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Thread: Developer Obscura Vol. 1: Pony Canyon & Friends

  1. #41
    Strawberry (Level 2) CRV's Avatar
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    To recap...

    Bits Laboratory:

    Ghostbusters
    Thexder

    Infinity:

    Ultima: Quest of the Avatar

    Marionette:

    AD&D: Pool of Radiance
    Dr. Chaos
    Phantom Fighter

    Newtopia Planning???:

    Attack Animal Gakuen
    Ultima: Exodus

  2. #42
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    This just in:
    I put Atelier Double through archive.org and found their works list.
    Here are the relevant titles in chronological order:

    Winter games (Acclaim) NES
    Winter games (Ponyca) Famicom Disk
    Dandy (Ponyca) Famicom Disk
    Kujakuô 2 (Ponyca) Famicom
    Tamura Mitsuteru (?) mahjong seminar (Ponyca) Famicom
    Bard's tale (Ponyca) Famicom
    Ultima - Quest of the avatar (FCI America) NES
    A-ressha de ikô/A-train (Ponyca) Famicom
    Bard's tale (FCI America) NES
    Bard's tale 2 (Ponyca) Famicom
    AD & D: Dragon of flame (Ponyca) Famicom
    Double moon densetsu (Messiah) Famicom

  3. #43
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    Quote Originally Posted by idrougge
    This just in:
    I put Atelier Double through archive.org and found their works list.
    Here are the relevant titles in chronological order:

    Winter games (Acclaim) NES
    Winter games (Ponyca) Famicom Disk
    Dandy (Ponyca) Famicom Disk
    Kujakuô 2 (Ponyca) Famicom
    Tamura Mitsuteru (?) mahjong seminar (Ponyca) Famicom
    Bard's tale (Ponyca) Famicom
    Ultima - Quest of the avatar (FCI America) NES
    A-ressha de ikô/A-train (Ponyca) Famicom
    Bard's tale (FCI America) NES
    Bard's tale 2 (Ponyca) Famicom
    AD & D: Dragon of flame (Ponyca) Famicom
    Double moon densetsu (Messiah) Famicom
    Do you have a link?

    I read elsewhere that Infinity did Quest of the Avatar. It even resembles Battle of Olympus, which they also did. I also read that Group SNE did Dragon of Flame.

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    Quote Originally Posted by CRV
    Quote Originally Posted by idrougge
    I put Atelier Double through archive.org and found their works list.
    Do you have a link?
    http://web.archive.org/web/200405150.../works/fc.html

    Quote Originally Posted by CRV
    I read elsewhere that Infinity did Quest of the Avatar. It even resembles Battle of Olympus, which they also did. I also read that Group SNE did Dragon of Flame.
    Do you have a link?

    Anyway, I think I've managed to identify some real Pony staff, i e people who work for Pony and not for the individual subcontractors.
    One is Kunihiko Kagawa, credited on Phantom fighter, Ultima Exodus and Ultima Quest for avatar. Another one is Kunihiko Kagawa, credited on Ultima Quest for avatar, Dr. Chaos, Phantom fighter and Ultima Exodus.

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    Quote Originally Posted by idrougge
    Do you have a link?
    Group SNE:

    http://review-site.net/developer/ku.html#%83O%83%8B%81[%83v%82r%82m%82d

    http://web.archive.org/web/200308210...13computer.htm

    Infinity:

    http://review-site.net/developer/xi....83j%83e%83B%81[

    http://www.infinity-soft.co.jp

    Do you happen to have the credits for Exodus and Quest for the Avatar?

