Alright, we've gone off track a little here, lol.

I once heard that Nintendo's strategy in the 16-bit era was to make relatively few mainline series (Mario, Zelda, Metroid, etc) games, but those games be top quality. Meanwhile Sega's games were slightly lower quality, but there were a lot more of them. A few A+ games versus a lot of B grade games. It really is a quantity vs. quality debate.