https://youtu.be/uLpHIFSqa-E?si=ZMdBxr15ixYSetO7
FINALLY, they decided to remake Lunar 2 Eternal blue, and it took them almost a quarter of a century to do it to boot, as well.
https://youtu.be/uLpHIFSqa-E?si=ZMdBxr15ixYSetO7
FINALLY, they decided to remake Lunar 2 Eternal blue, and it took them almost a quarter of a century to do it to boot, as well.
In an alternate universe, Lunar would be where Beyond the Beyond is. Lunar was archaic even during its own time and the game is an absurd grind regardless which of them you've played. The GBA version isn't a grind, but the gameplay shows just how boring the game actually is if the game wasn't grindy that you spend so much time walking through battles like cutting through paper just to get to the story. I mean it's not like it's some masterpiece of a novel, it's a "good" cliche video game storyline. But how much time are you going to waste to get through to the next minute of dialogue or couple minutes in some cases? 99% of the game is gameplay and the gameplay just isn't very good.
No joke I'd rather have had a Beyond the Beyond remaster. Atleast they could have fixed the issues the game had with its mechanics and the high encounter rate to change what's a pretty solid game. Beyond the Beyond isn't a bad game, its biggest flaw was releasing on the PS1 where 80% of the RPGs on the system are some of the best in the genre. It's not a bad game, it's a good game, it was just it was one of the worst RPGs on a console where almost every RPG was great. I find Lunar where Beyond the Beyond is though, except lower than Beyond the Beyond.
Here's the thing though, you spend so much time grinding on Lunar. And Beyond the Beyond you don't have to grind nearly as much but you have a super high encounter rate. I mean personally I'd rather have the high encounter rate than sitting around the same spot for hours leveling up because the next boss just one or two shot you.
*edit* Also another remaster. They need to start calling it the Playstation Portstation 5 at this point. It's pretty ridiculous that this year alone has had more remasters released or announced than any other console generation. Even the PSP had less ports on the entire history of the console than we've seen this year alone.
I say this while you see Grandia 2 on my PSN ID. But that's the thing, if I wasn't playing ports I wouldn't be playing anything as the console has no games.
Which is also a funny coincidence that I'll add. Grandia has a charming storyline of Justin and Feena while having one of the best combat systems in an RPG. Grandia 2's storyline is worse, but the gameplay is better simply because it's a harder game and allows for the mechanical depth of the combat system to really shine. Grandia Xtreme has an even worse story, unlikable characters, but is the very best game in the series because of just how good the combat it is on that game. The reason why I say Grandia Xtreme is better than Grandia 1, is you don't exactly get as much out of the first game if you already know its storyline compared to Grandia Xtreme's more gameplay heavy mechanics.
Anyways, reason why I brought Grandia up is that, the gameplay is actually great. Of course it was based on what they've initially did in Lunar and then turned it into what we've got with Grandia, but doesn't change the fact that the original combat lacks any depth and is archaic even in its own time. You defended on the first turn because if you attacked you'd move first and the enemies would then attack you, so to get the first turn in you'd defend, or when you got items that cast spells you'd use those items the first turn and then all turns afterwards you'd attack. Just a very by the numbers rote RPG.
I just want to know about the localizations of these remasters. If they got all-new, not-Working Designs localizations, that would be very welcome.
I can't say I ever found the PlayStation version of the first Lunar grindy. When RPGs have battles triggered by visible, on-screen enemies, I just fight each battle once as I first come across it, and then I try to avoid the battle if I have to pass through the area later. That was more than enough for me to be sufficiently leveled in Lunar. And don't bosses scale with the player anyway? There's no point in grinding for those. You just need a better strategy if you lose, though I don't remember losing much in the game in general. If I remember correctly, almost every boss is best defeated the same way, by powering up Alex and then using whatever move of his is strongest.
I played the original Skies of Arcadia, with a random encounter every two steps, where each battle had a 30 second intro, where every spell or ability had a 20 second or more animation.
Nothing fazes me now.
I have the Un-Worked Lunar games on my Mega Everdrive Pro that haven't played yet, so I think I'll add them to my "queue."
It's getting a redub as for the text it might be the same as well.Given that victor irelend has the rights to the translations to games that wd localize.This goes back to the genesis mini II sega made a offer for the english version of lunar sss and eb,popful mail and victor decline.
Last edited by Tron 2.0; 09-28-2024 at 03:59 AM.
I've always said that Vic was a real dick....
....And it lead to Working Designs downfall by sticking exclusively to one company (First NEC; then Sega; then only Sony).
Last edited by Highwind Dragoon; 09-30-2024 at 07:05 PM.
Vic on a recent podcast on what he thinks of the remaster with joe from gamesack and coury from MLIG.He tells his side of the story believe him or not is up to you.
https://retrohangover.captivate.fm/e...e-of-game-sack
Last edited by Tron 2.0; Today at 03:08 AM.