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Thread: Game sales in Japan down 40%!

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    Alex (Level 15) maxlords's Avatar
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    Default Game sales in Japan down 40%!

    http://www.1up.com/do/feature?cId=3133485

    Setting Sun: What has happened to Japan's gaming industry?

    By David F. Smith
    July 16, 2004

    The Japanese games industry would appear to be screwed at this point. That
    is the basic message delivered by the latest CESA White Paper, the annual
    report of the Computer Entertainment Suppliers' Association. CESA's survey
    chronicled a third consecutive year of steady decline in Japanese hardware
    and software revenues, down 11% in 2003 and nearly 40% since the peak of the
    PlayStation generation in 1997.

    The year of Final Fantasy VII and Pokemon was the beginning of a continuing
    boom in North America. Since then, the American games market has grown
    steadily into a monster that comfortably supports three platforms and looks
    to have another banner year in 2004. In Japan, it was the beginning of a
    long, grim slide, briefly interrupted by Dragon Quest.

    Aside from the obvious question of what developers and hardware manufactures
    can do to kick-start the market again, the figures inspire a kind of
    chicken-and-egg problem. Has the industry changed, and stopped selling what
    consumers want to buy? Or has the market changed, and stopped buying what
    the industry sells?

    What Sells, Who's Buying?

    In Japan, 1997's big hits were Final Fantasy and Pokemon. 2003's big hits,
    six years later, were Final Fantasy, Pokemon, and Dynasty Warriors 4. Times,
    they change.

    Koei's tactical action series is more or less the only original domestic
    platinum hit the Japanese development community has created this generation,
    coming out of nowhere to move millions of units across three installments
    and three more expansions. Going against the current trend, it's actually
    enjoyed increasing sales from sequel to sequel -- Sengoku Musou was one of
    only four million-selling Japanese PS2 releases in 2003.

    Besides that...Capcom's Onimusha looked to be the genesis of a profitable
    new franchise, but in fact its first installment was the only one to go
    platinum in Japan, in the software-starved early days of the PS2. Its two
    sequels both sold progressively less, and its creators have now turned to a
    project designed exclusively for a Western audience, Shadow of Rome. "We're
    going to think of the other territories, and after we start to understand
    what they like, then maybe we'll be able to see the whole picture," says
    producer Keiji Inafune, but it remains to be seen whether this study-abroad
    project of his will bring Capcom significant benefit in any part of the
    world.

    Devil May Cry also came out strong and faltered with its sequel. Konami's
    Zone of the Enders debuted on shaky legs, and its second installment,
    despite an improved critical reception, fell flat at the box office. Sony
    Computer Entertainment, which created massive hits in the 32-bit era, has
    comfortably sat back on its Gran Turismo laurels while publishing an endless
    string of boutique releases. Drakengard was Japan's best-selling original
    game in 2003, struggling to move around a quarter-million units. No original
    titles were spotlighted in Sony's 2004 PlayStation awards, only sequels and
    licenses.

    Everything else to consistently sell in blockbuster-hit quantities since the
    advent of the PlayStation 2 is either a sequel to something that was a hit
    in the last generation or a license from some other medium (Super Robot
    Wars, Winning Eleven, Antonio Inoki pachinko games and the like). Metal Gear
    Solid 2; Gran Turismo 3; Soul Calibur II; the Tales series; a profusion of
    Final Fantasies; Nintendo's franchise players; and so on.
    "Before we've just been looking to Japan," says Keiji Inafune. "Now
    it's time to look at the other areas of the world" -- starting with ancient
    Rome, evidently.

    The failure of the industry to create new successes leaves a continually
    expanding gap created by franchises in decline. Konami's Silent Hill horror
    adventures have fallen on hard times -- Silent Hill 4 was outsold its first
    week by a pachinko game -- and the Tokimeki Memorial franchise's third
    installment killed it. After years of dominating the horror genre, Resident
    Evil is on shaky legs. Its online debut tanked, and Resident Evil 4 is
    confined to the comparatively small GameCube installed base. Characters and
    concepts that found currency on the PlayStation are has-beens now -- look
    what became of Parappa the Rapper, and in fact the entire rhythm action
    genre. Namco's Taiko no Tatsujin has sold steadily through its expansions,
    but the followup to Nintendo's Donkey Konga sold a disappointing 32,000
    units its first week.

