Page 1 of 3 123 LastLast
Results 1 to 20 of 60

Thread: Interesting Read About What its Like to Work for EA

  1. #1
    Kirby (Level 13) Griking's Avatar
    Join Date
    Jul 2002
    Location
    Connecticut
    Posts
    5,548
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Interesting Read About What its Like to Work for EA

    Link

    I'm sure its a bit biased but its interesting none the less.

    I used to love their games back in the 80s but God I hate what EA has become.

  2. #2
    ServBot (Level 11) Custom rank graphic
    calthaer's Avatar
    Join Date
    Jun 2003
    Location
    Turks and Caicos Islands
    Posts
    3,014
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts
    Steam
    calthaer

    Default

    That blog-esque journal entry thing was awesome, and is alone reason to boycott the tyrants.
    You are startled by a grim snarl. Before you, you see 1 Red dragon. Will your stalwart band choose to (F)ight or (R)un?

  3. #3
    Pac-Man (Level 10) TRM's Avatar
    Join Date
    Jul 2002
    Location
    Taiwan
    Posts
    2,892
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Yes, that was a very interesting read to say the least. When I started taking programming classes in college, I went through Hell, having to pull late nights to try to get simple programs up and running. 75% of our class would be busting code down at the lab, for hour upon hour, skipping meals and everything else. And my experiences are only college experiences, stuff that many programmers probably experience. I can hardly imagine what those poor folks are going through, and I feel very bad for them.

    I don't like the games that EA has been putting out as of late, so it doesn't bother me to quit buying their goods.

  4. #4
    Cherry (Level 1) DaBargainHunta's Avatar
    Join Date
    Nov 2004
    Location
    Parts Unknown
    Posts
    291
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Pretty good stuff, but aren't those the basic realities of pretty much every video game company? I've always heard that people in the industry should expect brutally long hours as par for the course.

    The lack of overtime benefits, etc. is kind of disturbing though. Surely EA can afford to treat its workers a little bit better than that.
    Formerly the poster known as Retro Pro

    My review of Road Trip for PS2: http://digitpress.com/reviews/roadtrip.htm

  5. #5
    Peach (Level 3)
    Join Date
    Jun 2003
    Location
    On a magic carpet ride
    Posts
    688
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I read that today too.

    Hopefully that link will make the rounds and get EA's attention so that they can address those issues and hopefully create a better working enviroment for the employees.

    Somebody /. that page!

  6. #6
    Alex (Level 15) tholly's Avatar
    Join Date
    Aug 2003
    Location
    Fair Oaks, California
    Posts
    7,190
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    tholly1983
    PSN
    tholly

    Default

    wow....that is really shitty treatment of employees....but its not that big of a surprise
    Collection Pics--RFGen List--Excel Collection Spreadsheet
    Wii: 6005 4631 6751 2174 -- PS3: tholly -- X360: tholly1983

  7. #7
    Peach (Level 3)
    Join Date
    Jul 2004
    Location
    Illinois
    Posts
    653
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    To TRM,
    in the professional world, all algorithms and techniques are resolved in the design phase. You merely need to implement the code in the coding phase, so it's not quite as tough as the coding we encounter in college life.

  8. #8
    Kirby (Level 13) Custom rank graphic
    MegaDrive20XX's Avatar
    Join Date
    Jul 2004
    Location
    Waco TX
    Posts
    5,921
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    This makes me hate EA more now then i already do
    These cartridges are dirty as hell and I'm not going to take it anymore!

  9. #9
    Cherry (Level 1)
    Join Date
    Apr 2004
    Posts
    268
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    My allegiance to all ESPN sports games has now vastly improved more...but im sorry, i still have to play The Sims 2

  10. #10
    Insert Coin (Level 0) Ruffie's Avatar
    Join Date
    Jul 2003
    Posts
    80
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Well

    That's an interesting read. I cannot really say what it is like to work for EA or if those conditions are prevalent in every part of their company. The folks I know of on the Ultima Online team have never reported such misgivings publically, but I do know they work long hours, and they do so seemingly with eagerness. They also get most weekends off, except on occasions where an internet-related crisis calls their attention, and often in those situations they manage things from home.

    All I can do is tell you what I saw for myself when I visited the EA offices in Redwood, California, back in September for the Ultima Online Community Day event. They flew about 25 of us UO community members out there, put us up in a luxurious hotel for 4 days/3 nights, and gave us a tour of the place.

