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Thread: Update: CGE Guest Speakers

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    Default Update: CGE Guest Speakers

    Quick update.

    We have NEVER had this many confirmed guests this early. Usually we get confirmations a few weeks before the show. It's very promising - and there are many more who are shuffling schedules around to be at what I promise will be the best CGE ever!

    MR. LEE ACTOR
    -- Lee was the first programmer at Nolan Bushnell's Sente and designed the revolutionary coin-op, Snake Pit. He also was responsible for Hat Trick, Team Hat Trick, and Street Football.
    MR. AL ALCORN
    -- Atari's co-founder, designed Atari's first hit (and first commercially sucessful coin-op game), Pong as well as the venerable Atari VCS (2600).
    MS. JAN BOEHM
    Jan is known as the "Prototype Lady" in collecting circles because many of Atari's protos state: "Return to Jan Boehm, Consumer Division, Software Dept."
    MR. STEVE CARTWRIGHT
    -- Activision designer responsible for the Atari VCS games Megamania, Barnstorming, Plaque Attack, Frostbite and Seaquest.
    MR. GARTH (TONY) CLOWES
    -- Garth founded Entex Industries, best known in videogame circles for it's incredible line of handheld games including the best-selling Space Invaders, as well as the highly sought after Adventurevision console.
    MR. FRANK COHEN
    MR. DAVID CRANE
    -- Co-founder of Activision in 1979, where he designed such classics as Pitfall!, Dragster, Decathlon, Fishing Derby, Freeway and Ghostbusters.
    MS. JAMIE FENTON
    -- Pioneered the electronic era with her design of the Astrovision Home Arcade, also designed popular coin-ops Gorf and Robby Roto.
    MR. ANDY FUCHS
    -- Atari 2600 fans may remember the sounds from Millipede, Obelix, Pengo, or Stargate - all of these were crafted by Fuchs.
    MR. ROGER HECTOR
    -- Has been involved in projects as early as the coin-op version of Warlords, was president of the Sega Technical Institute, overseeing the Sonic the Hedgehog series among others, and is currently President of Universal Interactive.
    MR. MATT HOUSEHOLDER
    -- Matt is the designer and co-programmer of Krull (arcade), programmer, artist, and sound designer of Moon Patrol for the ColecoVision, contributor to the "Games Series" by EPYX and Contributor to Blizzard Entertainment's Diablo II.
    MR. MATT HUBBARD
    -- Designed Submarine Commander (while at Atari) and Dolphin (while at Activision) for the Atari 2600, and is also credited with Road Rash II for Genesis and Defenders of Dynatron City for NES.
    MR. JIM HUETHER
    -- Jim's credits span many systems, including Atari 2600 classics Flag Capture and Sky Diver; Steeplechase, which became a Sears exclusive, RealSports Football and Xevious on the Atari 5200, Joe Montana Football and Castle of Illusion starring Mickey Mouse, and many more.
    MR. DAN KITCHEN
    MR. GARRY KITCHEN
    -- Creator of Space Jockey, Keystone Kapers and Pressure Cooker for the Atari 2600. For the Commodore 64 computer, he wrote The Designer's Pencil and Garry Kitchen's Gamemaker.
    MR. MARK KLEIN
    -- Designed games on a number of different platforms from Subterranea (for Atari 2600) to Mouse Trap Hotel (Game Boy). Also co-founded the pioneering Digital Pictures studio/development house.
    MR. DENNIS KOBLE
    -- In 1982 he and Bill Grubb established Imagic, only the second third-party software publisher in the history of videogames. For three years, the storied company flourished under his guidance. Koble programmed Atlantis, Trick Shot, Shooting Gallery and Solar Storm, all big sellers for the Atari VCS console.
    MR. FRANZ LANZINGER
    -- Franz worked as a programmer and game designer at Atari Games Inc. and Tengen. He designed the ground-breaking arcade hit, Crystal Castles, founded Bitmasters in 1990, and designed Sega Genesis games Ms. Pac-Man, Championship Pool, and NCAA Final Four.
    MR. MARK LESSER
    -- This is the man responsible for the handheld Mattel Football and Mattel Baseball, and he's credited with numerous other Mattel handhelds. He also designed the Atari 2600 games Frogger II and Lord of the Rings and enjoyed further success for Electronic Arts developing for the Sega Genesis platform with John Madden '93 and the NHL Hockey series from '94 to '97.
    MR. DAVID LEVINE
    MR. ED LOGG
    -- Designer of a plethora of arcade classics including Asteroids, Gauntlet, Centipede, and Super Breakout, among many others.
    MR. RONALD LOGSDON
    MR. STEVE MAYER
    MR. ALAN MILLER
    -- Alan wrote several 2600 games for Atari before co-founding Activision where he authored such classics as Checkers, Tennis, Ice Hockey, Starmaster, and Robot Tank.
