So another port was announced today, it's like every other week a port of a previous generation game gets announced.
There's two arguments that could be made. The first argument "but, not everyone got these games when they released, you're just gatekeeping, etc, etc, etc." Where the second argument and in the case of this latest port "everyone currently 29 and older has had the opportunity to play this game if they've wanted to."
There's no gate keeping. Everyone who hasn't played these games, myself included for some games have the opportunity to emulate and purchase these games through third party means. There's nothing coming from ports but stopping or slowing the production of brand new games. Now people will argue that releasing ports and remasters doesn't stop production of other games because they have other teams working on it. Well, please tell me why Playstation has had nothing but ports and remasters aside from a very few games this entire generation if these remasters don't slow down production of other games? We're four years in this current generation and Naughty Dog hasn't even made an announcement of a new game despite having TWO DIFFERENT TEAMS Over four years for one team and seven for the other team as we haven't received anything new from Naughty Dog.since The Last of Us 2 in June of 2020 and Uncharted The Lost Legacy in 2017.
These people act like some indie development team skeleton crew is releasing these remasters when the teams themselves are likely closer to half the size or more of the original games themselves. If these ports and remasters were so easy to make and didn't hinder other games,
It's getting to the point, that in the past 12 months alone, we've seen more rematers announced than all other generations combined and people are constantly bitching about how there's a huge lack of variety unless you want to play indie games for the AA market which practically is non existent at this point and the AA market.
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Anyways, I know I just broke off into a completely different topic altogether so you can skip this or read on if you want to hear about the developer Sting. The above section is the topic in question though.
The latest remaster is also incredibly ironic. It's a Playstation Vita exclusive, releasing on the Switch, that is actually a game about a Playstation character. If you've ever played the Neptunia series, which is a trash Compile Heart series, it's in a world called Gameindustri where each of the characters reference different consoles and different publishers.
Now the game that's releasing on Switch I've purchased simply because the game is from Sting. If you're an RPG fan, look into games developed by Sting. This is one of the absolute best developers that used to make their own games but typically develops games for other third parties. I bought this game because while Compile Heart is trash, atleast Sting was doing the gameplay so there's a pretty reasonable expectation of this being a great game.
With Sting being co developers, they are basically the ones developing the gameplay and storyline is from the developers. But these are the developers who released Dokapon Kingdom,, Gungnir, Knights in the Nightmare, Yggdra Union, Riviera the Promised Land, and Evolution on Dreamcast if anyone remembers that.
However, as a gameplay development studio, they've also developed the gameplay for the Utawarerumono Mask of Truth and Mask of Deception. Apparently the only good Generations of Chaos game, the rest were made by Compile Heart/Idea Factory, same company basically, sadly this is the only one in the series that some people say didn't suck but also the only one in the series that didn't get a physical release, digital only on the PSP.
Hyperdevotion Black Noire, the game being ported over to Switch is a sting release.
So my favorite dungeon crawler of all time is also developed by Sting. Dungeon Travelers 2. I bought it after watching the trailers which were pretty G rated. Knowing it was developed by Sting, the trailers showing the different class upgrades from Warrior to Paladin or Berserker, and then the advance classes being Valkyrie, Samurai, and Dark Lord(a berserker upgrade.) On the game itself there's so much build depth for your party it is an amazing dungeon crawler. The problem with the game is it's kind of like an adult game, like adult adult, almost. If you can get past that the gameplay again, amazing, best first person dungeon crawler RPG imo.
Now, I used to shit on Mary Skelter before ever playing it like I do with most Compile Heart and Idea Factory games because everyone of their games that I've played is a bad game, pretty trash, development is so bad. And I've played quite a few because for whatever reason a lot of them interested me. One specifically appeared like they were going for a Phantasy Star Online type game, expect it was more like a POS Online developed by Tamsoft.
After buying Mary Skelter 3 because it includes the manga of the series on disc and cart(would be best on Switch if you ask me, you probably don't want to read all that crap on TV.) And it also includes the story of the first game and second game as well. So anyways, reason why I bring this game up is because it's the first Compile Heart game that is a great game, infact, I'm surprised by how great it is. Gameplay. The storyline is complete trash, but gameplay is great. Again, the reason I bring it up, is just how similar in some designs it is to Dungeon Travelers 2 that it kind of feels to me like, maybe Sting developed this game or people from Sting were hired on by Compile Heart, because this game feels like Dungeon Travelers 2 and Sting was an uncredited developer. Because this is a great game. If you like dungeon crawler RPGs, this is a great game, and it's long as hell, it's kind of absurd how long the game is. It's so long that I stopped playing at some point. I'll eventually try to get back to it but yeah.