Page 3 of 3 FirstFirst 123
Results 41 to 55 of 55

Thread: DS Library

  1. #41
    Banned

    Join Date
    Sep 2003
    Location
    Irvine, CA
    Posts
    1,945
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Sylentwulf
    Quote Originally Posted by zmweasel
    But every DS game *does* have to use it--else, why have it in the first place? Nintendo has to justify that touch-screen's existence.
    If you're serious, that's like saying every PS2 game needs to use the R3 and L3 button, else why have it? Hell, most games don't even use the right analog stick at all, and it still serves it's purpose fine.
    The L3 and R3 buttons aren't the Dual Shock 2's primary controls, nor are they used as a hardware selling point, nor are they touted as a "revolutionary" way to control games. The DS is built around its dual screens and touch-screen; the Dual Shock 2 isn't built around the L3 and R3 buttons.

    A fairer comparison would be to the DS's built-in microphone. Like the L3 and R3 buttons, it's a secondary control option, not a central aspect of the hardware.

    Again, if DS games don't use the second/touch-screen, there's no point in having that second screen to begin with. If you're going to develop a game that doesn't use the touch-screen, you might as well develop it for the PSP, which has superior hardware and superior controls for conventional (analog/D-pad) games.

    -- Z.

  2. #42
    Alex (Level 15) boatofcar's Avatar
    Join Date
    Jul 2002
    Location
    Hurricane, WV
    Posts
    7,749
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    boatofcar

    Default

    Quote Originally Posted by zmweasel
    Quote Originally Posted by Sylentwulf

    If you're serious, that's like saying every PS2 game needs to use the R3 and L3 button, else why have it? Hell, most games don't even use the right analog stick at all, and it still serves it's purpose fine.
    The L3 and R3 buttons aren't the Dual Shock 2's primary controls, nor are they used as a hardware selling point, nor are they touted as a "revolutionary" way to control games. The DS is built around its dual screens and touch-screen; the Dual Shock 2 isn't built around the L3 and R3 buttons.

    A fairer comparison would be to the DS's built-in microphone. Like the L3 and R3 buttons, it's a secondary control option, not a central aspect of the hardware.

    Again, if DS games don't use the second/touch-screen, there's no point in having that second screen to begin with. If you're going to develop a game that doesn't use the touch-screen, you might as well develop it for the PSP, which has superior hardware and superior controls for conventional (analog/D-pad) games.

    -- Z.
    I completely agree. The whole ad campaign around the DS was built around the touch screen--can you imagine a Sony ad campaign around R3 and L3?

  3. #43
    Great Puma (Level 12) Sylentwulf's Avatar
    Join Date
    Jul 2002
    Location
    The Electric Quarter, NH
    Posts
    4,934
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Wow, I really didn't think you were serious heh. I never interpreted the touch screen as being anything more than a nifty feature/gimmick.
    Rend, slaughter, devour your enemies. There is no other way to survive. You cannot escape your hunger, Warriors of Purgatory

    DP Users get 8% off at www.ElectricQuarter.com using coupon code Digipress5

  4. #44
    Lvl 99 Custom rank graphic
    Daria's Avatar
    Join Date
    Mar 2004
    Posts
    5,214
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts
    Xbox LIVE
    Nymphomatic

    Default

    Quote Originally Posted by Sylentwulf
    Wow, I really didn't think you were serious heh. I never interpreted the touch screen as being anything more than a nifty feature/gimmick.
    It's only a gimmick if the games aren't developed to use it properly. Like the GBA to GC connection was a "gimmick" until Four Swords tooks proper advatage of it.

  5. #45
    Pretzel (Level 4)
    Join Date
    Aug 2004
    Location
    The Georgia swamp.
    Posts
    820
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Back on my frist post when I said "Sony fanboys need not post" you were the one I was talking about zmweasle. You're a little too biased for me.

