So nice...long after your favorite console was declared "dead," along comes a whole new batch of games.
Which ones do you have, and how do you rate them?
For me (all are for the ColecoVision):
Space Invaders Collection- Absolutely amazing translations of Space Invaders and its sequel, Space Invaders Deluxe, for the ColecoVision. The many options, and the accuracy, all for $30.00...or about $18.00 in 1982 money!
Amazing Snake- Plays like Snake Byte or Nibbler. This isn't one of the greatest CV games, but it's pleasant, appealing, fun, and has quite a few options. Snake Pong is also included, and it's truly unique. It holds up well over time, as do many classic genres.
Cosmo Fighter 2- The programmer was intrigued to hear that I had this game on cartridge. It plays a bit like Gorf; that is, it's a multi-screen contest. It has several great programming features, such as the multi-plane scrolling starfield, and the size of the boss enemy, but overall, it was just meant as a sort of demo.
Dac-Man- It has choppy movement, and it returns to its original difficulty after screen 9, and it only has 21 screens...but the sound is great, the mazes and prizes are beautiful, and it somehow is very satisfying. Must be the sound effects.
Space Invasion- Curiously enough, it reminds me of an Astrocade game. This version of Space Invaders is slower and simpler than SIC, but it's professional, and plays very well, especially the "deluxe" version. The title screen is great. It compliments SIC perfectly! Great fun.
Star Fortress- The closest thing to Star Castle on the ColecoVision. Since it doesn't get tougher over time (but by fortress), you can stay at any castle you want, or you can just blow up as many as possible! It's the only game of it's kind, and it's great. Try it with the Roller Controller!
Bejeweled- The options (Bomb!), and the strategic untimed game, help make this game really, really good. The timed games are not as difficult as the on-line versions, but trying to fill that line is great. That first game is a mixture of luck and skill; my favorite. It's also the only recent popular game for the CV. A total winner. Appealing graphics and sound, too! And that title screen is NES quality.
Steamroller- 1984 Activision game. This game should have been in the arcades, since it's better than 90% of arcade maze-chase games. Graphics, power-ups, design, and the more than 25 mazes, all show what the ColecoVision was capable of. The two-player version is the most fun you'll ever have trying to annihilate your friends.
Lord of the Dungeon- Battery backed RPG from 1983. Over 150 monsters. 10 levels. It's a simplified Wizardry, and it's absolutely incredible. From the moment you go through the character creation process, to when you're blasted by evil Wizards, Dark Lords, Green Dragons, or the dreaded Titans, you know that this game is something else! POISON, oh, %&#$!!. Take this, CUTLEVULEN! FLAVULEN! Play it, and you'll understand...
Kevtris- the first of the homebrews for the ColecoVision, this Tetris-style game has terrific one-player games, but the 2-player games are defective (everything counts double). Even so, it's a must-have. Maybe Kevin Horton started the whole trend?