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    Bell (Level 8)
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    Default Which carts used a coprocessor?

    pitfall 2 2600 = DSP for music

    starfox snes = superFX for 3D polygons

    And others?

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    Stunt Race FX on the SNES i believe used two of the SuperFX chips... but someone here may correct me on that.


    Edit: Butchered the title of the game...

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    Bell (Level 8) whoisKeel's Avatar
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    Yoshi's Island and I think Doom used the Super FX2 chip.

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    Banana (Level 7) googlefest1's Avatar
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    virtua raceing on genesis
    The human operates out of complex superiority demands, self -affirming through ritual, insiting upon a rational need to learn, striving for self-imposed goals, manipulating his environment while he denies his own adaptive abilities, never fully satisfied.
    --Frank Herbert

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    Default Re: Which carts used a coprocessor?

    Quote Originally Posted by kevin_psx
    pitfall 2 2600 = DSP for music

    starfox snes = superFX for 3D polygons

    And others?
    Vortex.

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    Mario Kart used a math coprocessor.

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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by whoisKeel
    Yoshi's Island and I think Doom used the Super FX2 chip.
    Yep!

    I've no clue what the chips inside the Phantasy Star re-release on Mega Drive are, but apparently there's some emulation going on in there...maybe. That's one of life's great mysteries, for me. Cart didn't feel heavier than normal (but it's been months since I checked).

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    This is From Wikipedia, http://en.wikipedia.org/wiki/Super_FX_Chip

    Games that used the Super FX chip

    * Star Fox
    * Stunt Race FX

    Games that used the Super FX2 chip

    * Dirt Racer
    * Dirt Trax FX
    * Doom
    * FX Fighter (unreleased)
    * Star Fox 2 (unreleased)
    * Super Mario World 2: Yoshi's Island
    * Vortex
    * Winter Gold

    If you look on the bottom of the Doom cartridge, and Mario Kart, they have a larger edge connector than normal games. And also a metal tab on one side of the cart.


    This is from:
    http://www.nintendoland.com/home2.htm?snes/tech.htm

    The DSP chip is a chip that helps the SNES to handle more advanced 3D effect in mode 7, than it can handle normally. DSP stand for Digital Signal Processor.

    Armored Trooper Votoms, Ballz, F1 ROC II, PilotWings, Super Mario Kart, Super Air Diver, and Dungeon Master.

    The DSP 2 chip

    The first game to have the chip built in was Seta´s own F1 Race of Champions it was later also used in the Japan game Ace no Nerae (Aim for the Ace) and Top Gear 3000 from Kemco.
    Theres a few other chips listed on that site. But, wasn't there also a SNES cartridge that had it's own sound chip, too? CAn't find it on google..[/quote]

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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by EdEdison
    But, wasn't there also a SNES cartridge that had it's own sound chip, too? CAn't find it on google..
    [/quote]
    Not thinking of the tons of NES memory mappers, right? Everybody had custom mappers/sound chips.

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    Quote Originally Posted by Ed Oscuro
    Quote Originally Posted by whoisKeel
    Yoshi's Island and I think Doom used the Super FX2 chip.
    Yep!

    I've no clue what the chips inside the Phantasy Star re-release on Mega Drive are, but apparently there's some emulation going on in there...maybe. That's one of life's great mysteries, for me. Cart didn't feel heavier than normal (but it's been months since I checked).
    It's just the same little IC that's in the PBC, which forces the Genesis into SMS mode. The rom itself is simply SMS Phantasy Star. In essence, what you have is PS + PBC on a cart.

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    Pretzel (Level 4) johno590's Avatar
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    Quote Originally Posted by EdEdison


    If you look on the bottom of the Doom cartridge, and Mario Kart, they have a larger edge connector than normal games. And also a metal tab on one side of the cart.
    My Mario Kart game isn't any different than a normal game (it's the million seller or whatever does that make a difference?), but I do know for sure my Kirby Superstar and Street Fighter Alpha 2 have longer pins and the metal tab on the side of the cart.

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    drowning in medals Ed Oscuro's Avatar
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    @ Wavelflack
    Hmm. As damned big as the PBC is, I wouldn't have guessed...ah well, I shouldn't want it any other way. :P

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    Quote Originally Posted by Wavelflack
    It's just the same little IC that's in the PBC, which forces the Genesis into SMS mode. The rom itself is simply SMS Phantasy Star. In essence, what you have is PS + PBC on a cart.
    Which, since it's the Japanese version, also has an FM chip in it.
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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by GarrettCRW
    Which, since it's the Japanese version, also has an FM chip in it.
    Huh, never had thought about that. Will check that out for sure.

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    Giganticus breathalizer Mr Mort's Avatar
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    I believe Mega Man X2 also used a chip similar to the DSP Chip.

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    Every snes game using a special chip is listed here:

    http://nsrt.edgeemu.com/INFO/chipinfo.htm
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    Which, since it's the Japanese version, also has an FM chip in it.
    Ummm...are you sure? I think I remember hearing they did not include the FM sound on this one. I own the cart and I don't think I ever noticed anythink different than the SMS version. <shrugs>
    Not thinking of the tons of NES memory mappers, right? Everybody had custom mappers/sound chips.
    I'm not sure any of those would be considered coprocessors. I could be wrong, but weren't most of them often just added logic gates of some sort? I dunno...fill me in.

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