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    Quote Originally Posted by CRV
    Do you happen to have the credits for Exodus and Quest for the Avatar?
    Exodus:
    ORIGINAL DESIGNED BY
    RICHARD A. GARRIOTT
    PRODUCER
    MASAICHIRO HIRANO
    YASUO HATTORI
    DIRECTOR
    KUNIHIKO KAGAWA
    JUNICHI ISHII
    COORDINATOR
    KOJI ICHIKAWA
    MASUKO MORI
    SALES & PROMOTION
    MUTSUKO ARATA
    CHIEF PROGRAMMER
    TAKAAKI USHIKI
    PROGRAMMER
    YOSHIHIKO NAKAZAWA
    TOMOHIRO HORI
    NAOKI KOGA
    SAEKO SUDA
    CHARACTER DESIGNER
    ATSUSHI FUJIMORI
    WORDS ARRANGEMENT
    YASUSHI AKIMOTO
    MUSIC
    TSUGUTOSHI GOTO
    ILLUSTRATOR
    TADASHI TSUKADA
    SPECIAL THANKS
    NISHITANI SABURO
    YAMADA YASUHIRO
    KAWASHIMA KONO
    PRODUCED BY
    NEWTOPIA PLANNING


    Quest of the avatar:
    ORIGINAL DESIGNED BY
    RICHARD A. GARRIOTT
    PROJECT MANAGER
    KUNIHIKO KAGAWA
    NES VER. DESIGNED BY
    YASUHIRO KAWASHIMA
    COORDINATOR
    KOJI ICHIKAWA
    CHARACTER DESIGNER
    REIKO OSHIDA
    MUSIC
    SEIJI TODA
    ILLUSTRATED BY
    JC STAFF
    NES TRANSLATED BY
    ATELIER DOUBLE CORP
    ORIGINAL VERSION
    ORIGIN SYSTEMS INC
    NES VERSION
    PONYCANYON


    Seisha e no michi:
    ORIGINAL DESIGNED BY
    RICHARD A. GARRIOTT
    PRODUCER
    YASUO HATTORI
    DIRECTOR
    KUNIHIKO KAGAWA
    FAMICON VER. DESIGNED BY
    YASUHIRO KAWASHIMA
    COORDINATOR
    KOJI ICHIKAWA
    CHARACTER DESIGNER
    REIKO OSHIDA
    MUSIC
    SEIJI TODA
    ILLUSTRATED BY
    J.C. STAFF
    ORIGINAL VERSION
    ORIGIN SYSTEMS INC
    PRODUCED BY
    NEWTOPIA PLANNING
    PRESENTED
    PONYCANYON


    Note the difference between Avatar and Seisha. Note also that Atelier Double is only mentioned in the credits for Avatar and that they only mention the NES release on their page, not the FC one.

  7. #47
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    I looked through Battle of Olympus. There is some text I can't decode, but one of the staffers is to be found in several of the games discussed here, namely Reiko (Y)oshida. Seen in:
    Break time (graphics, as Rieko "Anny" Yoshida (sic))
    Quest of the avatar/Seisha e no michi (graphics)
    Battle of Olympus (scenario, graphics, as R. Oshida)
    Master of monsters (Megadrive graphics, as Rieko Yoshida)

    Also, Seiji Toda who made music for Quest for avatar did the music on Heroes of the lance on MSX. Once again we find that connection.

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    Why does Seisha say "Produced by Newtopia Planning" and Avatar does not? I have a feeling "produced" doesn't mean developed. And I guess "Translated" means translating it to English?

    Let's break down the credits...

    Ultima Exodus:

    - Masaichiro Hirano was Producer on Pony Canyon's Super Runner on the MSX2.
    - Yasuo Hattori was Director on Attack Animal Gakuen (Produced by Newtopia Planning).
    - We've seen Kunihiko Kagawa mentioned in many Ponyca games. He was also mentioned in Decap Attack on the MD, which led me to jump to the conclusion over at the SMS Power forums that VIC Tokai games may have been done by Marionette. I've since dropped that whole mess.
    - Junichi Ishii was Director on Super Runner on the MSX2.
    - Koji Ichikawa was later Coordinator on Avatar.
    - Masuko Mori was Coordinator on MSX Heroes of the Lance.
    - Takaaki Ushiki was later Coordinator on Ultima VI on the SNES.
    - Naoki Koga later went to work for Nintendo.
    - Atsushi Fujimori did Visual Design on Attack Animal Gakuen.
    - I thought Reiko Oshida might be from Infinity, but she's probably just a freelance graphic artist.
    - Yasuhiro Kawashima is Editor on SNES Ultima IV, which I believe was programmed by Infinity (shares credits with SNES Populous, which explicitly says was done by Infinity). Doesn't mean he was an Infinity staffer.

