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Thread: SF2 Anniversary Edition will be on xbox live

  1. #21
    Kirby (Level 13) ubersaurus's Avatar
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    Quote Originally Posted by Richter
    eh, its decent.
    It's only decent if you play single player only. Game is broken to hell on anything remotely competitive. It's not just the boss characters, its not just Geese and Zero, it's the guard cancel front step, it's the stupid alpha counter properties, it's the too-low timer, the uneven damage scaling, the random hitboxes, and the crappy inputs for various moves. I know they fixed hitboxes and inputs in the ps2 port, but that still doesn't fix the ACs and the GCFS, and those are what really kill the game.
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  2. #22
    ServBot (Level 11)
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    Quote Originally Posted by ubersaurus
    Quote Originally Posted by Richter
    eh, its decent.
    It's only decent if you play single player only. Game is broken to hell on anything remotely competitive. It's not just the boss characters, its not just Geese and Zero, it's the guard cancel front step, it's the stupid alpha counter properties, it's the too-low timer, the uneven damage scaling, the random hitboxes, and the crappy inputs for various moves. I know they fixed hitboxes and inputs in the ps2 port, but that still doesn't fix the ACs and the GCFS, and those are what really kill the game.
    I just realized I'm a fighting nerd since I can actually understand what you just said.

    *sighs*

  3. #23
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    This game might just get me back on live..........




    I have not played a live game in a month or so.I just have not felt like gaming at all.

  4. #24
    Kirby (Level 13) ubersaurus's Avatar
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    Quote Originally Posted by Balloon Fight
    Quote Originally Posted by ubersaurus
    Quote Originally Posted by Richter
    eh, its decent.
    It's only decent if you play single player only. Game is broken to hell on anything remotely competitive. It's not just the boss characters, its not just Geese and Zero, it's the guard cancel front step, it's the stupid alpha counter properties, it's the too-low timer, the uneven damage scaling, the random hitboxes, and the crappy inputs for various moves. I know they fixed hitboxes and inputs in the ps2 port, but that still doesn't fix the ACs and the GCFS, and those are what really kill the game.
    I just realized I'm a fighting nerd since I can actually understand what you just said.

    *sighs*
    At least you didn't write it :P I'm gonna hit Xbox Live hard when I get it and these games, and Halo 2. I should get it now and a copy of CvS2...I think my Athena must taste blood.
    Check out the Kleppings!
    Make Way For Madness!
    "9 is a poor man's 11, and 11 is a Baker's Ten."
    Infinite Lives

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