All cards have been authentically ridiculed by my girlfriend (pic included) so you can be sure that this geek has been forced to part with his collection.
Lands
Plains (9)
Islands(8)
Drifting Meadow
Ruins of Trokair (2)
Remote Isle
Forbidding Watchtower
Faerie Conclave
Stalking Stones
Adarkar Wastes
White Cards
Intrepid Hero (R)
Serra Angel (2) (Revised) (R)
Radiant, Archangel (Legend Angel) (R)
Luminous Angel (r)
Opal Titan (r)
Worship (R)
Reverse Damage (2) (R)
Harsh Justice (r) <- This card is a game winner.
Disenchant
Dismantling Blow
Congregate
Kismet
Serra's Blessing
Blue Cards
Zur's Weirding (R)
Clone (2) (Revised) (R)
Control Magic (2)
Steal Artifact (1)
Counterspell (3)
Power Sink (2)
Mana Short
Misdirection
Hesitation
Illusionary Terrain
This deck is played as a control and steal/clone deck with air
superiority. All the creatures in the deck are angels, and fly, and
most do not tap to attack. The Serra's Blessing makes all the
creatures free to attack without tapping. The counterspells,
misdirections, mana short, hesitation, power sinks, and illusionary
terrain are all excellent moves at completely destroying full turns
for your opponent.
Clone, and Control Magic allow you to easily take control of enemy
creatures. Counterspell keeps them on your side.
On the white side. Worship makes sure that your life total does not
ever drop below one as long as you control even one creature. HARSH
JUSTICE is a game winner. With or without congregate. Harsh justice is
an instant that allows you to deal equal damage to the attacking
player that he just dealt to you with ALL creatures. Drop your guard,
let them amass an army, they attack and do huge damage, and you harsh
justice/congregate. Congregate gives you 2 life for each creature in
play. This is a two card combo that immediately ends many games. The
look on the face of the opposing player is priceless.
All cards in are in exc condition, in protective
Deckmaster Sleeves
Selling as a deck.
PM reasonable offers.
Nick