    MS. KAREN NUGENT
    -- A talented artist who designed the graphics for BurgerTime, Super Pro Football, Mission X, Scooby Doo's Maze Chase and Flintstone's Keyboard Fun. Currently with Disney, working on animated feature films.
    MR. SAM PALAHNUK
    -- Sam has designed, produced and shipped more than 25 products, including the classic coin-op hit, Star Trek.
    MR. BOB POLARO
    -- Responsible for the Atari computer hit Lemonade Stand as well as such 2600 classics as Defender, RealSports Volleyball, Desert Falcon, Road Runner, Rampage and Sprintmaster.
    MR. KEITH ROBINSON
    -- Intellivision programmer while at Mattel Electronics and designer of TRON Solar Sailer for the system. Co-founder of Intellivision Productions, makers of "Intellivision Lives!," a CD-ROM compilation of the original games for play on the PC and Mac.
    MR. STEPHEN RONEY
    -- Co-designed and co-programmed the Intellivoice games Space Spartans, B-17 Bomber and Space Shuttle, designed and programmed the unreleased Intellivision game Hypnotic Lights and programmed the conversion of the Intellivision game Utopia to the Aquarius Home Computer System.
    MR. ED ROTBERG
    -- Best known for his work with both Atari and Sente's coin-op division, he designed Atari Baseball and Battlezone during his first stint with Atari, then Snake Pit, Goalie Ghost, and Hat Trick with Sente. He later returned to Atari to design S.T.U.N. Runner and Blasteroids and co-design Steel Talons with Ed Logg.
    MR. MIKE ROUNDS
    MR. OWEN RUBIN
    -- The third programmer hired at Atari, where he worked for almost 9 years. Developed some of Atari's early arcade hits like Sky Diver and Human Cannonball, which were later ported to (and popularized on) the Atari VCS console. He was also heavily involved with Atari's vector games Space Duel, Major Havoc, and Tunnel Hunt.
    MR. JOHN SKRUCH
    MR. TOM SLOPER
    -- A dedicated video game enthusiast, Sloper joined Activision in 1988 as a video game producer. He has since left his mark on numerous titles, including Alien vs. Predator for the SNES and Game Boy, Mechwarrior for the SNES, Blast Chamber for the PlayStation, Shanghai II: Dragon's Eye for many systems, Sargon V, Shanghai: Great Moments, Shanghai: Dynasty, and Leather Goddesses of Phobos II for personal computers, Radical Rex for the SNES and Sega Genesis, and the NES Ghostbusters series.
    MR. JAY SMITH
    -- A true gaming visionary, In 1979, Jay designed Milton Bradley's Microvision, which was the world's first handheld system to use cartridges. Three years later, his design for the Vectrex, the first vector-based game console was launched by CGE.
    MR. JOHN SOHL
    -- Designer of the Intellivision classic Astrosmash and was the lead designer on B-17 Bomber. He also worked on C-64 versions of Mind Pursuit and 221-B Baker Street for Data East and as a consultant for Mattel on their Power Glove input device for the NES.
    MR. BRAD STEWART
    -- Programmed the incredible Asteroids and Breakout games for the Atari 2600 VCS, Atari's Music Composer cartridge for the 8-bit line of computers, and Firefighter while with Imagic.
    MR. DAVE WARHOL
    -- Designed and programmed Mind Strike for the Intellivision Entertainment Computer System, programmed the Intellivision game Thunder Castle, supervised the Intellivision version of Bump 'N' Jump, and, as founder and president of Realtime Associates, produced all of the original Intellivision releases for INTV Corporation. On top of all that, he contributed sound effects and music to over two dozen Intellivision games.
    MR. HOWARD SCOTT WARSHAW
    -- Howard Scott Warshaw came to Silicon Valley in 1979, where after a brief stint as a network designer for Hewlett Packard, shifted his career focus entirely and joined Atari. There he produced Yar's Revenge (Atari's biggest selling original game), Raiders of the Lost Ark and E.T., the game that New Media magazine described as having toppled a billion dollar industry.
    MR. BILL WENTWORTH
    -- Although Bill doesn't like to brag about his skills, he is a true graphics genius. Bill has almost 20 years of experience in the graphic design field and has inked some of the best game covers around including numerous titles for Absolute Entertainment. He is currently the Vice President of Creative Development at Skyworks Technologies.
    MR. BOB WHITEHEAD
    MR. STEVE WOITA
    -- Designer of Atari 2600 classics Quadrun, Taz, and Asterix, Tengen's Super Sprint for the Nintendo Entertainment System, and Sonic 2, Kid Chameleon and Sonic Spinball for the Sega Genesis.