    They have several buildings with lush green areas to relax. Their cafeteria has a chef and an amazing array of food to choose from, including a pasta station. In the same building as the 2-level cafeteria is a workout area with machines, ping-pong tables, arcade machines, mountain bike rentals, a huge indoor basketball court, plus rooms for yoga or tie bo or whatever.

    Another building had an inner courtyard (fully covered with a roof) that had a chess/checkers area, a small shop where employees can rent (free) any game (not just EA because they need to keep an eye on the competition), more arcade areas and pool tables, and some of their own games hooked up to these huge comfy chairs.

    They employees I saw, other than the UO ones, were dining, relaxing, and enjoying all these things and didn't seem stressed out.

    Again, this is what I saw out there, and what I've been told by the EA employees of the UO team, most former OSI employees who moved out from Austin Texas earlier this year when EA fully assimilated that studio. I'm not debating the validity of that report, just offering another viewpoint. If those conditions are true, I probably wouldn't work there either.

    Ruffie


  11. #11
    Strawberry (Level 2) GunPanther's Avatar
    Join Date
    Oct 2003
    Posts
    479
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I actually believe that.

    I've run into a few people within the past few years who happened to have worked at Electronic Arts at some point.

    I tell you, NONE of them ever had good things to say about working at EA, aside from the fact that they were either working on yet another Madden title or one of the numerous Sims spinoffs. Sure, they were proud of their contribution to such a lucrative franchise like Madden, but they never spoke highly of working at EA in general.


    It's funny though. Each and every Madden game is NEVER worth anything 1 year after it's release. Last I heard, Madden 2002 had a going buyback price of $0.67 from EB Games. Then again, EB Games is another tyrant like business, but I won't get into that. There's room for that in another post.







    GunPanther
    "Sometimes you just have to shoot their limbs to get their attention."

    Good traders: Querjek, k8track, youruglyclone

    http://users.ign.com/collection/gymleader_panther

  12. #12
    Kirby (Level 13) Half Japanese's Avatar
    Join Date
    Jun 2003
    Location
    Necropolis
    Posts
    5,700
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    Half Japanese
    PSN
    HalfJapanese

    Default


  13. #13
    Banned

    Join Date
    Sep 2003
    Location
    Irvine, CA
    Posts
    1,945
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by DaBargainHunta
    Pretty good stuff, but aren't those the basic realities of pretty much every video game company? I've always heard that people in the industry should expect brutally long hours as par for the course.
    They are, and they should. 90-hour work weeks have existed in the game industry almost since the beginning. Howard Scott Warshaw didn't create E.T. in 40-hour work weeks.

    Game companies have no need to change their policies, because there's an endless supply of talented young men willing to work for peanuts just to be part of the game industry. It would take the unionization of the game industry to force change, but that will never happen.

    If one needs an excuse to justify one's misplaced hatred of EA, this isn't it.

    -- Z.

  14. #14
    Great Puma (Level 12) YoshiM's Avatar
    Join Date
    Jul 2002
    Location
    WI
    Posts
    4,612
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    40
    Thanked in
    39 Posts

    Default

    Doh! I didn't see this topic when I posted mine. To keep with continuity, here's a link to another live journal from a person who was canned by EA "for doing his job":

    http://www.livejournal.com/users/joestraitiff/368.html

  15. #15
    drowning in medals Ed Oscuro's Avatar
    Join Date
    Nov 2002
    Posts
    16,556
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Anexanhume
    To TRM,
    in the professional world, all algorithms and techniques are resolved in the design phase. You merely need to implement the code in the coding phase, so it's not quite as tough as the coding we encounter in college life.
    But keeping the eyes open and the fingers moving...

  16. #16
    Peach (Level 3)
    Join Date
    Jul 2004
    Location
    Illinois
    Posts
    653
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Ed Oscuro
    Quote Originally Posted by Anexanhume
    To TRM,
    in the professional world, all algorithms and techniques are resolved in the design phase. You merely need to implement the code in the coding phase, so it's not quite as tough as the coding we encounter in college life.
    But keeping the eyes open and the fingers moving...
    Yeah, it's definitely the quantity

  17. #17
    Banned

    Join Date
    Sep 2003
    Location
    Irvine, CA
    Posts
    1,945
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by superstonic
    Quote Originally Posted by zmweasel
    They are, and they should. 90-hour work weeks have existed in the game industry almost since the beginning. Howard Scott Warshaw didn't create E.T. in 40-hour work weeks.
    The difference back then was the programmers *wanted* to work that much, b/c they loved their jobs that much. Same with HSW and E.T. - he volunteered to do it, and being paid a vast sum of money was the movitation for working basically around the clock for 5 weeks. Now, programmers don't have a choice, and they're not paid vasts sums of money. I think the only motivation is that it looks good on your resume, especially if you're just starting out. I'm sure most EA employees don't plan on being there long-term, and regard EA as 'programmer initiation', and not much else.
    Most younger folks in the modern industry are just as enthusiastic about their jobs, and just as willing to work insane hours, as the folks of the Golden Age. You only need to attend Game Developers Conference or read an issue of Game Developer to feel their energy.

