I keep looking back on the original Street Fighter, and while that game's pretty damn wonky on controls, I gotta give it credit for kickstarting the entire fighting genre. To my knowledge, it was Karate Champ that introduced it, Yie-Ar Kung Fu that brought it popularity, and Street Fighter for making it legendary... strike that last one, for being the prequel to Street Fighter II, which made it legendary. :P
Anyway, I just wanted to denote some of the standard varieties of fighters you can find in games today that were introduced back in 1987. I'm not entirely sure with a few of them, so I may need a little help. Alrighty then...
Ryu: The Hero (The main character in the story...)
Ken: The Rival (... and the most prominent oppisition of the hero.)
Retsu: The Middle-Aged Warrior (I'm not really sure on Retsu's place here... most fighting games do have an experienced fighter who's about in his 40's or 50's... or maybe Retsu's just original.)
Geki: TEH NINJA (Because every fighting game character needs a ninja. )
Joe: The Cocky One (Another stereotype I'm unsure of, but Joe seems to have that oh-so annoying personality that certain fighters possess, such as Joe Higashi or Kazuki Kazama.)
Mike: The Boxer (Not every fighting game character has a boxer fighter, but enough do.)
Lee: The Unorthodox Style (Another type of fighter that I'm not really clear on, but at least one fighter has a really odd style that classifies him as an expert character. Until recently, I couldn't really get the hang of Dhalsim...)
Gen: The Old Geezer (The really old guy that can still kick ass is almost as integral to fighting games as the ninja. :P )
Birdie: The Big One (Every single fighter I know of has at least one HUGE fighter with a figure larger than most of the other characters and relies on pure muscle to win, AFAIK.)
Eagle: The Weapon User (At least one fighter carries some object that gives him or her a slight advantage. Vega's claw, Billy Kane's rod, and right here, Eagle's Kali Sticks.)
Adon: The Sub-Boss (More often than not, there is an appetizer to the final battle. However, the sub-boss battle(s) is still pretty damn tough, regardless.)
Sagat: THE BOSS!!! (The end of the road, that especially cheap last opponent that usually possesses some extra edge, giving him a frustrating advantage over you. In this case, Sagat's Tiger Shot does insane damage. Only two and you're down for the count.)
Any comments on this little analysis? I don't really have all of the concepts down... Retsu's place in the fighter's universe is especially baffling to me.