    Seisha/Avatar doesn't mention any programmers, as luck would have it.

    Super Runner (MSX 2) Credits

    PRODUCER
    MASAICHIRO HIRANO
    SHIRO OHTA

    DIRECTOR
    JUNICHI ISHII
    KAZUHIKO ARIMOTO

    PROGRAMMER
    HIROYUKI FUJIWARA
    SATORU MIKI

    MUSIC
    KAZUYOSHI YAMANE
    SATORU MIKI

    PHOTO DESIGNER
    SHIGERU IWABUCHI

    PACKAGE DESIGNER
    YOSHITAKE TSUCHIDA

    PROMOTER
    MUTSUKO ARATA

    ASSISTANT
    YASUHIRO TAKASHIMA
    AKIKO MOMOSE

    SPECIAL THANKS TO
    KUNIHIKO KAGAWA
    MATSUHIRO JINNO

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    Heroes of the lance, MSX version: (I couldn't find NES credits)
    Programmed by
    Satoru Miki
    Hiroyuki Fujiwara
    Hirofumi Ino
    Supervisor
    Hitoshi Yasuda
    Music by
    Seiji Toda
    Co?ordinator
    Kazuhiko Arimoto
    Masuko Mori
    Presented by
    Pony Canyon Inc.
    Game developed by
    U.S. Gold Ltd.
    Strategic Simulations Inc.


    Break time - the national pool tour (NES):

    TOTAL PLANNING
    MASAAKI'BUNBUN'FURUYA
    GRAPHIC DESIGN
    MASAAKI'BUNBUN'FURUYA
    ATSUHIRO'ALBERT'GUNJI
    RIEKO'ANNY'YOSHIDA
    MUSIC COMPOSED AND DIRECTION
    TAKESHI'HONAMI'YASUDA
    PROGRAMMING
    HIROFUMI'KNOTTY DREAD'INO
    PROJECT MANAGER
    KAZUHIKO'TONY'ARIMOTO
    SPECIAL THANKS TO
    ASUKA AND IWASAKI
    NARRATOR
    SHINICHI NAKAYA
    PRODUCED BY
    PONYCANYON AND OPERA HOUSE

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    Wow, much progress has been made since I went on vacation. This is exciting! (Okay, that was full on admission of what a nerd I am).

    While I was in Seattle, I had an idea--tell me what you guys think of this. Nintendo customer service has been really cool to me in the past about answering goofy questions. They sent me copies of technical documents and manuals for tons of Vs. system units and chipsets once. Has anyone just considered calling them up and asking about this issue? They may have some kind of documentation that may give us some insight into what's going on here, even if it just confirms what you guys already found out. I know this would probably be the wacko question of the year for the phone operators in Redmond, but they get excited when people ask questions like this. They may be able to help us out.

    If you guys want, I can muster up the courage to call and ask about this, but we should discuss just what it is we want to ask so I don't ask something stupid or redundant.

    So, I don't know, what do you guys think?

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    Quote Originally Posted by Graham Mitchell
    If you guys want, I can muster up the courage to call and ask about this, but we should discuss just what it is we want to ask so I don't ask something stupid or redundant.

    So, I don't know, what do you guys think?
    I guess it wouldn't hurt, but I'm not sure what NOA would know about Japanese game developers.

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    Here's another Famicom game that was obviously done by the same developer as Ghosts 'n Goblins, et al.

    Mottomo Abunai Deka

    Executive Producer Miki Hirao
    Producer Shoichiro Ide
    Assistant Producer Yoshihiko Takeda
    Programmer Kazzo
    CG Designer Kabe Kun
    Music Composer Kimio Nomura
    Assistant Yuichi, Kageyabu 20, Miporin

    Kazzo also programmed NES G'nG.

