Another Take
Wisdom tells me that 8-bit games played like 8-bit games because technology had not yet advanced to the point where they could play like anything else. This is why Predator on the NES was not Half-Life 2. This is why 8-bit games existed over a decade ago. Want to travel back in time to when things were all 8-bit and stuff?
While X8 is an improvement over X7 (in that it offers more stuff), it still boasts the same "retro is cool" design that appeals to pretentious hipsters who spend their nights cuddling Moon Patrol. This is a problem because the retro is cool design describes a repackaged 8-bit game, limitations and all. And I thought we were 15 years past that? Now that we've advanced beyond the confines of cartridges and use controllers with more than two buttons, it'd be reasonable to assume our beloved franchises would also advance. Now why won't someone tell Mega Man to get with the times?
X8 plods along trying to be retro -- trying to remind me of why I liked the series and my youth. It's trying not to change so that I don't casually disregard it as different and forget my A button, B button heritage. Unfortunately, the end result doesn't stir up some golden remembrance of why gaming was once so good, but instead reminds me plainly of why I never play my stupid NES anymore.
I don't care how many polygons are tossed onto the screen, the underlying gameplay of X8 is beyond old, it's dead. Mega Man should advance. Since it has not, I find myself wondering what makes this iteration any better than the 40 or 50 that have been released since the series' conception so long ago. The answer is absolutely nothing. Absolutely nothing makes this game better than 40 or 50 other Mega Man titles, so why bother?
-- Ivan Sulic