    See You On The Other Side

    By comparison, the American and European branches of the industry have
    created new hits, new characters, and new franchises. Grand Theft Auto is
    technically a holdover from the 32-bit age, but it became a success after
    completely reinventing itself for PS2. Ubisoft trumped the Japanese stealth
    action competition with Splinter Cell, giving the city of Montreal alone as
    many or more original platinum hits than Japan as a whole. Electronic Arts
    draws plenty of flack for its reliance on established names, but even the
    old monolith gave us SSX and the rest of the EA Big lineup. Sony threw out
    its PlayStation franchises and started over with Jak and Ratchet & Clank.

    The American games industry has grown as a consequence. Entertainment
    Software Association figures chart steady growth in North American software
    shipments since the dawn of the PlayStation era in 1995 -- $7 billion worth
    in 2003. The only year-on-year decline since then took place in 2000, when
    the PS2 was on its way in and the Dreamcast was on its way out.

    Games People Play
    There's a strange irony in the comparison between two sets of figures in the
    2003 CESA White Paper. As mentioned above, hardware and software sales are
    in decline, and have been for some time. Yet at the top of the survey
    summary, it says that 37.6% of the Japanese population "is in continuous
    contact with games," compared to only 25.6% in 2002. That's 34.4 million
    people who are apparently pretty interested in electronic gaming.

    The gaming audience is expanding, then, but it's not necessarily expanding
    in traditional areas. Of those 34.4 million, according to CESA's research,
    3.4 million are focused on online games, and almost 9 million are fans of
    cellular-phone games.

    Mobile gaming is only just catching on in the west, but like any trend
    related to cellular phones, it started in Japan, where it's rapidly growing
    in revenue and popularity. Some independent developers have turned to mobile
    gaming as a primary source of income -- shooter developer Cave is a good
    example -- and it's penetrated areas of the market that traditional games
    can't touch. In an amusingly publicized incident earlier this year, a Diet
    member was censured by his colleagues after he was caught playing cell-phone
    Tetris during legislative debate.

    The proliferation of mobile gaming offers an uncomfortable reminder of
    Nintendo president Satoru Iwata's broken-record refrain. More complex games,
    he says, "require customers to consume enormous time and energy" playing
    them. Iwata may be questionably optimistic about the prospects of the
    Nintendo DS, and he's shoving his head in the sand with regard to the
    proliferation of online gaming. Here he may have a point, though, especially
    in an aging market with fewer and fewer chunks of free time.

    Complex, lengthy, story-driven games demand an awful lot of care and feeding
    these days, and often offer paradoxically little replay value. DMA Design
    hit on a formula with Grand Theft Auto III that balanced the old and the new
    effectively -- it offers activities suited to both long stretches of
    gameplay and short sittings of cruising or random action. So far, though,
    the trends thus inspired haven't caught on in Japanese development, and in
    the meantime, pachinko outsells Silent Hill.

    Better Luck Next Year

    The coming year could see a turnaround for the console business, thanks to a
    few key games. Between the beginning of this fall and the end of next
    spring, providing their current release dates hold, Final Fantasy XII, Gran
    Turismo 4, and Dragon Quest VIII will all hit the market, providing new
    installments in the three most popular and lucrative franchises in Japan.
    That doesn't solve the problem of creating new hits, but it should sell a
    few more consoles even in a saturated market.

    That same timeframe will also see two new handheld launches, though, the
    outcome of which is a little harder to predict. The PSP promises more of
    what we already have (in portable form) -- except Japanese consumers aren't
    buying most of what's on offer these days. The DS, meanwhile, promises
    something new, different, and original -- except Japanese developers seem to
    have a rough time coming up with original concepts right now.

