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Thread: Pac-Man Collection - firsts screenshots...

  1. #21
    Cherry (Level 1)
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    Someone in another forum has asked about a new DK version. Here is a mock up image for how the first DK would look in the CV. I can assure the screenshot bellow is perfectly feasible in the CV... But squeezing the 256 pixels tall arcade into a 192 pixels tall CV screen was a bit challenging. Nevertheless I think the resulting screen looks indeed nice and preserves most of the original layout....



    Eduardo
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  2. #22
    ServBot (Level 11)
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    Ooh, delish!
    You know, though, I managed to squeeze most of the Donkey Kong playfield (all but the top half of Pauline) into an even smaller resolution... 240x160 pixels to be precise. I've got a ton of concept artwork for a variety of Game Boy Advance games on my site... you can find them on the bottom of this page.

    http://grblitz.overclocked.org/advance.htm

    JR

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    Kirby (Level 13) ubersaurus's Avatar
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    Quote Originally Posted by ManekiNeko
    Yep, there's a 2600 version of Pleaides out there, well, somewhere. Whoever owns it won't dump the ROM. The same goes for Funky Fish.
    Now I've got a question for you, Ed... who's this Scott Huggins guy, and does he have a website? I'd like to check out his progress on ColecoVision Phoenix.

    JR
    Actually, the 2600 protos of Pleaides and Funky Fish if I recall, are currently in the hands of the atariage guys, who were trying to dump them...but the carts use some wacky new bankswitching scheme, impeding their progress. This was a few months ago, although the lack of any ROM surfacing would let one assume they have not been successful.
    Check out the Kleppings!
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    ServBot (Level 11) Aswald's Avatar
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    Quote Originally Posted by opcode
    Someone in another forum has asked about a new DK version. Here is a mock up image for how the first DK would look in the CV. I can assure the screenshot bellow is perfectly feasible in the CV... But squeezing the 256 pixels tall arcade into a 192 pixels tall CV screen was a bit challenging. Nevertheless I think the resulting screen looks indeed nice and preserves most of the original layout....



    Eduardo

    Could it be...after 20 years...finally, a GOOD VERSION of Donkey Kong for the ColecoVision?
    Nice!

  5. #25
    Insert Coin (Level 0)
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    Sorry-little bit late on the topic-been busy.

    For my two cents, I'd kill to have Zoo Keeper on the Colecovision. Very nice job on the other titles-I can only offer my financial support to the classic community, so keep 'em coming!

  6. #26
    Cherry (Level 1)
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    Quote Originally Posted by ManekiNeko
    Ooh, delish!
    You know, though, I managed to squeeze most of the Donkey Kong playfield (all but the top half of Pauline) into an even smaller resolution... 240x160 pixels to be precise. I've got a ton of concept artwork for a variety of Game Boy Advance games on my site... you can find them on the bottom of this page.

    http://grblitz.overclocked.org/advance.htm

    JR
    Nice work, eh! Maybe if you break the platform every 3 chars instead 2, it would be possible to fit the entire Pauline on screen...
    I have checked the others screen and everything looks incredible. Bosconian has caught my attention... :-)
    Hey, congratulations for your new "job" as a DP writer! I really find your writing style very enjoyable...

    Eduardo
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

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    Cherry (Level 1)
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    Just a small update...

    The intro sequence is almost done now. I have just implemented the alternate ghost names. Everything is working nice, but I still need to finish a graphic shape routine. I already have a rough version of the intro, with the ghost having no eyes! Ugh! When the shape routine is ready, the eyes will be placed there. But so far I am very happy about how accurated the intro is shapping up. Everything animates with tenths of second precision.
    As soon as the entire sequence is done and polished, I will make a demo available... For now, I am posting a new screenshot. It was took using Adamem. Not too different or great but...



    Eduardo
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  8. #28
    Cherry (Level 1)
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    A more screenshot. Not a big deal, but just a more screen finished.
    Animation is proving very challenging. Perhaps sound would be next.



    Pac-Man is roughly 20% done now...

    Eduardo
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

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    Default Re: Pac-Man Collection - firsts screenshots...

    Quote Originally Posted by opcode
    I am in process to port Pac-Man and Ms Pac-Man for the CV, and here are the firsts screenshots. Now I have figured out almost the entire game opening and I have put together a little piece of code. The game is already booting, showing the grid and the character name screen (I have removed the memory test, as it was too time wasting for a home game). There isn't any animation yet, but it is just a matter of time now...
    As a extra surprise from my effort, I have found a secret screen which I don't know if someone was aware. The screen shows "Made by Namco" as shown bellow and needs a trick to be activated...
    As soon as I have the entire opening sequence ready, I would post a bin file at my web site, so every one here would check my progress.





    8)
    Too bad those codes have been up here for at least 2 years. I own a Pac-Man machine.. This is where I go if I need some help fixing it.

    http://users.erols.com/mowerman/pacf...Socket%20Notes

    Scroll a good ways down.... You'll see the code is:
    Up 4 times
    Left 4 times
    Right 4 times
    Down 4 times

    You must do this when the game is in test mode. I've done it, and it DOES work.

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