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Thread: My Android game inspired by QBasic Nibbles

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    Great Puma (Level 12) jb143's Avatar
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    Default My Android game inspired by QBasic Nibbles

    I made this "snake" game inspired mostly by QBasic Nibbles. It's a modernized take on the genre featuring dynamic shadows with a minimalist design.
    It's out on the Google play store if anyone wants to check it out.

    https://play.google.com/store/apps/d...cStudios.Shado


    Gameplay video:
    Last edited by jb143; 07-30-2019 at 09:28 PM. Reason: added video and reordered title
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Great Puma (Level 12) YoshiM's Avatar
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    I checked it out for a screen. The touch controls have delay (at least on ky Galaxy S8) that made it difficult to manuever but I did not try the alternate controls.

    I liked the background music. It seemed to work well with the action.

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    Great Puma (Level 12) jb143's Avatar
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    There is a "delay" because movement happens on a grid. You tell it to turn, it'll turn when it gets to the next grid. It's technically the same on the old games like Nibbles, only then you didn't get the smooth movement between the grid.

    The music I looked far and wide for something that matched the action. It was originally even in more sync but I slowed the game down a bit because some of my testers said the game felt a little too fast.

    Thanks for trying it out and for the comments.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Great Puma (Level 12) YoshiM's Avatar
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    Quote Originally Posted by jb143 View Post
    There is a "delay" because movement happens on a grid. You tell it to turn, it'll turn when it gets to the next grid. It's technically the same on the old games like Nibbles, only then you didn't get the smooth movement between the grid.

    The music I looked far and wide for something that matched the action. It was originally even in more sync but I slowed the game down a bit because some of my testers said the game felt a little too fast.

    Thanks for trying it out and for the comments.
    Ahhh..ok. I only had a chance to play it once and I was figuring out when to swipe to do the movements. Knowing there's a grid, it makes sense now.

    This grasshopper needs patience. I'll try later when I won't have my brood clamoring for play.

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    Great Puma (Level 12) jb143's Avatar
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    I probably need to figure out a way to explain that in game. There really wasn't any other option to handle it, otherwise your "snake" would jump back to the row/column it just passed. I'll probably also add options for a virtual d-pad and an external gamepad at some point.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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