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Thread: Metroidvania

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    I think Adventure Island 4 is a Metroidvania (this is a series that seems to vary between its Wonder Boy clone roots and trying a more adventure style, as Super Adventure Island II on the SNES is also kind of a metroidvania... does it count if there's an overworld map?)

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    Im not sure

    From what i gather, cave story was the first in the genre that wasnt part of either series

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    Quote Originally Posted by gbpxl View Post
    Im not sure

    From what i gather, cave story was the first in the genre that wasnt part of either series
    Errr, ummm.... no? Especially considering some of us have named examples that precede Cave Story.

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    I'm sure you've already played it, but Zelda 2. Sure there's the overworld, but outside of the overworld it's all about collecting items to get past certain barriers in and out of dungeons.

    I'll also mention Legacy of the Wizard as well, and while exploration on the game is great, too difficult to find out actually where to go and what to do, so I've never finished the game. It's enjoyable and I've played big chunks of the game several times(always from a new game.) If you want a game you'll finish without a guide though, I'd stay away from this one.

    Demon's Crest, kind of similar.

    Alien 3.

    Aliens Infestation

    Kid Icarus (Gameboy version atleast.)

    Super Robot Haggle Man 3 on Retro Game Challenge.
    Everything in the above post is opinion unless stated otherwise.

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    Nobody mentioned Hebereke yet?

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    Side scrolling action-adventure games

    Shape Shifter - TG-16
    Wonder Boy III The Dragon's Trap - SMS
    The Battle of Olympus - NES

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    Quote Originally Posted by kupomogli View Post
    I'll also mention Legacy of the Wizard as well, and while exploration on the game is great, too difficult to find out actually where to go and what to do, so I've never finished the game. It's enjoyable and I've played big chunks of the game several times(always from a new game.) If you want a game you'll finish without a guide though, I'd stay away from this one.
    Legacy of the Wizard is totally finishable without a guide. When I finally beat it, the only thing I didn't find on my own was a single item, the shield, which can only be purchased from a single well-hidden shop.

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    I don't doubt it's possible with endless amounts of trial and error, but it would be an absolutely miserable experience for most gamers, I would imagine.

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    Yeah, while I love Legacy of the Wizard its so tough and cryptic. I have never beat it, tried many times.

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    Quote Originally Posted by Aussie2B View Post
    I don't doubt it's possible with endless amounts of trial and error, but it would be an absolutely miserable experience for most gamers, I would imagine.
    Eh, honestly the worst part for me was just I didn't realize Xemn's glove could push blocks into solid walls, so there's one part that looks like it requires the magic pickaxe (which is a Lyll item) when it really doesn't.

    That and there is absolutely a "suggested order" for the bosses (you want to do Xemn's crown last).

    Maybe I'm just used to this stuff but on the playthru where I finally beat it, it didn't seem so tough to me. Then again I also finally beat Blaster Master earlier this year so who knows.

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    I can't recall if I got Xemn's crown last or second to last. I know I did the pet first, then the girl, then the parents. I was somewhat enjoying the game for the first couple crowns, but any positivity I felt about the game was destroyed by the misery of doing the parents' sections. My main beef with Xemn is that the controls for moving blocks are horrendous. And I was with referring to a map in Nintendo Power and some online resources. I couldn't imagine playing the game blind. There are so many walls in the game that you must pass through but there's no indication that you can do so, so if you're playing blind, you basically have to tediously check every single tile. It's the same reason I despise the second quest in Zelda. The first quest has logic to it and gives you visual cues to figure out where to bomb, burn, etc. In the second quest, everything is placed at random, so finding something is dumb luck, not because you actually used your brain to figure something out. Playing Legacy of the Wizard without any outside help sounds like torture to me.

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