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Thread: wrecking crew problems

  1. #1
    Insert Coin (Level 0)
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    Default wrecking crew problems

    i hade a copy of wrecking crew and i am shure the save thing worked. but now i have a new copy and it does not save and my friends does not save either. am i imagining that my old copy saved or does my copy not work?

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    Kirby (Level 13) Drexel923's Avatar
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    Default

    As far as I know there is no save feature in that game.

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    ServBot (Level 11) davidbrit2's Avatar
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    Default

    Correct. The reason the load/save menus are still there is that Wrecking Crew was probably originally a Famicom Disk System release. Thus, you could save the designs to the disk itself. Nintendo was too lazy to remove the menus from the US release, I guess. (See also: Excitebike)

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    Apple (Level 5)
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    Default

    that thing on exitebike always left me wondering.

    anyhoo, the excitebike for the fds has music, and you can play it 2 players.

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    Great Puma (Level 12) captain nintendo's Avatar
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    Default

    Quote Originally Posted by Drexel923
    As far as I know there is no save feature in that game.
    I am pretty sure of it as well.

    As a matter of fact......

    *pops the game in*


    Yep just confirmed it

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    Apple (Level 5) Dr. Morbis's Avatar
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    Default

    It has no battery so... no save.

    But you can continue on the level you left off in the game: jjust use A and B on the title screen to select the round you want to start on. This game works on the *honour* system. Don't you go trying the last level in the game without getting there legitimitely
    "And remember ladies: if it ain't tight, it ain't right!"

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    Cherry (Level 1)
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    Default

    Excite Bike, Mach Rider, and Wrecking Crew's save and load features are useless. As Morbius said, they have no batteries thus they can't save. The FDS port of Wrecking Crew is identical to the cart version, except the save features now work, thanks to the game being on a disk. Also VS Excitebike on the FDS lets you save tracks. No FDS port of Mach Rider exists that I'm aware of, but that game's design mode was pretty limiting anyway.

    By the way, the manuals to these games all had the same disclaimer:

    Note: Save and Load menu selections are not operable
    in this game; they have been programmed in for
    potential product developments.

    I'm guessing Nintendo planned some kind of peripheral for these games that would've let you save, but nothing ever came of it.

    I'm very glad that Wrecking Crew has a level select by the way, as there have been way too many occasions where I accidently hit select during a level, bringing me back to the title screen. :P

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    Pac-Man (Level 10) The Manimal's Avatar
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    Default

    I was always wondering why my MACH RIDER wouldn't save anything.

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Default e

    Can someone check if there's a space for the battery on the cart? SOme carts do this, strangely...


    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    ServBot (Level 11) davidbrit2's Avatar
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    Default

    Someone needs to disassemble these ROMs and see just what the save/load routines try to do. I've got a feeling you'd see some activity on the expansion port under the NES.

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