    (Bios for some of the new guests are in the works. Stay tuned.)

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    Wow. That's a decent amount of speakers. Are all the activision speakers goign to be speaking together like they did last year?
    Somebody make me a "CGE 2k7 Attendee banner" so I don't have to use this lame text

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    Quote Originally Posted by MarioAllStar2600
    Wow. That's a decent amount of speakers. Are all the activision speakers goign to be speaking together like they did last year?
    Definitely. This is the most we've ever had together at a single show too, with Dan Kitchen and Bob Whitehead both first-time CGE'ers.

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    Default Is anyone recording the speakers this year?

    I would definitely buy a copy of the sessions if the were recorded or video taped.

    Since cheap and easy internet is availabe in San Jose I would hope that a steaming feed of the show floor and the Sessions would be a doable thing this year as well.


    Has anyone or group been contracted yet to do the services?
    - v


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    Default Re: Is anyone recording the speakers this year?

    Quote Originally Posted by vectrexer
    I would definitely buy a copy of the sessions if the were recorded or video taped.

    Since cheap and easy internet is availabe in San Jose I would hope that a steaming feed of the show floor and the Sessions would be a doable thing this year as well.


    Has anyone or group been contracted yet to do the services?
    The last 2 years (maybe longer) they put the interviews on audio tape. Sold them afterwards. I never bough one though so I cant say anything about the quality.
    Somebody make me a "CGE 2k7 Attendee banner" so I don't have to use this lame text

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    Default Re: Is anyone recording the speakers this year?

    Quote Originally Posted by vectrexer
    Since cheap and easy internet is availabe in San Jose I would hope that a steaming feed of the show floor and the Sessions would be a doable thing this year as well.


    Has anyone or group been contracted yet to do the services?
    Contracted? More like, has any charity offered to do the services?

    Perhaps some of you think of CGE as a big business event, but in fact, it's merely well organized, not well funded. Anyone got some corporate sponsors?

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    @Joe

    If you think of recording keynote speech this year, please use a laptop with a mike so we can hear clearly. The Activision recording last year (?) was in my opinion horrible.
    Oh eBay! you are such a pain, I am addicted to you like crack cocaine. You offer things I cannot find in stores,You are the pimp, and we are all your whores.

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    I dont' think they actually had any official taping at 2003, but at 2002 they had a local LV business record and sell the audio tapes, and all that recording was just analog, mikes at the table recorded thru mixng to master and they did high speed dupes so that they'd have tapes to sell right at the show itself. Many times there were more panelists at a time than there were mikes at the table so sometimes certain speakers at panels were further away from the mikes and harder to hear.

    gavv

    what we need are more fans that film the panels themselves for us that might not be able to go ^^

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    Quote Originally Posted by gavv
    what we need are more fans that film the panels themselves for us that might not be able to go ^^
    Look for an official announcement RE: CGE2K4 keynote recordings in the very near future.

    -- Z.

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    Sweet line-up!

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