    What if they gave a system launch and nobody came? The PSP's as-yet
    franchise-dominated lineup of titles is particularly worrisome, because a
    new platform's early days are the best time to create new hits. EA succeeded
    with SSX largely because of its lack of competition -- were it to debut now,
    it wouldn't do nearly as well. Exactly how portable the final hardware
    proves to be is another critical issue, since the rise of mobile gaming
    suggests that the Japanese market currently favors portability over power.
    "Game developers are finding it difficult to make completely unique
    software," says Satoru Iwata. A completely unique bit of hardware should be
    a start, at least.

    The DS is more of a question mark, given the vague nature of its software
    lineup at this point, but the current pattern of hardware sales in Japan
    bodes ill for its success, given that even the Game Boy Advance missed sales
    targets by about 10% in 2003. Nintendo claims the DS will carve out a market
    niche for itself, regardless of other handhelds on the market, but we'll see
    if that prediction actually pans out.

    Where Will It End?

    For all this pessimism, it doesn't seem like the Japanese game industry is
    going away entirely. CESA still charted more than $10.5 billion in hardware
    and software revenue in 2003. The decline has been slow compared to, say,
    the American gaming crash of the early '80s (a 35% decline one year, a 60%
    drop the next), and a dedicated enthusiast audience remains to follow games
    in whatever form developers choose to present them.
    The advent of new hardware in the next two to three years suggests things
    will get worse before they get better, though, if indeed they ever do.
    Conventional wisdom believes that new handheld launches will soften the blow
    of a transitional period, but that may not be the case in Japan, where the
    development community seems to have a hard time delivering enough compelling
    software for even one dominant platform.

    Satoru Iwata claims that Nintendo's new handheld will inspire new,
    revitalizing game concepts, while Sony touts the crossover potential of the
    PSP. Hopefully, for the sake of the games industry at large, they're both
    right. It would be unfortunate to look back at 2004 as the beginning of yet
    another long, grim slide, briefly interrupted as usual by Dragon Quest.

    "Say g'night to da bad guy!"

    Maybe it's because Hiroshi Yamauchi's gone. He always did seem
    to think the industry would fall to pieces without him.
    The western perception of the Japanese business world still
    seems to paint it as the usual inscrutable Asian hive mind. Which is too
    bad, because in the absence of that overwhelming stereotype, Yamauchi would
    be recognized among the unique industrialists of the latter half of the 20th
    century. He spent more than 40 years in the fast lane as the gaming world's
    answer to Tony Montana -- he had his balls and his word, and he didn't break
    them for no one.

    Legend has it, in fact, that one of the only known instances of
    Yamauchi giving way to anyone screwed Nintendo for the next 10 years. So the
    story goes, Yamauchi favored an optical disc format for the Nintendo
    64...except that Shigeru Miyamoto couldn't bear to deal with load times in
    his games. Which would mean that Yamauchi, for almost 20 years as the head
    of a console gaming power, was more or less always right.

    Well, except for the Virtual Boy. Somebody has some explaining
    to do there.
    scooterb: "I once shot a man in Catan, just to watch him die."

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    Alex (Level 15) maxlords's Avatar
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    Personally I find the above article shocking. It's disturbing because most of the games I feel are the most fun and innovative come directly from Japan, and those same games are the ones that aren't selling well here or in Japan. I don't like this trend. A 40% drop since 1997 isn't so bad...but an 11% drop just last year is fairly extreme....
    scooterb: "I once shot a man in Catan, just to watch him die."

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    hmmm...ain't that some shit


    thats a big drop off in sales for a country that has always seemed to me to be like the video game capital of the world
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    Default hmmmmmm this is bad......

    I know that the report points to the US market being healthy, I dont really know if I can agree. I feel our market is very saturated right now, with a buttload of new games coming out this next Christmas. More is definately not better, it just means that many game companies are going to loose thier ass. With gaming down in Japan, how long before it affects here? We get a considerable amount of our games from Japan, a crash over there will directly affect us here. I really did like the article in general, and I feel that it is only a matter of time before there are more games then the demand and thus a recession.
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    I don't really know much about the topic, but as I understand it Japan's economy has been in a recession in recent years. (For articles, go to Yahoo and search for "Japan economy recession".) Maybe this is a factor?

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    Quote Originally Posted by maxlords
    Personally I find the above article shocking. It's disturbing because most of the games I feel are the most fun and innovative come directly from Japan, and those same games are the ones that aren't selling well here or in Japan. I don't like this trend. A 40% drop since 1997 isn't so bad...but an 11% drop just last year is fairly extreme....
    I agree and I think it means we will see fewer companies taking chances on more off beat games and more companies dumping their money into the True Crimes and Grand Theft Auto's of the industry

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    Perhaps this will cause developers to focus more on making good games.

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    Quote Originally Posted by tholly
    thats a big drop off in sales for a country that has always seemed to me to be like the video game capital of the world
    It's only the video game capitol of the world if you have a consoliocentric worldview.
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    Good. Maybe this will mean Japanese companies will create American branches and start making more games that WE want. The Japanese still control a large ammount of what games come over here and what we play, and I'd love to see a return of American game making like in the pre-crash days. Maybe more games will get translated and released over here, or the decline of Japanese gaming will encourge more new American games with unique ideas.

    But yeah, part of the reason is also due to Japan's economy just not doing very well these last few years.
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    Japan's economy has been poor for a decade, minimum. In fact, it's on the rebound right now, so the consumer situation should improve a bit.

    As for pure unit sales, the US and Europe have both been bigger markets than Japan for many, many years. Madden PS2 in the US will sell more units that nearly any game in Japan.

    Part of the problem is Japan is that the growth areas in Asia for games are SE Asia, China, Taiwan and especially Korea. Many of those areas still strongly dislike the Japanese, and the Koreans in particular have rather strict laws regarding the sale of Japanese goods. Essentially, it's very hard to sell a Japanese-made game in Korea. The fact that Japan was very slow to have home internet proliferate hurt its development teams even more.

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    Thanks for the interesting article. It was a good read.


    Funny though....

    Video games were invented by Americans, marketed and profited by Americans, improved by the Japanese who then made an even bigger profit and then finally improved yet again, this time, by us Americans.



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    Quote Originally Posted by -hellvin-
    Perhaps this will cause developers to focus more on making good games.
    I expect that it'll cause exactly the opposite. For developers to focus on making sequels and copies of known successes, and make fewer original good games than ever.
    scooterb: "I once shot a man in Catan, just to watch him die."

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    Quote Originally Posted by maxlords
    Quote Originally Posted by -hellvin-
    Perhaps this will cause developers to focus more on making good games.
    I expect that it'll cause exactly the opposite. For developers to focus on making sequels and copies of known successes, and make fewer original good games than ever.
    That is what I was thinking after I read the article.
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    Quote Originally Posted by maxlords
    It's disturbing because most of the games I feel are the most fun and innovative come directly from Japan...
    Sounds like good news to me. I miss the days (80s) when a lot of the innovative stuff came from America & Europe. It'll b refreshing to see new stuff coming from Europe again.



    As for Japan, I think they're just bored. They've been playing Final Fantasy & other franchises since 1985, and have grown tired of it. It has a been there/done that quality that fails to drag money from Japanese wallets.
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    Quote Originally Posted by GunPanther
    Thanks for the interesting article. It was a good read.
    It was a FANTASTIC read. Reminded me why David Smith is the best game journo working today. IGN's loss was ZD's gain.

    -- Z.

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    What do you think of the article itself though, Zach? Should we be concerned that games are'nt doing as well in Japan as they used to, or should we be happy about it and hope it means more games Western people will play?
    "Four o'clock and all is well.....wish I was in bed, Sir."
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    Quote Originally Posted by SoulBlazer
    What do you think of the article itself though, Zach? Should we be concerned that games are'nt doing as well in Japan as they used to, or should we be happy about it and hope it means more games Western people will play?
    The only topic David doesn't touch upon, possibly because he feels it's not a significant factor in the Japanese market's decline, is the shaky state of the Japanese economy in recent years. I remember WD's prez coming back from a trip to Japan and noting with shock that he'd seen homeless people in a Japanese subway for the first time.

    It's a great piece regardless, though. Solid facts, thoughtful analysis, and no fanboi spin.

    David's feature also challenged my outdated perception of Japan as a more creative market than America. With the current generation of hardware, David points out that simply hasn't been the case.

