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Thread: Best/Worst of the SG-1000

  1. #41
    drowning in medals Ed Oscuro's Avatar
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    Quote Originally Posted by NeoZeedeater
    Quote Originally Posted by alexkidd2000
    Also, the SG1000 games sure look alot better then most ColecoVision games. Is it because the Japs are better game makers?
    Keep in mind a lot SG-1000 games were made after the death of the ColecoVision. I don't think the full potential of the CV was ever tapped.
    It also should be mentioned that the SG-1000 was trying to survive against the Famicom, while the Colecovision was considered pretty much top-of-the-line. No need to put more effort (and money) into programming the games when you've got a strong position.

  2. #42
    Strawberry (Level 2)
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    Quote Originally Posted by NeoZeedeater
    Quote Originally Posted by alexkidd2000
    Also, the SG1000 games sure look alot better then most ColecoVision games. Is it because the Japs are better game makers?
    Keep in mind a lot SG-1000 games were made after the death of the ColecoVision. I don't think the full potential of the CV was ever tapped.
    Last year, a Canadian man was porting Gulkave to the Colecovision. His webpage has since disappeared, though.

  3. #43
    Pac-Man (Level 10) Snapple's Avatar
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    Well, obviously not *all* of the SG-1000 games look and sound superior to the ColecoVision. Some of them, like Lode Runner which comes to mind, look like crap.

    It's very interesting when you see how The Castle looks exactly the same as Castlequest for the NES except with a different layout, yet there's such a huge disparity in many of the other games, like NES Lode Runner vs. SG-1000 Lode Runner.

    Gulkave is definitely the best LOOKING game on the system, that's for sure.

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