I can count on maybe two hands the number of Japanese words I can correctly pronounce (and I found recently I've been wrong about many for quite a while) but calling Burn: Cycle "Japanese influenced" is rather like calling Monty Python and the Holy Grail "Christian influenced." The difference here is that the people behind Burn Cycle thought annoying sound clips and short vid clips of an asian woman at the beginning would make it feel like the product of '90s Japan, they really only achieved a parody (if they realized that's what it was) of that whole society. I find it a bit offensive, actually. Blade Runner influenced? Maybe the out-of-place Russian bomb you plant at the beginning of the game...looks like a throwback to the U.S.-Russian war in the history of William Gibson's Neuromancer.Originally Posted by Jive3D
The game isn't quite the worst thing on the system, but the terrible cheesiness of it turns me off. Still, if you can stomach that (and the ridiculously complex hovercar booting sequence, which I never did figure out) it looks like it should be a bit of fun.
Space Ace didn't hold a lot of play time for me, but the smoothness of the FMV is pretty impressive, and it looks very nice on the portable's screen. It was rather difficult to control with the unit's onboard controls, but part of that was the fact that I'm a newbie to the game. I didn't have too much problem replicating sequences of key presses, and when I was pressing the fire button early on, the quick reload to the beginning of the sequence helped keep me in the game and to figure out what the game was about.
Overall, I think that the CD-i Space Ace isn't terribly playable, but it might be better recieved if you play it first...or it might just turn you off to the Dragon's Lair type game altogether.
I agree with Jive3D's take on the Zelda games most--tough play control, but good fun otherwise. That said, I'd rather be playing Mischief Makers on the N64.