    Superior hardware means squat, its all about the games. Nintendo has the games I like, Sony does not. However I think Nintendo is making HUGE mistakes as you do, the DS shoulda been an IP device, Sony made the PSP an IP device, kudos to them. Nintendo really needs to get down off of its high horse and make what we want.

    However what you said about Castlevania does sound pretty lame, do you really have to draw seals to defeat bosses? I personally view the touchscreen as nothing more than a 2D joystick as noted before, thats how I play my games. I wish Nintendo wouldn't focus so hard on the touch screen gimmick. If it were dual screen with no touch screen I still would have bought it, so they don't have to justify it to me. However I am not sorry I bought the DS at all, I'm loving it, but Nintendo is capable of much better. We'll have to see where they take it.
    Run, run, or you'll be well done! -Kefka

  6. #46
    Yo Joe! Custom rank graphic
    Lady Jaye's Avatar
    Join Date
    Jul 2002
    Location
    Montreal
    Posts
    10,684
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    ladyjaye75
    PSN
    ladyjaye75

    Default

    One thing I can ask of Namco: since the DS has two screens, would it be possible to release a no-gimmick, budget-priced port of Namco museum using the dual screens to keep the games in their original ratio? Imagine playing Pac-Man at a decent image size with no scrolling... (the extra remaining space on the card could be used to make it a true North American museum instead of the Japan-centric museum of the PS collection. Or just include more games (ie. most Pac-Man games, plus Galaga, Galaxian, Pole Position 1 and 2, etc.).

  7. #47
    Great Puma (Level 12) Jasoco's Avatar
    Join Date
    Aug 2003
    Location
    Doylestown, PA
    Posts
    4,955
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    That's what the PSP is for. I don't think I could stand the bar down the middle. Frankly, if the screen were all one vertical screen, I'd kill for a good game of Tetris played at the aspect ratio it was meant to be played in.

  8. #48
    Banned

    Join Date
    Sep 2003
    Location
    Irvine, CA
    Posts
    1,945
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Lady Jaye
    One thing I can ask of Namco: since the DS has two screens, would it be possible to release a no-gimmick, budget-priced port of Namco museum using the dual screens to keep the games in their original ratio? Imagine playing Pac-Man at a decent image size with no scrolling... (the extra remaining space on the card could be used to make it a true North American museum instead of the Japan-centric museum of the PS collection. Or just include more games (ie. most Pac-Man games, plus Galaga, Galaxian, Pole Position 1 and 2, etc.).
    You've seen screens of PSP Namco Museum, right? It has a cocktail mode in which you rotate the PSP for vertical play. No aspect-ratio tweaking required. (The PSP has enough vertical resolution--272 pixels--so that aspect-tweaking is very mild without using the cocktail display.)

    -- Z.

  9. #49
    Cherry (Level 1)
    Join Date
    May 2004
    Location
    Western Mass
    Posts
    370
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I don't have a ds yet though i've played it and I think it's a nice system. I havn't got one yet because Mario and Mr. Driller are the only games out that interest me. However I plan on buying one in August when Metroid and Castlevania are coming out(i would buy just about anything if there's a castlevania for it) For now i'm very satisfied with my psp and gba.

  10. #50
    Yo Joe! Custom rank graphic
    Lady Jaye's Avatar
    Join Date
    Jul 2002
    Location
    Montreal
    Posts
    10,684
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    ladyjaye75
    PSN
    ladyjaye75

    Default

    Quote Originally Posted by zmweasel
    Quote Originally Posted by Lady Jaye
    One thing I can ask of Namco: since the DS has two screens, would it be possible to release a no-gimmick, budget-priced port of Namco museum using the dual screens to keep the games in their original ratio? Imagine playing Pac-Man at a decent image size with no scrolling... (the extra remaining space on the card could be used to make it a true North American museum instead of the Japan-centric museum of the PS collection. Or just include more games (ie. most Pac-Man games, plus Galaga, Galaxian, Pole Position 1 and 2, etc.).
    You've seen screens of PSP Namco Museum, right? It has a cocktail mode in which you rotate the PSP for vertical play. No aspect-ratio tweaking required. (The PSP has enough vertical resolution--272 pixels--so that aspect-tweaking is very mild without using the cocktail display.)