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    ArnoldRimmer83 brought Micronics up earlier in this thread, but it wasn't until today that I realized they were an actual developer (for some reason I was thinking it was "Toei Micronics"). They were the guys behind the following:

    1942 (FC)
    Tiger-Heli (FC)
    Onyanko Town (FC)
    Ghosts'n Goblins (FC)
    Athena (FC)
    Exed Exes (FC)
    Son Son (FC)
    Super Pitfall (FC)
    Ikari Warriors II: Victory Road (FC)
    Commando (FC)
    Thundercade (FC)
    Kaiketsu Yanchamaru 3: Taiketsu! Zouringen (FC)
    Bloody Warriors: Shan-Go no Gyakushuu (FC)
    Mottomo Abunai Deka (FC)
    Shin Satomi Hakkenden: Hikari to Yami no Tatakai (FC)
    Raiden Trad (SFC)

    I still think NES Trojan was one of theirs, but someone earlier in this thread vehemently disagreed.

    So how did I figure this out? Today, I was researching Shouei System, who developed many games for Toei Animation. If you look at the games they did under Toei, you'll see their name prominently on the title screen.



    Now, if you look at games Micronics did for Toei, you'll see their name in roughly the same position.



    And that's it.

    In case you're curious, here's the games Shouei System did:

    Hokuto no Ken / FC
    Hokuto no Ken 2: Seikimatsu Kyuuseishu Densetsu / FC
    Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden / FC
    Hokuto no Ken 4: Shichisei Hakenden: Hokuto Shinken no Kanata e / FC
    Hokuto no Ken 5 / SFC
    Hokuto no Ken 6 / SFC
    Hokuto no Ken 7 / SFC
    Hokuto no Ken: Seijetsu Juuban Shoubu / GB
    SWAT: Special Weapons and Tactics / FC
    Sukeban Deka III / FC
    Kamen no Ninja: Akakage / FC
    Nagagutsu wo Haita Neko: Sekai Isshuu 80 Nichi Dai Bouken / FC
    Baltron / FC
    Scotland Yard / GB
    Final Reverse / GB
    Idea no Hi / SFC
    Matsumura Kunihiro Den: Saikyo no Rekishi wo Kumikaero! / SFC
    Wizardry Nemesis / SS
    Digital Keiba Shinbun: My Trackman / DC
    Heiwa Pachinko World 64 / N64
    Shikinjou / GB

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    Hmm.. there's some N64 and DC games listed there. What I want to know is whether this design team maintained their usual level of quality throughout the years. How do their DC games compare to Shenmue? Do they still take 10 minutes to load?

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    Quote Originally Posted by Graham Mitchell
    Hmm.. there's some N64 and DC games listed there. What I want to know is whether this design team maintained their usual level of quality throughout the years. How do their DC games compare to Shenmue? Do they still take 10 minutes to load?
    You may be getting Micronics and Shouei System mixed up here. At any rate, I don't know if anybody wants to play a horse racing game to find out.

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    Quote Originally Posted by CRV
    Quote Originally Posted by Graham Mitchell
    Hmm.. there's some N64 and DC games listed there. What I want to know is whether this design team maintained their usual level of quality throughout the years. How do their DC games compare to Shenmue? Do they still take 10 minutes to load?
    You may be getting Micronics and Shouei System mixed up here. At any rate, I don't know if anybody wants to play a horse racing game to find out.
    Oops, you're right, I am getting them confused. But the pachinko game might be kind of cool...

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    Very interesting, but how did you come to that conclusion? Through triangulation? I've not been able to find credits for many of the games you attribute to Micronics...

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    I have nothing really to add other than this is a great thread. I'll be keeping up with it and help if I can.

    Regarding the Nintendo Customer Service hotline we actually called this weekend to ask about why only the top part of the SNES shell was so prone to yellowing when all other parts of the case tended to stay their original color. The person we talked to was very polite but their answer, instead of something like oxidation, was just that the system was 15 years old.
    "Be proud of what we make you do." - Master Shake, SGC2C - Baffler Meal
    Blog time!
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    Quote Originally Posted by idrougge
    Very interesting, but how did you come to that conclusion? Through triangulation?
    I suppose so (points to the whole title screen thing...how nice of Toei to allow that). I'm not sure what else Micronics would be.

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    This is one of my favorite Digital Press threads ever, it's like the subject matter is so obscure that the only people posting are intelligent and can contribute something worthwhile.

    Unlike myself.

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