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Thread: Doki Doki Panic vs SMB2: Lost Levels

  1. #21
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    I think you can play FDS games on NesterNNC. You're going to need the BIOS for the Famicom Disk System first, though. Once you've got it, you load FDS games like you normally would, then swap discs by selecting an option in the emulator itself.

    JR

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    Can we compare the SMB 2 thing to Zelda? Wasn't Zelda II originally another game that they did the same switcheroo to?

    The switeroo does bring up a peeve of mine with the gaming public. Too many people complain about SMB 2 (US) being 'too different.' And yet, at the same time, people complain that there isn't any innovation anymore. Which do you want?

    You don't have to like it just because it's new, but don't slam a company for taking a license into a different direction. Like the new Zelda - I don't care if you like it, but I'd rather they try something new than giving me the same Zelda games over and over again. I wouldn't be as big a fan if Zelda had followed Tomb Raider's as far as innovation goes.
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    Woohoo! Looks like Nester DC 7.0 supports .FDS games. I'm in the process now of leeching what looks like every single .FDS image available (hopefully). Apparently you still need the "DISKSYS.ROM" file which for some odd reason seems to be scarce on the net. Anyway, if anyone needs it, feel free to ask

    If this pans out (which it should) then it's time to start playing some Doki Doki on the good old BOOB TUBE the way it's meant to be

    (Did I mention Dreamcast emulation, for what it is, rocks)

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    The thing that always mystified me wasn't that Nintendo chose Doki Doki Panic over the true SMB2, but that the company never bothered to release "The Lost Levels" on the NES at all. Combining the straight sequel with the original SMB (in a Super Mario Brothers Special Edition or something) would have made for a nice "classic" title later in the NES's lifespan, perhaps around the same time that Nintendo was rereleasing Metroid, Punch-Out, and both Zelda games.

    Of course, this was before Nintendo got into the habit of making upgraded versions of its most beloved titles, wasn't it?

    And while we're on the subject of games that were denied American debuts by the big N, I've got a question for Kobun and any other Nintendo fans. Why didn't Nintendo release Terranigma on the SNES in 1996? It's an excellent action/RPG, it was already translated into English for its European edition, and with proper marketing, it could have sold almost as well as any given Zelda. Were they afraid that another semi-role-player would take too much attention away from Super Mario RPG or even the Nintendo64?

    Edit: I've also got a similar question about Sin and Punishment for the N64, but that's another matter.

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    Fenris, you read my mind...
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    Hmmm.. Terranigma eh, sounds intriguing!

    I'll have to try it out!

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    I got the rom if ya want it.
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    Uhh Joe, then what is the SMB Lost Levels? Isn't that a SMB/SMB3 style game? I'm missing something here x_x
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    Quote Originally Posted by Kess
    Uhh Joe, then what is the SMB Lost Levels? Isn't that a SMB/SMB3 style game? I'm missing something here x_x
    SMB lost levels is SMB2 in Japan. Doki Doki Panic is SMB2 in the USA.

    More or less.

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    Quote Originally Posted by Kess
    Uhh Joe, then what is the SMB Lost Levels? Isn't that a SMB/SMB3 style game? I'm missing something here x_x
    Dude.. just check the link I posted earlier. It'll explain it all

    Here it is again:

    http://www.classicgaming.com/tmk/smb2_ddp.shtml

    and here is the jap smb2:

    http://www.classicgaming.com/tmk/smb2j.shtml

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    Default Terranigma

    Did Nintendo release Terranigma in Europe? I thought Enix did.

    Anyway, I think it all revolves around the fact that Illusion of Gaia - the Nintendo-released predecessor to Terranigma - just didn't sell well enough for Nintendo. If it had been an explosive success, I get the feeling that TN - renamed "Illusion of Gaia II" would have hit the US.

    Sin and Punishment is another story. I think Nintendo wanted to put the N64 to bed, fast. *shrugs*
    Chris Kohler

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    I can't say for sure, but I think Nintendo released Terranigma themselves in Europe. Enix's logo appears nowhere on the box cover or cart, and a big, first-party-looking "Nintendo" insignia appears when you boot up the game.

    Here's a look at the cover:

    http://cgi.ebay.com/ws/eBayISAPI.dll...item=800180694

    You're probably right about the Illusion of Gaia connection. Thing is, I don't remember Nintendo promoting Gaia that much, which may be why it didn't sell that well.

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    Terranigma was released in Australia also and I think limited in the US...
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    DO you have any other old EGM's you could scan for us to read?
    X-Box: Worst game system EVER!

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    Default Re: Heat 'em up, Kobun!

    Quote Originally Posted by ManekiNeko
    Speaking of Super Mario Bros. games that get ENTIRELY too much positive coverage, what the hell's the deal with this Great Giana Sisters crap? I have not played a single game in this series that's impressed me, let alone impressed upon me the idea that this limp Super Mario Bros. clone is somehow better than the real thing.JR

    "Great Giana Sisters" was created for owners of the Commodore=64 (me) who didn't have Nintendos. Think of it as the "KC Munchkin" of the late 80's which was a Pac-Man clone for people who didn't have Ataris. Anyway, we C=64 owners have fond memories of that game even if it isn't the real thing. So, that should explain "why" it still floats around.

    Also, there wasn't a series. Nintendo promptly sued the maker and stopped Great Giana Sisters from being sold, so only one version was ever produced. If you see GGS2 or GGS3 you are looking at hacked versions. Hacking games for extra levels was very common for the C=64.

    Another common thing was "trained" games with infinite lives, ammo, energy, and "press C= key to skip levels".... I LOVE trained games.
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    I don't know if this is "OK" but I have the disk bios for emulator at http://personalpages.tds.net/~wilykat/DISKSYS.ROM (use 'Save link as') (If it's not OK to link to tis image, feel free to delete the link)

    I think the correct translation for Doki Doki Panic title is Dream Factory: Nervous Panic.

    I'll have to look for Terranigma and try it myself. Illusion of Gaia was OK though a tad too linear and a few illogical puzzles. I did have some fun the first time.
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    I loathe SMB2 japan. I just finished the snes lost levels and that game really really pissed me off. Some levels were just insanely difficult. I have no idea how long it would have taken to be the dungeons where you have to have pattern to walk through without the chimes letting you know you did something correct. A very difficult game and i'm very glad it never game out over here as the sequel.
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    Default x

    I love Super Mario 2 usa. I think I like it better thand the mario 3. Graphically mario 3 owns all but 2 was much more challenging and incorporated a little bit of zelda play. Not to mention the ability to play as 4 differnt players and I like the music better than 3.

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    Nester DC 6 will play FDS roms.

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    Default Doki

    Doki Doki in Japanese is onomatopoeia for the sound of the heart beating. Kinda like Thump thump in English. It probably doesn't indicate nervousness so much as exitement in this case.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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