    I'm excited about the possibility of Japanese developers putting their own spins on Western gameplay, but then, I'm more of an "experience" gamer than a high-score gamer these days.

    -- Z.

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    Aside from the obvious question of what developers and hardware manufactures can do to kick-start the market again, the figures inspire a kind of chicken-and-egg problem. Has the industry changed, and stopped selling what consumers want to buy? Or has the market changed, and stopped buying what the industry sells?

    I think the answer is, the industry changed and stopped selling what the consumer wants. I've been a gamer since 1982. I've played video games almost everyday of my life since then, and I've always been excited about the future of the industry, but not anymore. It seems that every year there are fewer games that I am interested in buying, and it's not because I'm getting bored of video games, it's because the industry has changed the market that they are trying to sell their product to. They're no longer trying to sell their games to me, the hardcore gamer, because they have come to realize that it's easier to sell games to the clueless masses by making games with fancy graphics and violent themes than to try to impress a gamer of 20 years, that has seen and done it all, with innovative gameplay.

    When Nintendo and Sega were in charge it was about creating a fun and addictive game, graphics were important, but not the selling point. With Sony and M$ it's about graphics and violence, gameplay is still important, but it has become secondary to the "cool' factor. Sony and M$ only know marketing, not gaming. But to be successful in the longterm, I think they will need more than marketing skills. Because one day, after many of the casual gamers have played their 50th FPS and GTA clone and Madden 2277 with updated rosters, and the graphics no longer impress, video games will no longer be cool to them, and all the marketing in the world isn't going to save this industry then. Meanwhile, where will the hardcore gamers be?... Probably in their graves... commited suicide from boredom.

    Too many over-priced, over-hyped, cinematic, story-driven, time consuming, interactive movies with little to no replay value. These games can be fun, but most are not worth the price of admission.

    Me and Japan, I think, want action, twitch-based games that challenge the reflexes, timing and memory, with a few puzzles thrown in to challenge the mind. A total body challenge, physical as well as mental. More demanding, but more rewarding as well. We want a return to the basics. A return to challenging yet simple gameplay. Games that could be played and enjoyed as much for 10 minutes or 10 hours... length not as important as replay value, with the most important reward being improvement of your skill, not just advancing further in the game.

    To kickstart the market again, I believe they must kick 3d to the curb. From the very beginning 3d graphics have been used as a distraction from the reality that many games that use them are mediocre or worse gameplaywise. This has attracted people that otherwise would never have become interested in playing video games. And these newly attracted non-gamers buy bad games to be impressed visually, fun gameplay being a bonus. These new gamers do not care for challenge, for that is not why they became interested in video games; they want things they understand in their games like: music, realistic 3d graphics, and an interesting story. They don't understand that video games were once more than just interactive movies or 'walk around for hours looking for the shiny object'. To revitalize the market again and keep the entire video game market from collapsing I believe developers must quit making interacative movies and go back to making challenging and simple 2d games for the hardcore gamer. We HC's are more demanding, but also more predictable and thus the industry would be more stable. The sweet and simple answer is, quit supporting Sony and M$, and start supporting Nintendo exclusively. The more money Nintendo has, the more quality innovative games are created for 3rd parties to copy from.

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    I'm feeling sick and want to cry....Japanese games are so much more inventive...but then again i can understand why...this generation of gaming is rather dull..and just left overs from the 32 bit era...hopefully next gen will be a jump for good..like from snes to playstation...it was that first 3D wow that pushed gaming in a good way..but this gen is just same ole same ole...i think more and more developers are pushing polygons over fun
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    Quote Originally Posted by EnemyZero
    I'm feeling sick and want to cry....Japanese games are so much more inventive...but then again i can understand why...this generation of gaming is rather dull..and just left overs from the 32 bit era...hopefully next gen will be a jump for good..like from snes to playstation...it was that first 3D wow that pushed gaming in a good way..but this gen is just same ole same ole...i think more and more developers are pushing polygons over fun
    polygons = bad

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    Replies: 4
    Last Post: 02-25-2005, 08:13 AM
  5. Current game and hardware sales Japan
    By sabre2922 in forum Classic Gaming
    Replies: 7
    Last Post: 02-07-2005, 03:52 PM

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