    The EA dude's "problem," as he admitted, is that he was an older fella who put his wife and children ahead of his job. Nothing wrong with that, of course, but game development isn't the career for someone who desires 40-hour work weeks and quality time with family and friends.

    Also, programmers are among the highest-paid personnel in the game industry. The EA dude, for example, mentioned his six-figure salary. That puts him at the top of the game-industry pay scale, and makes it hard for me to feel any sympathy for his situation. (It's not the kind of loot a first-rate Golden Age programmer pulled down, but then, it takes a village to produce a modern game.)

    -- Z.

  18. #18
    drowning in medals Ed Oscuro's Avatar
    Join Date
    Nov 2002
    Posts
    16,556
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by DrJustinRamone
    OLOL I FOUNDED TEH PICTUAR POST BUTTAN
    Is a picture worth a thousand words?

    Is it really? Is a cliched and really not even relevant dumb picture post worth the two seconds it takes to find the URL in that text file you've probably got stored away? Heh.

    Back on topic...I understand your point, Zach, and I think that's fine, but all the same - this sort of attitude towards development is making workers perform at less than optimal levels. I tend to agree with the "spouse" in the article above (who seems to know far too much about the industry...) in that failing to give a cut of the profits for overtime or giving adequate recovery time after the crunch is not a viable road for the industry to take. Sure, I suppose EA views these as fat times, and they're simply squeezing the labor market for all they can.

    I must be biased from all those 3DRealms Camera Captioning contests or something +P

  19. #19
    Banned

    Join Date
    Sep 2003
    Location
    Irvine, CA
    Posts
    1,945
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Ed Oscuro
    Quote Originally Posted by DrJustinRamone
    OLOL I FOUNDED TEH PICTUAR POST BUTTAN
    Is a picture worth a thousand words?

    Is it really? Is a cliched and really not even relevant dumb picture post worth the two seconds it takes to find the URL in that text file you've probably got stored away? Heh.

    Back on topic...I understand your point, Zach, and I think that's fine, but all the same - this sort of attitude towards development is making workers perform at less than optimal levels. I tend to agree with the "spouse" in the article above (who seems to know far too much about the industry...) in that failing to give a cut of the profits for overtime or giving adequate recovery time after the crunch is not a viable road for the industry to take. Sure, I suppose EA views these as fat times, and they're simply squeezing the labor market for all they can.

    I must be biased from all those 3DRealms Camera Captioning contests or something +P
    But it's not just EA squeezing its employees. It's par for the game-industry course. I bailed on my Working Designs gig for the same reason the EA dude was fired from his gig; the psychotic work weeks were killing me. I don't see anything in his story that's out of the ordinary, or that makes EA any worse than any other publisher or developer.

    Without a union, it will always be easier for game companies to let go of unenthusiastic or unhappy employees and replace them with doe-eyed, lower-salaried programmers, artists, and testers. I'm not saying that's right, but that's the way it is, and it will take an extraordinary turn of events for it to change. Game Developer recently ran an article comparing the game industry to the movie "Logan's Run," if that gives you an idea of the extent of the problem.

    Jason Rubin, formerly of Naughty Dog, has hinted at trying to form a union, and I'd love to see him make a run at it.

    And I agree with you that the "spouse" is unusually knowledgable about the biz.

    -- Z.

  20. #20
    Starman (Level 23) punkoffgirl's Avatar
    Join Date
    Jul 2002
    Posts
    16,184
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Nothing wrong with that, of course, but game development isn't the career for someone who desires 40-hour work weeks and quality time with family and friends.
    Why isn't it? Why does game development HAVE to entail weeks and weeks of insane hours?

Similar Threads

  1. Got Fds Disk That Wont Work? Plz Read.. Im Buying
    By Famicom_Collector in forum Buying and Selling
    Replies: 0
    Last Post: 09-05-2010, 11:04 PM
  2. Replies: 2
    Last Post: 09-06-2008, 06:39 AM
  3. An interesting read regarding the new Phantom console
    By Oobgarm in forum Classic Gaming
    Replies: 16
    Last Post: 10-28-2003, 06:48 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •