This is really perplexing me, is the Sega CD version of Shadow of the Beast II impossible to complete or am I just crazy?
My boyfriend has been playing it and doing remarkably well considering how freakin' hard (and poorly coded) it is, but he can get no farther than the giant snail. I'm been looking up FAQs about the game, but there are none based on the Sega CD version (nor any reviews or pretty much anything... :/ ). Each version is a bit different, but the key factor of the Sega CD version that appears to be the problem is that you don't have enough money to get through the game. You get a limited amount of money, and since the snail requires 36 gold (otherwise he takes the horn you need to progress), you basically have to give every single gold piece you acquire to him. However, to escape the cell the goblins put you in, you must buy some sort of drink. In the Genesis version, the snail only asks for 16, and it's possible to get out of the cell without the drink (which doesn't appear to be the case in the Sega CD version). The Sega CD version appears to be similar to the Amiga version, in that the snail also requests 36 gold, but in the Amiga version you can find the drink for free in the town. It's not in the Sega CD version in the place in which you're supposed to find it in the Amiga version.
We only have one clue to go on - the fact that in the sound test there are TWO versions of the town's theme, one softer than the normal version. We've never heard this song, and it suggests to us that there is a room that can be entered in the town, but every idea we've come up to get through the doors that appear to just be a part of the background has failed.
The disheartening thing is that we haven't found anything online that would indicate that ANYONE has beaten this version of the game. No guides, no reviews, nothing. We really want to know if the developers truly screwed over this port when making alterations to the point that it became unbeatable. Can anyone solve this mystery for us?