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Thread: 'Metal Gear Solid 4' - Kojima could have done it on 360

  1. #21
    Cherry (Level 1)
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    Quote Originally Posted by Ed Oscuro
    Quote Originally Posted by Arkaign
    Well, it's interpretive but not definitive.
    You just need a little imagination - he's saying "the team now is at the point where they've tightened the process up enough that we could do that on the Xbox 360." Obviously, it's not saying anything about the balance between 360 and PS3, but it is saying that we can expect a visible improvement from here to the finished product on the PS3.
    Well, I really like the sound of that But, how do we get to read between these lines? Do you have a better source for what Kojima did or did not say? I'm not trying to be negative, just want more data

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    Bell (Level 8) sabre2922's Avatar
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    What I dont get is why some gamers (even a few here) think that the PS3 is so god-almighty powerful and the 360 is just Xbox1.5 or something.

    BOTH THE XBOX360 AND PS3 ARE VERY POWERFUL sure the PS3 will most likely be slightly moreso but thats a given in that it will be released almost a year AFTER the 360.

    Anyway I do believe that MGS4 could have been done on the 360 with the same graphical prowess as what the MGS4 demo showed.

    Hell ive tried to make the point that the days of one system being much more powerful than another graphic wise in the same generation or looking faaar different (or better) than a rival console are over and have been since the launch of the Dreamcast sure there were obvious differences with the first generation of true 3-D capable consoles i.e. the PSX,N64 and Saturn but that no longer applies to competing current gen consoles and hasnt for many years now.
    It comes down to this: 90% of the mutliports done on current gen systems all look basically the same sure the Xbox sometimes has a few more polygons here or there but most ppl see no difference in any of the current 3 PS2,Xbox,Gamecube when it comes to mutliport games and that will remain true well into the next generation for the majority of games released on the PS3 and Xbox360.

    Basically all the next gen systems will kick ass and they will all provide DAMN GOOD LOOKING GAMES.

    Lets just hope they work on the gameplay and can add great physics and more challenging AI to the games with the humungous amounts of memory that will be available to them with all the next gen systems

  3. #23
    Cherry (Level 1)
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    Good points Sabre .. with the incredible capabilities of this hardware, the limit of what can be done lies with the developers and producers, not the systems. Amazing games will surface for all of the next-gen systems.

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    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by sabre2922
    What I dont get is why some gamers (even a few here) think that the PS3 is so god-almighty powerful and the 360 is just Xbox1.5 or something.

    BOTH THE XBOX360 AND PS3 ARE VERY POWERFUL sure the PS3 will most likely be slightly moreso but thats a given in that it will be released almost a year AFTER the 360.
    In Microsoft's defense, the screenshots for Gears of War I saw a month back were amazing. The "Xbox 1.5" rap might be hard for Microsoft to shake if the launch titles are underwhelming, but we keep hearing that the 360 launch titles don't even approximate the ultimate abilities of the 360, so why not try to believe? Just a rushjob, I guess.

    Quote Originally Posted by arkaign
    But, how do we get to read between these lines? Do you have a better source for what Kojima did or did not say?
    Well, so far I've just read the topic title! It seems pretty obvious that's what he'd mean in making a statement like that. It seems this is a rather off-the-cuff remark, perhaps (given the press it's giving the 360) one Sony would rather not have been made. Kojima almost assuredly isn't speaking from experience developing MGS4 for the 360, but it seems to me likely that he's talked around and gotten some insights into what the 360's capable of. He's certainly promoting his team's abilities, that's for sure.

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    Cherry (Level 1)
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    Well, if you follow the link on the first post, and then watch the video and wait for the comment, it's by these other two guys (didn't notice their names) .. not straight from the horse's mouth, so to speak.

    That's what I meant .. I mean what exactly was truly said? What was the context? What was the question (if there was one) that precipitated such a statement? Etc.

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    Quote Originally Posted by Arkaign
    Guys guys guys .. this is neither good news nor bad news, just some eccentric guy saying something almost utterly random. Should not be taken seriously.

    Anyways, the 360 should be more than *capable* of running any title that will appear on PS3, the capabilities of each unit is more than up to the task. Of course, the end result's degree of success or failure depends upon a drastic number of variables (quality of dev kit, competence of coding teams, vision of the producer, budget allotted, time allotted, internal politics, etc, etc).

    Just looking at the numbers game for the hardware itself, the r500 graphics engine shouldn't be all that far off of the g70 core that the PS3 is set to use. One only has to look at the PC Market (x1800 series vs. 7800GTX) to see that they are fairly close to being equal in most respects, even if the PC card is the r520. Moving on to Cell vs. the 3-core IBM proc, the strengths and weaknesses of each are still very similar, and you can look at total die size, transistor count, projected integer and floating point performance, to determine that the class of software that each is going to be able to run should be completely in the same class.

    In summary, a skilled and budgeted team could almost certainly make a version of MGS4 for x360 that would be damned close (probably too close for anyone but tech geeks or fanboys to complain about) to what is on slate for PS3. On the same token, same goes for any x360 title, you name it and it could easily be on the PS3. In fact, you will probably see a lot of instances where the 360 version is superior, and vice versa.

    Bah
    That is unless that is unless we see a lot of lazy development teams, like the on behind Metal Gear Solid 2: Substance on the Xbox.

    Even with good coding we're still gonna see a lot of sloppy, sloppy ports.

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    Bahahahah Xizer

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    Strawberry (Level 2) Saabmeister's Avatar
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    Quote Originally Posted by njiska
    Quote Originally Posted by Arkaign
    Guys guys guys .. this is neither good news nor bad news, just some eccentric guy saying something almost utterly random. Should not be taken seriously.

    Anyways, the 360 should be more than *capable* of running any title that will appear on PS3, the capabilities of each unit is more than up to the task. Of course, the end result's degree of success or failure depends upon a drastic number of variables (quality of dev kit, competence of coding teams, vision of the producer, budget allotted, time allotted, internal politics, etc, etc).

    Just looking at the numbers game for the hardware itself, the r500 graphics engine shouldn't be all that far off of the g70 core that the PS3 is set to use. One only has to look at the PC Market (x1800 series vs. 7800GTX) to see that they are fairly close to being equal in most respects, even if the PC card is the r520. Moving on to Cell vs. the 3-core IBM proc, the strengths and weaknesses of each are still very similar, and you can look at total die size, transistor count, projected integer and floating point performance, to determine that the class of software that each is going to be able to run should be completely in the same class.

    In summary, a skilled and budgeted team could almost certainly make a version of MGS4 for x360 that would be damned close (probably too close for anyone but tech geeks or fanboys to complain about) to what is on slate for PS3. On the same token, same goes for any x360 title, you name it and it could easily be on the PS3. In fact, you will probably see a lot of instances where the 360 version is superior, and vice versa.

    Bah
    That is unless that is unless we see a lot of lazy development teams, like the on behind Mteal Gear Solid 2: Substance on the Xbox.

    Even with good dev tools we're still gonna see a lot of sloppy, sloppy ports.
    Quote Originally Posted by Xizer
    Quote Originally Posted by Arkaign
    Guys guys guys .. this is neither good news nor bad news, just some eccentric guy saying something almost utterly random. Should not be taken seriously.

    Anyways, the 360 should be more than *capable* of running any title that will appear on PS3, the capabilities of each unit is more than up to the task. Of course, the end result's degree of success or failure depends upon a drastic number of variables (quality of dev kit, competence of coding teams, vision of the producer, budget allotted, time allotted, internal politics, etc, etc).

    Just looking at the numbers game for the hardware itself, the r500 graphics engine shouldn't be all that far off of the g70 core that the PS3 is set to use. One only has to look at the PC Market (x1800 series vs. 7800GTX) to see that they are fairly close to being equal in most respects, even if the PC card is the r520. Moving on to Cell vs. the 3-core IBM proc, the strengths and weaknesses of each are still very similar, and you can look at total die size, transistor count, projected integer and floating point performance, to determine that the class of software that each is going to be able to run should be completely in the same class.

    In summary, a skilled and budgeted team could almost certainly make a version of MGS4 for x360 that would be damned close (probably too close for anyone but tech geeks or fanboys to complain about) to what is on slate for PS3. On the same token, same goes for any x360 title, you name it and it could easily be on the PS3. In fact, you will probably see a lot of instances where the 360 version is superior, and vice versa.

    Bah
    That is unless that is unless we see a lot of lazy development teams, like the on behind Metal Gear Solid 2: Substance on the Xbox.

    Even with good coding we're still gonna see a lot of sloppy, sloppy ports.
    Wow. Just.....Wow. Never thought I'd see plagarism on a site like this.
    Ponce De Leon,
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  9. #29
    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by Arkaign
    Well, if you follow the link on the first post, and then watch the video and wait for the comment, it's by these other two guys (didn't notice their names) .. not straight from the horse's mouth, so to speak.
    Okay, I can't claim to be brilliant here as I just went by the first post...but Kojima definitely said that.

    @ Saabmeister. Somebody's got some splainin' to do! P:

  10. #30
    Alex (Level 15) InsaneDavid's Avatar
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    Remember now, Mr. Kojima speaks JAPANESE, so anything he says is through interpertation and across the history of the "Japanese invasion" of gaming this HAS led to some missteps in the past. Could always be a bobble there.

