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Thread: Donkey Kong--"Arcade Perfect" console version?

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    Quote Originally Posted by NE146 View Post
    But the closest console version of Donkey Kong you are going to find? Play it via Mame on the Xbox. That way you can choose the Japanese version (my preferred choice). Or the U.S. version as well... which DOES make a difference
    What is the difference between the two versions and which is considered the generally accepted version for high level play?

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    Quote Originally Posted by TheDomesticInstitution View Post
    I looked around and couldn't find a whole lot on this version- does it lack hit detection too? Or is it similar to the PC ports of the day? And forgive my ignorance, but is it a floppy or a cart?
    Since it was an official release, I doubt it would be missing something as fundamental as hit detection. And ADAM software was generally distributed on tapes.

    CHAMP Kong also comes to mind as far as PC recreations go:
    http://www.dosgamesarchive.com/download/game/196
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    Authordreamweavervisionar yplusactor Arcade Antics's Avatar
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    Quote Originally Posted by MachineGex View Post
    I am guessing no one ever found the NES game with all four levels? I want to know the true story behind that...
    No story behind it, it never existed.

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    Quote Originally Posted by tmc View Post
    What is the difference between the two versions and which is considered the generally accepted version for high level play?
    The order of the levels is different. The Japanese version plays them in logical order, culminating with the intermission scene after Mario removes all the rivets. The US version plays them as listed below.

    Levels:
    1: ramps
    2: factory
    3: elevators
    4: rivets

    Japanese version: 1, 2, 3, 4, 1, 2, 3, 4, etc.
    US version: 1, 4, 1, 3, 4, 1, 2, 3, 4, etc.

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    I have a real donkey kong arcade cabinet and I can say that the NES version is wayyyy different.. Not the levels, but the game play (timing and all that).

    Nate

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    I recently scored the C64 version and I really like it. It is not that rare of a cart, so if you have a c64 handy I would absolutely recommend it

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    You know, one thing that always bugged me is that when Nintendo does occasionally reissue Donkey Kong (GBA, Wii VC, etc.) the version that they always port over is the inferior NES rom. This has always just baffled the shit out of me, and I've never heard a decent explanation for this other than presumed laziness on their part. Has anybody ever figured this out?

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    Was the 400/800 version released on cart? I'd have that sucker glued into my XEGS.

    It's been a loooong time, but I remember the c64 version being a great port and having all the levels.
    If you can't do it with 8 bits, you don't need to do it!

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    Quote Originally Posted by MachineGex View Post
    I am guessing no one ever found the NES game with all four levels? I want to know the true story behind that...
    That just can't be an official release. I also have a friend who's 100% sure he has seen Killer Instinct 2 for SNES for sale around 1996/1997.

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    Quote Originally Posted by Ruudos View Post
    That just can't be an official release. I also have a friend who's 100% sure he has seen Killer Instinct 2 for SNES for sale around 1996/1997.
    Yeah... but I bet he forgot it was called "Killer Instinct Gold" and on the N64 instead. :-p

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    Quote Originally Posted by old_skoolin_jim View Post
    Yeah... but I bet he forgot it was called "Killer Instinct Gold" and on the N64 instead. :-p

    Actually I just recently ended up with a strategy guide for "Killer Instinct 2". Maybe he saw the strategy guide and that's where he got the idea from?

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    Quote Originally Posted by Graham Mitchell View Post
    You know, one thing that always bugged me is that when Nintendo does occasionally reissue Donkey Kong (GBA, Wii VC, etc.) the version that they always port over is the inferior NES rom. This has always just baffled the shit out of me, and I've never heard a decent explanation for this other than presumed laziness on their part. Has anybody ever figured this out?

    Because the few times they've done it, they were rereleasing NES games (Animal Crossing, NES Classics lineup for the GBA, the NES section of the Virtual Console), and not arcade games. It's as simple as that. I'm sure if they had ever done something like a Classic Arcade line for the GBA, that they'd of gone the extra mile and utilized the arcade original. But the whole point of the other rereleases was to offer emulated versions of classic NES titles, not coinop titles. And that means offerring the NES port.

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    Quote Originally Posted by BydoEmpire View Post
    Was the 400/800 version released on cart? I'd have that sucker glued into my XEGS.
    Yes, only released on cart.

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    Quote Originally Posted by Leo_Ames View Post
    I'm sure if they had ever done something like a Classic Arcade line for the GBA, that they'd of gone the extra mile and utilized the arcade original.
    Well, the Wii Virtual Console has an arcade section now. What is Nintendo waiting for?

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    As far as I've heard, they've made no mention of releasing their classic arcade titles, just releasing those of third parties. So I suspect the fact that haven't decided to do it is holding it up.

    That was my point, the reason the NES classic saw the light of day several times is they made the conscious decision to rerelease NES classics, their goal wasn't to rerelease a definitive Donkey Kong. If they ever decide to give their classic arcade line the attention it deserves, I'm sure we'll get a worthwhile emulation or port of the original.

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    I don't recall, anytime in the last 10 years, Nintendo even acknowledging the fact that they once made arcade games.
    Quote Originally Posted by TheShawn
    Please highlight what a douche I am.

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    Quote Originally Posted by j_factor View Post
    I don't recall, anytime in the last 10 years, Nintendo even acknowledging the fact that they once made arcade games.
    Come now, they referenced practically everything in the Warioware games. Offhand, there was at least Sheriff.

    (We surely need more Radar Scope, though. Did Miyamoto really work on that? I remember Sheff's book stating that Miyamoto only arrived at Nintendo after it was completed and failing.)
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    Quote Originally Posted by old_skoolin_jim View Post
    Yeah... but I bet he forgot it was called "Killer Instinct Gold" and on the N64 instead. :-p

    I told him the same thing, he denied and keeps telling it really was Killer Instinct 2 for SNES... He must have been drunk or something I guess.

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    I seem to remember one having to beat the Arcade version of Donkey Kong in order to beat the game, Donkey Kong 64. You have to beat it to get some token to continue or something. I remember all of the levels being present but it was 9 years ago since I last played it so I may be tripping or something...
    DERP

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    Quote Originally Posted by Sonicwolf View Post
    I seem to remember one having to beat the Arcade version of Donkey Kong in order to beat the game, Donkey Kong 64. You have to beat it to get some token to continue or something. I remember all of the levels being present but it was 9 years ago since I last played it so I may be tripping or something...
    No you're not. Donkey Kong 64 does contain the complete 4-level arcade version, according to multiple sources.

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