No, I don't have one -- I'm looking to compile one! Once we get a decent list I'll move this over to the Classic Discussions forum to preserve it. Please respond with your favorite game-related books. There are now three categories: fiction, non-fiction and import, so be sure to let me know which one your book falls under. I'll compile them into the main post here for future reference.
.xX NON-FICTION Xx.
1000 Game Heroes by David Choquet
ABC TO THE VCS: A Directory of Software For The Atari 2600 by Leonard Herman (Rolenta Press)
Arcade Fever: The Fan's Guide to The Golden Age of Video Games by John Sellers
Chris Crawford on Game Design by Chris Crawford
Confessions of the Game Doctor by Bill Kunkel (Rolenta Press)
Digital Play: The Interaction of Technology, Culture, and Marketing by Stephen Kline
Digital Press Classic Guide (LINK)
Digital Press Advanced Guide (LINK)
Dungeons and Dreamers by Brad King and John Borland
Electronic Plastic by Jaro Gielens
Extra Life: Coming of Age in Cyberspace by David S. Bennahum
Game Machines: The Encyclopedia of Consoles, Handhelds and Home Computers by Winnie Forester (LINK)
Game On by Lucien King
Game Over: Press Start To Continue by David Sheff and Andy Eddy
Gaming Hacks: 100 Industrial-Strength Tips & Tools by Simon Carless
Gender Inclusive Game Design by Sheri Graner Ray
Hacking the Xbox: An Introduction to Reverse Engineering by Andrew Huang;
Hacking Videogame Consoles by Ben Heck (LINK)
Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray;
High Score!: The Illustrated History of Electronic Games by Rusel DeMaria and Johnny L. Wilson
Know the Score by Gloria Skurzynski
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
Monster Gaming: The Complete How-To Guide for Becoming a Hardcore Gamer by Ben Sawyer
More than a Game : The Computer Game as Fictional Form by Barry Atkins
Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows
Phoenix: The Fall & Rise of Videogames by Leonard Herman (Rolenta Press)
Pilgrim in the Microworld by David Sudnow
Power-Up : How Japanese Video Games Gave the World an Extra Life by Chris Kohler
Project Arcade: Build Your Own Arcade Machine by John St. Clair
Retro Gaming Hacks: Tips & Tools for Playing the Classics by Chris Kohler
Revolutionaries at Sony by Reiji Asakura
Rules of Play: Game Design Fundamentals by Katie Salen, Eric Zimmerman
Screen Play: The Story of Video Games by George Sullivan
Smartbomb : The Quest for Art, Entertainment, and Big Bucks... by Heather Chaplin and Aaron Ruby (LINK)
Supercade: A Visual History of the Videogame Age 1971-1984 by Van Burnham
The Encyclopedia of Arcade Video Games by Bill Kurtz
The First Quarter : A 25-year History of Video Games by Steven L. Kent
The Media Lab: Inventing the Future at MIT by Stewart Brand
The Ultimate History of Videogames by Steven L. Kent.
The Video Game Theory Reader by Mark J. P. Wolf and Bernard Perron
Trigger Happy : Videogames and the Entertainment Revolution by Steven Poole
Videogames: In The Beginning by Ralph H. Baer (Rolenta Press)
Visual Digital Culture by Andrew Darley
What Video Games Have To Teach Us About Lit. and Learning by Gee
Zap by Scott Cohen
.xX FICTION Xx.
Blue Wizard Is About To Die! by Seth Fingers Flynn Barkan
Lucky Wander Boy by D. B. Weiss
.xX IMPORTS Xx.
Sega Arcade History by Famitsu DC (Japanese)
Sega Consumer History by Famitsu DC (Japanese)