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    Default games you'd like to see redone or refreshed for the modern console

    i've been thinking about this one for a little bit and i know its come up before but it doesn't hurt to ask as time changes.

    what games would you like to see redone/refreshed for modern consoles (PS5/Switch/PC/XB)?

    i'd like to see ridge racer series re released and updated for the modern systems. if they can keep the controls the same and make the earlier games a little nicer looking but still arcadey. like RR through R4 or RV
    probably the same for air/ace combat, PS1 and PS2 updated. that one would be a little easier as i think you could share plane models between games.

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    Great Puma (Level 12) Steve W's Avatar
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    I'd love to see Ninja Golf on the Atari 7800 updated in 3D with multiple golf courses and missions. There's a Gizmondo game called Sticky Balls that I'd love to see ported to modern machines, it has great gameplay (although I never quite worked out how the foul system functioned) and needs to be seen by more people (there was briefly an iPhone version that was buggy and vanished from the iOS store years ago). I'd kind of like to see 3DO's Army Men games in a collection, remastered in HD. Futurecop: LAPD from the PS1, PC and Mac needs to be brought into the modern age. Phantasy Star Online I & II need upgrading for high definition.

    I'll probably think of more later.
    Last edited by Steve W; 11-16-2022 at 09:34 PM. Reason: I misspelled "foul" becuz me all smart n' stuff.

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    So I finally played PSO2. I don't have an Xbox One and I don't play games on PC, so I finally only played it earlier this year and it was like playing a bad imitation of PSO. Even Universe and the Portable games are far beyond what PSO2 is. It's not like the microtransactions held the game back as purchasing microtransactions are only cosmetic, it's that the game itself is just a cheap imitation.

    So on the original Phantasy Star Online and PSU or Portable games you'd go through the areas which were somewhat procedurally generated and either doors or gates were locked until you killed all the enemies or you stepped on all the unlocks. Once you did so you were then able to progress until you got to the boss room. Quests were the same, you went through a portion of the stage, always required to kill each enemy. It's actually fairly simple on where to go because the game pretty much fed you the directions based on whatever you unlocked. Sometimes doors wouldn't be unlocked until you hit unlocks from multiple paths.

    Phantasy Star Online 2 however plays differently. The whole linear areas are similar, but they're now aimless. You don't have to kill enemies, you can pretty much rush past every single one of them up to the boss. Except there are multiple paths that you can go and not all of them lead where you're supposed to go. As you go further in the areas get bigger and more aimless with multiple paths that lead to no where. Because your characters are so mobile and the enemies have slightly better AI than the original PSO, it's just a chore to play through.

    New Genesis is even worse. New Genesis makes you more mobile and more powerful, but the game like many other games modern games feels the need to make the game open world. The game has you constantly going from point to point to point and completing missions at each point. I quit after finishing four or five areas and by areas I mean missions after the tutorial. This game feels more like going through the motions than your average Ubisoft garbage, and then once you get to a certain point the game wants you to upgrade your characters power to a certain point before you can progress again. You don't get weapon drops, or atleast I never did, you get meseta in New Genesis and then you buy whatever next weapon and then you upgrade it to increase your character's power level. If you don't have enough meseta then you go to these areas where a lot of enemies spawn and just kill them as quickly as powerful to get bonus exp and meseta. Everything about this game is a chore.

    So I'd like to see a remaster of Phantasy Star Online Blue Burst. Throw in PSO Episode 3 to give all four episodes in a single collection(PSO Episode 3 is a sort of card battle game, light summons weapons, dark summons creatures.) I'd like it if they did a sort of Diablo 2 style thing. Now, not the whole online only bs, but the option to play the game with the original graphics or the updated graphics. The original PSO graphics hold up really well and a remaster would look beautiful with the style but the updates graphics would interest people who don't want the original games graphics, or who like the appearance of both.

    I'd buy this collection day one.
    Everything in the above post is opinion unless stated otherwise.

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    SMT Nocturne already got a remaster, a very poor remaster running at 30fps when it could have ran at 60fps also a very ugly looking motion blur which just made the graphics look smeary in certain areas when turning the screen.

    I've said this before, but Ninja Theory's DmC Devil May Cry graphics look a lot like the style of SMT Nocturne so these graphics would have made for an amazing graphical update of SMT Nocturne. Would have been great if Sega got them to do a remake of the game before Microsoft bought them.
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    Apple (Level 5) Gamevet's Avatar
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    @Kopomogli Did you ever play PS Universe? I tried my best to get into it, but I ended up cancelling my sub some 3 or 4 months later. It just didn’t wow my like PSO.
    Last edited by Gamevet; 01-05-2023 at 05:20 PM.

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    i was thinking the other day, the first few Armored Core games could use a bit of a refresh

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    Quote Originally Posted by Gamevet View Post
    @Kopomogli Did you ever play PS Universe? I tried my best to get into it, but I ended up cancelling my sub some 3 or 4 months later. It just didn’t wow my like PSO.
    Sorry about the late reply, I didn't see this until now, but yes I've played PSU. I never played it online though. I also didn't like PSU as much until Phantasy Star Portable 2. PSP2 is essentially the PSU system, but for some reason I feel the game structure itself is a bit better. Maybe it's because the limitations of the PSP I liked it better, I dunno, but I did like it a lot better than the original PSU game though the core gameplay is mostly the same. It does add some functions like you can repeatedly mash attack or if you attack in intervals to make attacks more powerful but I don't know if it's even worth the damage or at this point I can't remember haven't played it in awhile.

    I will say one thing about PSP2 though is that when you are playing the game, the hub area is much small. The PSU hub area was pretty big, definitely not PSO2 big but still big. The hub area in PSP2 was like a circle area with everything in that sort of small circle area and then the teleporter had its own room. More similar to PSO Episodes 1 and 2.
    Last edited by kupomogli; 02-10-2023 at 02:00 PM.
    Everything in the above post is opinion unless stated otherwise.

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