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Thread: Doki Doki Panic vs SMB2: Lost Levels

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    Default Doki Doki Panic vs SMB2: Lost Levels

    Kobun, what were the other reasons for Nintendo to translate DDP into the U.S. SMB2 then bringing over the orginal (besides the difficulty level)?
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    Probably just for precisely that reason (SMB2 being pretty darn hard).

    However, I've always also sort of believed that maybe they thought Doki Doki Panic was a cool game in and of itself, and with the Mario characters would be just the ticket for the "U.S. Audience".

    They were probably right, because let's face it, smb2-us IS a pretty cool game (it did make the transition to the GBA). But yeah, we did miss out on the REAL smb2...



    You probably have seen this already but just thought I'd post it..

    http://www.classicgaming.com/tmk/smb2_ddp.shtml

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    Anyone ever play Doki Doki Panic?
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    Obviously that dude did in that link I posted above. I think it's playable in rom form as well in any NES emu. I forget the actual name of the rom (it's not DokiDokiPanic I can tell you that...)

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    We have the ROM on our mirror site (where we keep all the emulation stuff so the leechers can have their fun without bogging the rest of the site down).

    http://64.127.131.126/emu/nes/fds_dokidoki.zip

    Remember that the game is a Famicom Disk System game.

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    What emu plays FDS games? Is there any way to convert it to a regular old .NES file? (or is that even necessary?)

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    Yeah, I was wondering this myself actually.
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    I found the ROM, someone else can figure out how to use it. What am I, your MAID?

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    x_x fine fine.. I'll take a look... *deep sigh*

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    For FDS rom i use ROCKNESX but you need the "disksys.rom" which is the Famicom Disk BIOS.
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    Default Answers lie within.

    First off, I don't think you can convert FDS images to NES ones because FDS disks are double-sided, and the emulator needs to be programmed specifically to work with FDS.

    Great article from EGP, by the way! Got any more interesting ones?

    Okay, here are the reasons right off the top of my head:

    1) I'll blow the big one right now, since it's first and foremost. Graphics. Doki Doki Panic was a GREAT looking game that took advantage of the extra power of the Disk System. Super Mario Bros. 2 looked EXACTLY like SMB1. Remember that SMB1 debuted in Japan and the US in 1985, and that SMB2 followed in 1986 - in Japan. By the time the US was ready for a sequel, it was already 1988 and Super Mario was looking, well, old. In comparison, by that time the US had already seen Zelda, Metroid, Punch-Out... a return to graphics from three years ago was not going to happen.

    2) It's been mentioned... but reason number 2 is difficulty. Let's not forget how insanely difficult SMB2 was, and for all the wrong reasons: backward warps, impossible looping levels... it was an add-on pack for very very good players in Japan, and it wouldn't work as a 'mainstream' sequel in the US. Lots of kids would have cried.

    3) Marketability. How do you sell a game that's the exact same thing as the one from three years ago in terms of characters? Replacing with Doki Doki Panic meant all kinds of new critters to scatter about the pages of Nintendo Power, and lots more to talk about re: new abilities, new playable characters, etc.

    4) Doki Doki Panic already needed to be changed if it was going to be released in the US - would a game that featured Arabic stereotypes as its main characters really been okay for Nintendo to release as is? No, especially not when it was developed to run alongside a Fuji TV anime called Dream Factory that had no chance of ever coming Stateside. So why release it at all? Well, you see...

    5) DDP was a *fantastic* game. And why shouldn't it be: it was designed by Mario Team, after all. Let's face it - all things considered, DDP is a better game than SMB2. Learning curve is nicer, you can romp all over the levels instead of straight forward - making for far more interesting secrets - the boss fights are all unique and, oh yeah, they're FIGHTS, not run-under-it...

    Et cetera. Why *not* take this fantastic game, developed by Mario team, and release it as the sequel to SMB in the States? People knew something was up, since I think everyone in those days had read some magazine or another talking about the *real* SMB2 - but it was only later on with Mario All-Stars that we realized that we just weren't missing out on much.
    Chris Kohler

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    Great article from EGP, by the way! Got any more interesting ones?
    Sure! here's a couple.

    Nice explanation by the way

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    Great explanation Kobun!
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    I personally wasn't as big a fan of SMB2us simply because it wasn't like Mario 1. I LOVED Mario 1. When the sequel got played, it was nothing like it, and that was something I didn't like. When I heard about Lost Levels, and finally got to play it on the SNES all star pack, I loved it. It was exactly what I had hoped for in a mario 1 sequel-a neat transition to 3, really hard, cool twists like poison mushrooms and reverse warps, hidden levels...fantastic game!

    I have Mario 2, and I always play 1 or 3 more then it, simply because it's so different I don't care for it as much.
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    I agree, GREAT post Kobun.
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    Oi, to play Famicom Disk System games, I use the GREATEST FAMICOM EMULATOR ever made, FCE Ultra. Plays Nes, Fami, and Disk System games. It even supports the MMC6 mapper for Akumajo Densetsu (although there are some glitches), so you can compare the near SNES-quality music and graphic touches to the American MMC3 version of Castlevania III. Highly recommended Disk System game: SD Splatterhouse. Anyhoo, get FCE Ultra, press F4 for full screen mode, and go to town with Doki Doki Panic.

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    Okay, my feelings about SMB2us are anything but good.

    I hate the game, its not traditional! You have to throw vegtables?! Yech.

    Anyway, Doki Doki Panic looks awesome, now I need to get a Famicom Disk System :P
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    Quote Originally Posted by Kess
    Okay, my feelings about SMB2us are anything but good.
    I hate the game, its not traditional! You have to throw vegtables?! Yech.
    Anyway, Doki Doki Panic looks awesome, now I need to get a Famicom Disk System :P
    Erm, Matt. If you dont' like SMB2 you're not gonna like Doki Doki Panic. In case you missed it, that's the game the US SMB2 was based on. Heavily. And it seems you can play the ROM/image above with FCE Ultra emulator until you find yourself a Disk System.

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    I'd use FCE Ultra if my computer wasn't slow.
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    Default Heat 'em up, Kobun!

    I'm in total agreement with Chris. Sequels are supposed to be a step up from the previous game... they're supposed to take concepts introduced in the originals and improve them, while adding new features. The Japanese Super Mario Bros. 2 wasn't a sequel... it was an expansion pack. Even the American release on Super Mario All-Stars acknowledges this by referring to the game as "The Lost Levels". That's essentially all it was... just Super Mario Bros. with new level designs, and precious little else. The graphics weren't improved. The sound wasn't improved. The characters and power-ups were barely changed, and neither was for the better... the only thing more aggravating than misjudging a jump with Luigi is hitting a question block, only to discover a poison mushroom hiding inside it.
    Speaking of Super Mario Bros. games that get ENTIRELY too much positive coverage, what the hell's the deal with this Great Giana Sisters crap? I have not played a single game in this series that's impressed me, let alone impressed upon me the idea that this limp Super Mario Bros. clone is somehow better than the real thing. I like the 80's flavored theme (grab a power up and the tiny, timid Giana turns into a punk-haired Cyndi Lauper clone) but that's ALL this game's got going for it.

    JR

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