    Honestly in the end from the genius of Hideo Kojima I'm sure no one will debate that he could pull of pretty much anything in video gaming. As was said, he probably meant "yeah, well, I could have my team have the game in it's current state running on the 360 right now - doesn't mean it'll be that way in a year after more development or we're unhappy with the dev kits, etc. Just I could do it. *shrug/laugh/babble more crap to get people talking about MGS4 even during the XBox360 launch*"

    The man is a genius, XBox360 launches in a few days and he's got the gaming world talking about that damn MGS4 trailer still.

  11. #31
    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by InsaneDavid
    Remember now, Mr. Kojima speaks JAPANESE, so anything he says is through interpertation and across the history of the "Japanese invasion" of gaming this HAS led to some missteps in the past. Could always be a bobble there.
    Yes, when the evidence is incredibly clear, blame the translation! Occam's Razor in action!

    Anyway, the guys also mentioned that Kojima developed for the PS3 to differentiate his project from the scores of 360 titles...so it certainly appears that Kojima could simply get in touch with fellow developers (no idea if they're just "across the hall" as he's got his own "studio" these days!) to talk up the current systems.

  12. #32
    Peach (Level 3)
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    When taken into account, 360 has many technical advantages that should make it easier to develop for, so even if there is a disparity in capability of performance, 360 makes up in ease of utilization. Remember, you can project theoretical values all you want. It's up to the programmer to make their code as highly threadable as possible.

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    Quote Originally Posted by Saabmeister
    Quote Originally Posted by njiska
    Quote Originally Posted by Arkaign
    Guys guys guys .. this is neither good news nor bad news, just some eccentric guy saying something almost utterly random. Should not be taken seriously.

    Anyways, the 360 should be more than *capable* of running any title that will appear on PS3, the capabilities of each unit is more than up to the task. Of course, the end result's degree of success or failure depends upon a drastic number of variables (quality of dev kit, competence of coding teams, vision of the producer, budget allotted, time allotted, internal politics, etc, etc).

    Just looking at the numbers game for the hardware itself, the r500 graphics engine shouldn't be all that far off of the g70 core that the PS3 is set to use. One only has to look at the PC Market (x1800 series vs. 7800GTX) to see that they are fairly close to being equal in most respects, even if the PC card is the r520. Moving on to Cell vs. the 3-core IBM proc, the strengths and weaknesses of each are still very similar, and you can look at total die size, transistor count, projected integer and floating point performance, to determine that the class of software that each is going to be able to run should be completely in the same class.

    In summary, a skilled and budgeted team could almost certainly make a version of MGS4 for x360 that would be damned close (probably too close for anyone but tech geeks or fanboys to complain about) to what is on slate for PS3. On the same token, same goes for any x360 title, you name it and it could easily be on the PS3. In fact, you will probably see a lot of instances where the 360 version is superior, and vice versa.

    Bah
    That is unless that is unless we see a lot of lazy development teams, like the on behind Mteal Gear Solid 2: Substance on the Xbox.

    Even with good dev tools we're still gonna see a lot of sloppy, sloppy ports.
    Quote Originally Posted by Xizer
    Quote Originally Posted by Arkaign
    Guys guys guys .. this is neither good news nor bad news, just some eccentric guy saying something almost utterly random. Should not be taken seriously.

    Anyways, the 360 should be more than *capable* of running any title that will appear on PS3, the capabilities of each unit is more than up to the task. Of course, the end result's degree of success or failure depends upon a drastic number of variables (quality of dev kit, competence of coding teams, vision of the producer, budget allotted, time allotted, internal politics, etc, etc).

    Just looking at the numbers game for the hardware itself, the r500 graphics engine shouldn't be all that far off of the g70 core that the PS3 is set to use. One only has to look at the PC Market (x1800 series vs. 7800GTX) to see that they are fairly close to being equal in most respects, even if the PC card is the r520. Moving on to Cell vs. the 3-core IBM proc, the strengths and weaknesses of each are still very similar, and you can look at total die size, transistor count, projected integer and floating point performance, to determine that the class of software that each is going to be able to run should be completely in the same class.

    In summary, a skilled and budgeted team could almost certainly make a version of MGS4 for x360 that would be damned close (probably too close for anyone but tech geeks or fanboys to complain about) to what is on slate for PS3. On the same token, same goes for any x360 title, you name it and it could easily be on the PS3. In fact, you will probably see a lot of instances where the 360 version is superior, and vice versa.

    Bah
    That is unless that is unless we see a lot of lazy development teams, like the on behind Metal Gear Solid 2: Substance on the Xbox.

    Even with good coding we're still gonna see a lot of sloppy, sloppy ports.
    Wow. Just.....Wow. Never thought I'd see plagarism on a site like this.
    Saabmeister i'd personally like to thank you for pointing that out especially given the history that Xizer and i have.

    Xizer even copied by misspelling of the word one. and my reapeting of that is at the begining. (see what happens when you make a post at work and have to hide DP from your boss. Really bad english)

    I love it when people find things like this.

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