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Thread: Beaten in 2022

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    Default Beaten in 2022

    I guess I'll get the topic started this year!

    1. Shantae (GBC) 1/1

    I would've liked to have squeezed this into 2021, but I just barely missed the cut, as I had it beaten around 1am. I bought the Limited Run Games GBC reprint, and I think I started it not long after I received my copy. But there were a lot of things at the start of the game I found off-putting, so I dropped it for a long while. I eventually picked it back up and made myself push through the beginning and found it got more enjoyable once you can extend your life bar and gain new abilities. Then things like the really cheap hits from enemies that spawn right on top of you don't matter as much. It's similar to 80s adventure games like Zelda and Metroid in that the beginning of the game is the hardest part. I'd say I overall found the game to be pretty good, despite the initial hurdle. But I do think it's hyped up too much. It goes without saying that it's not worth the price of secondhand original copies, but that obscene price probably convinces people that it must be really amazing. I see a lot of people claim it's the best or one of the best GBC games, but I wouldn't go that far. I think a lot of other GBC games have it beat, even if they're perhaps less technically impressive, but it's solid. I look forward to trying the later games eventually and seeing if they improve on the formula and do away with the annoyances.

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    1. Shantae (GBC) 1/1
    2. Donkey Kong Country (GBA) 1/4

    I suppose I'm off to a good start this year, but I don't expect this momentum to last, haha. I got the GBA version of DKC3 a while back, mainly to hear the new soundtrack by Dave Wise (which I ultimately didn't find any better than the original soundtrack, despite being a big fan of Wise), but my husband got me the first two GBA ports for Christmas. It was almost exactly two years ago that I played through the GBC version of DKC, and it's funny how one's perspective on the passage of time changes so much with age. It feels like I played that one just yesterday, whereas, when I was a preteen/teen, it felt like a long time between each game in the series, despite the sequels coming out only a year after the prior, and I was replaying them plenty in between too. I usually want to give a game/series a break before I return to it, and I find it takes years now before it stops feeling like I played something just recently. Anyway, I blew through to the end of this version, but my percentage is still only like 70%, so I have a good bit more to do. Probably the most interesting thing about this version is how they altered boss battles to make them more varied and challenging. They're not huge changes, but still took me by surprise. Some of the extras are rehashed from the GBC version, but I mean in concept, not exact execution (thankfully, as it'd be boring if it played exactly like the GBC version). I like that the game keeps track of if you've gotten all of the KONG letters in a stage, as I've never gone too out of my way for them before, so that's something different for me. Candy's rhythm game is kinda garbage, though. I can't make heads or tails out of the timing the game wants. I've had most success just mashing the button that's coming up, but that's not gonna cut it for the harder ones. I haven't even attempted the mode where you race against the clock yet, so yeah, still plenty to do.

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    1. Alien Triilogy (PS1) 01/09/22
    “The world has, forever and always, been brimming with shit-heads.” - Dana Gould

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