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Thread: Colecovision Expansion Module #1 tech question

  1. #1
    Pac-Man (Level 10) FABombjoy's Avatar
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    Default Colecovision Expansion Module #1 tech question

    I just picked up the Atari module for my Coleco, but didn't realize that you have to remove it to go back to Coleco mode. Call me crazy, but I kind of dig the gigantic look of the Coleco+Module1, and don't want to have to wrench the thing in and out of the socket every time I want to use/not use it.

    Does anybody know if there is any way to modify it so you can leave it installed and use both modes? Some kind of switch-based modification perhaps? I looked all over, but couldn't find anything. Of course, I didn't get the instructions with mine, so maybe I'm missing something obvious.

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    Pac-Man (Level 10) omnedon's Avatar
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    You gotta remove it.

    Now, if someone knew which pin on the expansion port the CV used to detect the presence of exp 1, one could conceivably interrupt it with a switch. I don't know the answer. I bet someone does though. It would likely involve a permanent 'damaging' of the expansion pin on the CV's board, or perhaps an internal mod of exp 1.

    It would be a neato thing to try, on a spare ColecoVision.
    ... for your gaming and iPod service needs http://www.oldschoolgamer.com/ For all your Video Game console and iPod upgrade/repair needs!

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    Pretzel (Level 4)
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    Remember to use a large hammer when making the mod. Hammers are your friend.
    GET OUT OF THE WALLS CHEATER!!!

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