheap nowadays so the main point behind this is the CD stuff. SCD's have no copy protection plus with this you're still saddled with whatever video/audio output you're getting from your Genesis console, so you're basically paying $250+ for the convenience of fast load times and not swapping out discs.

    The CD library isn't like the Duo library either, there's not dozens and dozens of must-have titles. I'd say that most people that actually own the system don't get into but maybe 15-20 games, tops.

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    Just watched a review video.. and yeah it looks amazing.
    It plays sega cd games.. without a sega cd system.. and some games will have shorter load times?!?
    Its expensive but it looks to be an amazing flash cart
    i want

    https://www.youtube.com/watch?v=i569jGYkDiU

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    Krikzz is supposed to be upgrading his Mega Everdrive at some point in the near future, and has talked about having CD functionality on it. We shall see.
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    Quote Originally Posted by bb_hood View Post
    Just watched a review video.. and yeah it looks amazing.
    It plays sega cd games.. without a sega cd system.. and some games will have shorter load times?!?
    Its expensive but it looks to be an amazing flash cart
    i want

    https://www.youtube.com/watch?v=i569jGYkDiU
    Id watch that review as well by modern vintage gamer.I'm so tempted into buying one mostly for having a backup for playing sega-cd games.

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    Quote Originally Posted by Gameguy View Post
    So to save $100 you'd spend $350? Sure there's a lot of other functions but other flash carts can do those too for much cheaper, like work as a backup RAM cart or use Game Genie codes or save states. It really depends on if you need all those features.
    You're saving $100 on a CD drive and $50-75 for a 32X adapter, plus the cost of Master System or powerbase converter to play your SMS games. You also get a complete solution with no moving parts to break, lasers to adjust, or gears to wear down. Also two fewer things that you need to stack onto your Genesis and plug into the wall. Plus faster loading times, cheats, and save states. Also compatibility with the Nomad.

    Flash carts are commonly priced at around $100-150, and ODEs for the Saturn and Dreamcast sell for $150-200. The Mega SD price is in-line for a combo unit that does everything. I just bought an SSDS3 (similar solution for the PCE, $400 CAN) and it's worth every penny.

    Their $600 NeoGeo SD flash cart, on the other hand, is a total ripoff.
    Last edited by jperryss; 06-25-2019 at 12:14 PM.

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    Another review. Per one of the US team members, EEPROM Genesis saves worth without patches. They are developing a passive adapter to plug the cart into the side expansion port. That would enable 32X CD support.
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    Quote Originally Posted by jperryss View Post
    You're saving $100 on a CD drive and $50-75 for a 32X adapter....
    Actually you'll still need a 32X adapter to play 32X games, I'm going by the info in the first post.

    • Supports Megadrive / Genesis, Sega CD / Mega-CD, Master System and 32X games (requires 32X add-on)
    This goes more towards what I mentioned with other flash carts being capable of most of those features already. Playing SMS and 32X games is something I've seen other flash carts advertise, and like you mentioned they were usually around the $100-$150 range. The additional cost of this one is just for new Sega CD game support. That's the main thing to consider about the cost, comparing this to other flash carts without the Sega CD support.

    It's neat that it's compatible with the Nomad but I don't think I'd use it with the Nomad even if I had this flash cart. Flash carts are powered through the cart slot and use more power than standard game cartridges, with a Nomad you'll be draining the batteries quicker than with standard games. If I was just using the Nomad at home with an AC adapter I'd rather just be playing on an actual Genesis with a TV instead of that tiny screen, the Nomad is a neat novelty above all else and I mostly used mine in the past to test out games before buying them from classified ads, meeting up in public. This would be better advertised for the Genesis 3 console as it lacks the expansion slot for a Sega CD, assuming it's compatible.

    I'm not sure what the cost of the Powebase Converter is these days, when I had a spare one I think I sold it for $10 as that was the going rate at the time. I already have a Sega CD, admittedly I'll have to check if it's still working properly as it's been years since I last used it.

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    I have a Sega CD 2 that is very finnicky. It seems like its missing a piece on the bottom so its hard to get a solid connection
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    Quote Originally Posted by gbpxl View Post
    I have a Sega CD 2 that is very finnicky. It seems like its missing a piece on the bottom so its hard to get a solid connection
    The metal plate? That does somewhat help hold it in place but it can still work without it.

    You've probably already done this but did you clean the connector between the Genesis console and the connector of the Sega CD? It's like having to clean game cartridges and the game cartridge slots of consoles. It's easy to overlook cleaning these too. I also clean the connectors on memory cards for other systems too.

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    Ive had quite a few sega cd systems over the years.. and almost all of them had issues.
    Some model sega cd systems will play burned discs, and some will not.
    Not having to mess around with the hardware is a big plus for me

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    To me, moving parts are the #1 enemy of any game console, classic or otherwise. Early CD-based consoles/add-ons like the Sega CD and Sony PlayStation were notorious for optical drive issues when new, and they haven't gotten any better with age. Similarly, consoles equipped with hard disk drives are subject to their failure issues; I had an original XBox suffer a RRoD after its hard drive (keyed to the hardware, no less!) started making nasty clicking noises. Anything which eliminates one or more moving parts is generally something I see as being a benefit to a console's longevity chances.
    -Adam

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    Quote Originally Posted by AdamAnt316 View Post
    To me, moving parts are the #1 enemy of any game console, classic or otherwise. Early CD-based consoles/add-ons like the Sega CD and Sony PlayStation were notorious for optical drive issues when new, and they haven't gotten any better with age. Similarly, consoles equipped with hard disk drives are subject to their failure issues; I had an original XBox suffer a RRoD after its hard drive (keyed to the hardware, no less!) started making nasty clicking noises. Anything which eliminates one or more moving parts is generally something I see as being a benefit to a console's longevity chances.
    -Adam
    For me that just increases the appeal of playing on an older console. It is more of an achievement to get an archaic and problematic console to work 100% with as few replacement parts as possible. Nothing beats authenticity to me. But I do understand not everyone has time for that and they just want to play the games
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    The Sega CD model 1 is notoriously difficult. I bought one years ago and I took it apart to try and get it to work. I couldnt do it. But there is a vast wealth of knowledge on forums like Sega-16 and if youre handy enough you can get anything to work.
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    Quote Originally Posted by Gameguy View Post
    and like you mentioned they were usually around the $100-$150 range.
    Realistically, if you're looking for cheapest of the cheap, knockoff Everdrives can be bought for $30 USD that do almost everything this does (minus the CD and SMS FM support). That's not even considering other flash cartridges or copiers.

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    Quote Originally Posted by Az View Post
    Realistically, if you're looking for cheapest of the cheap, knockoff Everdrives can be bought for $30 USD that do almost everything this does (minus the CD and SMS FM support). That's not even considering other flash cartridges or copiers.
    I didn't know about cheap knockoffs being available. I'm not sure if I'd want a knockoff though, quality wise I'm sure they'd be lacking. I was thinking of the old Tototek flash carts that came out around 10 years ago, I may be wrong but going by memory they didn't even use SD cards and you needed a special programmer attachment to flash them.

    Don't get me wrong, I think this latest one with Sega CD compatibility is a good quality product. The only thing holding me back on it is the high price. Mostly going by what I can personally afford and/or justify on spending for my hobbies. Especially if I already own a working alternative(as far as I know). None of my gaming stuff is currently set up so I'll find out whenever I set it up again. I'm really hoping the rechargeable save battery is still working.

    Quote Originally Posted by AdamAnt316 View Post
    To me, moving parts are the #1 enemy of any game console, classic or otherwise. Early CD-based consoles/add-ons like the Sega CD and Sony PlayStation were notorious for optical drive issues when new, and they haven't gotten any better with age. Similarly, consoles equipped with hard disk drives are subject to their failure issues; I had an original XBox suffer a RRoD after its hard drive (keyed to the hardware, no less!) started making nasty clicking noises. Anything which eliminates one or more moving parts is generally something I see as being a benefit to a console's longevity chances.
    -Adam
    It's true that they can have reliability problems, usually I figure the lasers go in them and they're replaceable. I wouldn't trust a model 1 Sega CD for reliability, only a model 2. It's the same with PS1 and PS2 consoles, I tend to stay away from the unreliable versions as there's several models to choose from. I'm just hoping they'll keep working for a long time, or at least would be serviceable when they need repair. Same with the Turbo Duo. I stay away from original Xbox consoles, besides the hard drive wasn't there a suicide battery or capacitor that would kill the console when they failed? I can't remember the specifics now.

    I'm the type of person who still uses CDs, cassette tapes, VCRs, and Laserdiscs so physical failures and maintenance is something I expect to eventually happen. Even electronics with non-moving parts will still need things like capacitors replaced. If I worried so much about all that I'd end up owning almost nothing.

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    Quote Originally Posted by Gameguy View Post
    I didn't know about cheap knockoffs being available. I'm not sure if I'd want a knockoff though, quality wise I'm sure they'd be lacking.
    They're surprisingly alright for a knockoff. I've used several and never ran into issues. Certain newer firmwares won't work, but at this point the original boards they're based on may not even be sold/updated anyway. For 1/3 of the price you can't beat 'em if you're looking to just play MD/SMS games.

    was thinking of the old Tototek flash carts that came out around 10 years ago, I may be wrong but going by memory they didn't even use SD cards and you needed a special programmer attachment to flash them.
    You're correct, I have one of those still myself.

    Don't get me wrong, I think this latest one with Sega CD compatibility is a good quality product. The only thing holding me back on it is the high price.
    Oh I agree 100 percent. At that price it's hard to justify IMO. If you're into SCD games enough to drop $300 on this, you've probably already got a CD drive, a way to play imports, and unrestricted access to the entire library. It's an amazing technical achievement but it's real world application is hard to justify the price tag. I absolutely love Eternal Champions and Silpheed but I don't love them enough to drop that kind of coin just to possibly shave a few seconds of load time off.

    stay away from original Xbox consoles, besides the hard drive wasn't there a suicide battery or capacitor that would kill the console when they failed?
    Yep, the capacitor that holds the charge for the internal clock tends to rot quickly, spilling out onto the board and destroying the surrounding traces. This happened to me on my original machine. Since then every one I get my hands on the first thing I do is rip that thing out.

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    The last revision of the original Xbox doesnt have said capacitor problem
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    Quote Originally Posted by gbpxl View Post
    For me that just increases the appeal of playing on an older console. It is more of an achievement to get an archaic and problematic console to work 100% with as few replacement parts as possible. Nothing beats authenticity to me. But I do understand not everyone has time for that and they just want to play the games
    Some systems are easier to get working than others. With a cartridge based system, most of what you have to worry about are cartridge connector contacts. With an optical drive-based system, there's the spindle motor, the laser, the mechanism which moves the laser, the rails the laser rides on, and (when applicable) the mechanism which opens the drawer, possibly among others. All too often, at least some of said parts are made out of plastic, and if any of them get brittle, you may wind up with a 'shelf queen', which I don't care for at all. And if a hard drive is involved, you need to get acquainted with the acronym 'MTBF'..........

    Quote Originally Posted by Gameguy View Post
    It's true that they can have reliability problems, usually I figure the lasers go in them and they're replaceable. I wouldn't trust a model 1 Sega CD for reliability, only a model 2. It's the same with PS1 and PS2 consoles, I tend to stay away from the unreliable versions as there's several models to choose from. I'm just hoping they'll keep working for a long time, or at least would be serviceable when they need repair. Same with the Turbo Duo. I stay away from original Xbox consoles, besides the hard drive wasn't there a suicide battery or capacitor that would kill the console when they failed? I can't remember the specifics now.

    I'm the type of person who still uses CDs, cassette tapes, VCRs, and Laserdiscs so physical failures and maintenance is something I expect to eventually happen. Even electronics with non-moving parts will still need things like capacitors replaced. If I worried so much about all that I'd end up owning almost nothing.
    Depends on the optical drive involved. Replacement lasers for older audio CD players are becoming very hard to find, from what I hear, and I don't look forward to replacing one in any of the CD players I have. And as I said above, you also have to worry about the rest of the parts involved with the optical drive, especially if they're made out of crappy plastic. And even if you manage to find a replacement optical drive mechanism, there's the issue of laser alignment, as I found out the hard way when trying to repair a friend's GameCube. I have an original Sega CD which I got cheap, and I wouldn't be surprised if it's broken.

    I too am a collector of old media of various types. I play vinyl records just about every night, and like to exercise my LaserDisc and CED players every so often. I've tried to get a Betamax deck up and running, but was told by a repair shop that two of them were unrepairable (though I have my doubts about their assessments). And if I can ever manage to get this thing running correctly, it might well be a miracle. Compared to moving parts, I find replacing capacitors to be a fairly simple proposition, except when it comes to surface-mount parts..........

    Quote Originally Posted by Az View Post
    Yep, the capacitor that holds the charge for the internal clock tends to rot quickly, spilling out onto the board and destroying the surrounding traces. This happened to me on my original machine. Since then every one I get my hands on the first thing I do is rip that thing out.
    Good to know, thanks. Haven't heard that, but it doesn't entirely surprise me. Guessing it's one of those lousy 'supercapacitors' which seem to be anything but. I'll have to open my replacement XBox and look for it.

    Quote Originally Posted by gbpxl View Post
    The last revision of the original Xbox doesnt have said capacitor problem
    No idea which version of the XBox I have. The first one I owned only lasted a month before the hard drive died. Its replacement was bought from GameStop after I traded the broken one in (telling them full well what was wrong with it). By the time I was done with the ordeal, I'd lost most of my interest in the console, and it's sat mostly idle ever since.
    -Adam
    Last edited by AdamAnt316; 06-27-2019 at 06:03 PM. Reason: Forgot something

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