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Thread: a "different" way to fix NES blink

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    Pac-Man (Level 10) omnedon's Avatar
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    Default a "different" way to fix NES blink



    looks like a lot of extra work to me, with a severe modification that is not really necessary. I'd stick with a new 72 pin myself.

    http://arstechnica.com/reviews/003/g...intendo-1.html
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    Great Puma (Level 12) Bratwurst's Avatar
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    That mod looks horrible. Imagine trying to set up that thing, the 'footprint' just got bigger.

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    Pac-Man (Level 10) omnedon's Avatar
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    I don't like it either, but in it's defense, I'd bet it's new contacts scheme is very reliable long term, as in it should 'never' need another pin.
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    Bell (Level 8)
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    This could pose a problem if you don't solder correctly. Pull and push the cart out and you're liable to break a couple solders and if you're really sloppy, the whole connector could pull right out! Do it right and it'd be fine. But it's still faster and easier to grab an $8 replacement connector than a $2 straight through connector and a couple hours of solder work.
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    Great Puma (Level 12) jonjandran's Avatar
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    The connectors on the nes mainboard are VERY eas yto solder to. They accept the solder very well . So the soldering part would only take about 20-30 minutes. But without a way to attatch the new connector better you would break or loosen the connections eventually. As anyone with a toploader knows you twist the game a little each time you take it out and I imagine you would do the same with this mod. But it's interesting , I might give it a try as I have some game genies laying around.

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