    -- Z.
    Oh. Thanks for the info, Zach. I didn't know that Namco Museum was actually coming out for the PSP with a vertical switch. One day...

  11. #51
    Great Puma (Level 12) Jasoco's Avatar
    Join Date
    Aug 2003
    Location
    Doylestown, PA
    Posts
    4,955
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Check out some of the videos of Namco Museum PSP in action, it kicks ass. Why can't it come to the US sooner? If at all.

    They're on GameSpot.

  12. #52
    Pretzel (Level 4)
    Join Date
    Aug 2004
    Location
    The Georgia swamp.
    Posts
    820
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Yea, scrolling pac-man is the crime of the century, or last century, whatever. Like that horrific sega genisis 2p pacman game. ARGH.

    Pac-man Vs. however is good enough to warrant buying an older GBA and connector cord just for that. I don't even own a GCN and yet I own Pac-man Vs. and a connector cable.
    Run, run, or you'll be well done! -Kefka

  13. #53
    Pear (Level 6)
    Join Date
    Oct 2003
    Posts
    1,360
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Avatard
    Pac-man Vs. however is good enough to warrant buying an older GBA and connector cord just for that. I don't even own a GCN and yet I own Pac-man Vs. and a connector cable.
    I agree, Pac-Man vs is one of the coolest games ever. I have a sweet spot for Pac since it's the first game I ever played, and being able to play with 3 other people was a dream. It's too bad that the game didn't have just a little bit more depth though (adjustable highscore goals, etc) rather than having to conform to the pre-set goals.

    Quote Originally Posted by Lady Jaye
    One thing I can ask of Namco: since the DS has two screens, would it be possible to release a no-gimmick, budget-priced port of Namco museum using the dual screens to keep the games in their original ratio? Imagine playing Pac-Man at a decent image size with no scrolling....
    YEAH! And they could make a Pac-Man museum that contained a DS version of the Baby Pacman arcade game (the lower screen would be a digital version of the pinball portion of the machine, while the top would be the maze screen). Would be a very cool addition to a 'Pac-Man Museum' but would not warrant a $30+ purchase on its own.

    Ooh and while I'm at it, wouldn't the PSP be perfect for Pac-Man Jr. with it's wide screen?!

  14. #54
    Ladd Spencer (Level 17) Captain Wrong's Avatar
    Join Date
    Jul 2002
    Location
    twiddle your ball sack Indiana
    Posts
    9,092
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    Captain Wrong
    PSN
    Captain Wrong

    Default

    Ooh. The thought of Baby Pac on the DS is interesting, but the screen sizes are still wrong. Granted, it's been 20+ years since I played it, but I'm pretty sure you couldn't do it without scrolling or seriously shrunken playfield.

  15. #55
    Yo Joe! Custom rank graphic
    Lady Jaye's Avatar
    Join Date
    Jul 2002
    Location
    Montreal
    Posts
    10,684
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    ladyjaye75
    PSN
    ladyjaye75

    Default

    You're right, the screen ratio isn't quite right for Baby Pac. I played 3 years ago at PhillyClassic 3, so that's how I know.

Similar Threads

  1. New additions to the DP Library
    By stonic in forum Classic Gaming
    Replies: 46
    Last Post: 10-28-2011, 11:47 PM
  2. Help with a PS3 library
    By Spartacus in forum Modern Gaming
    Replies: 7
    Last Post: 12-25-2010, 01:43 AM
  3. best current gen library
    By Kid Ice in forum Classic Gaming
    Replies: 35
    Last Post: 05-17-2004, 07:10 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •