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Thread: Best/Worst of the SG-1000

  1. #21
    Red (Level 21) Jorpho's Avatar
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    Quote Originally Posted by CRV
    The SG port of Zoom 909 is pretty good and is probably the best port of the game on any system (though I guess it still doesn't have everything from the arcade game).
    Even better than the Colecovision or ADAM version? I recall rumors that Coleco developed its ports of the game in-house, whereas Sega was responsible for the more sub-par entries on other systems. Odd that it didn't come out for the Master System in the US; it was available for almost every other system in the end.

    Also, Drol was released for the C64 by Broderbund, and is fondly remembered by many. Good ol' Broderbund!
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

  2. #22
    Strawberry (Level 2) CRV's Avatar
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    Quote Originally Posted by Jorpho
    Even better than the Colecovision or ADAM version?
    Well, I guess I shouldn't say that as I haven't given them a fair play (I don't think the CV version worked right when I was into CV emulation).

    The SG-1000/MSX1 version lacks the pylons and the trench isn't quite as impressive-looking, but it does have a new overhead section that's somewhat similar to Time Pilot. Overall, it does look nicer (IMO) and it has a nice musical score from Katsuhiro Hayashi (Gain Ground, Super Hang-On).

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    Pac-Man (Level 10) Snapple's Avatar
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    The overhead area is HARD. I was okay with the Space Harrier shooting goodness, but when I got to that grid area, I gameovered pretty quickly. I think I might enjoy the other versions of the game better if they don't have that part.

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Castlequest was known as Castle Excellent in Japan, indicating it was the better, or "excellent" version of The Castle. I believe The Castle also came out for PC88 and MSX, though I think the PC88 one may be identical to the NES one (it may actually be called Castle Excellent...I forget).

    It would be cool to see a map and walk though of The Castle...there isn't jack for info out there on the game that I could find.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    ServBot (Level 11)
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    I've got the OMV Guzzler cart, and I can confirm it works on an SG-1000.

    The trick to Chack'n POP is to try to time your bomb's explosion with the enemy movement.

    and SMSPower has a map for the Castle IIRC.
    *Edit* Kind of hard to find , but yes, there is a map: http://www.smspower.org/misc/maps/TheCastle.png

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    Strawberry (Level 2)
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    Quote Originally Posted by CRV
    The SG-1000/MSX1 version lacks the pylons and the trench isn't quite as impressive-looking, but it does have a new overhead section that's somewhat similar to Time Pilot. Overall, it does look nicer (IMO) and it has a nice musical score from Katsuhiro Hayashi (Gain Ground, Super Hang-On).
    Where did you get that piece of info? It isn't mentioned on GMCL.

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    Cherry (Level 1)
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    Are you comparing "Zoom 909" for the SG-1000 against the ColecoVision "Buck Rogers: Planet of Zoom"?

    I think that's what the game changed into. The SG-1000 Zoom game is a little more primitive graphically, but as you said has the nice music. I don't see an overhead display or anything, though.

    And it still doesn't work in emulation, I don't think. Either the game does something funny or all the dumps are bad.

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    Pac-Man (Level 10) Snapple's Avatar
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    Zoom 909 works fine on my emulator. I use Kega Lazarus for SMS/SG-1000.

    It has overhead parts... not the whole game, just part of it. And as I said before, I think the overhead portions are pretty hard compared to the normal trench stuff.

  9. #29
    Strawberry (Level 2) CRV's Avatar
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    Quote Originally Posted by idrougge
    Where did you get that piece of info? It isn't mentioned on GMCL.
    I got it straight from the source, his own website:
    http://www.iris.dti.ne.jp/~haya-c/funkykh/index.html

    Other SG-1000/SC-3000 games he did:

    Uranai Angel Cuty
    Girl's Garden
    Zaxxon
    Zoom 909

    Quote Originally Posted by Snapple
    Zoom 909 works fine on my emulator. I use Kega Lazarus for SMS/SG-1000.
    I think he was referring to the CV version.

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    Cherry (Level 1)
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    Yes, ColecoVision Buck Rogers doens't emulate properly.
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  11. #31
    Red (Level 21) Jorpho's Avatar
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    How so? I was playing that not so long ago without any problems, though I forget which emulator I was using. (Probably ColEm.)
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Pac-Man (Level 10) Snapple's Avatar
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    I bet there's an emulator that runs it. Some games are problematic for certain emulators, but but necessarily all emulators.

  13. #33
    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    and SMSPower has a map for the Castle IIRC.
    *Edit* Kind of hard to find , but yes, there is a map: http://www.smspower.org/misc/maps/TheCastle.png
    Yep, The Castle's map is definitely different than Castlequest's. Thanks, RL!

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

  14. #34
    drowning in medals Ed Oscuro's Avatar
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    On the subject of Zoom 909 versus Buck Rogers...

    Buck Rogers has the annoying whine of the arcade game (faithful, I guess), and the screen's bigger, but the frame rate is less. I didn't see any pylons in the three levels of it I played (I got up to the mountain range, anyway).

    The SG-1000 game has a much smaller playfield but seemed to do everything better - music, fuel capsules to collect, and it does have obstacles, but here they're just blank sections of wall instead of pylons.

    The SG-1000 version's got some nice cover art, too (the enemy battleship in the middle reminds me of an Xbox, heh).

  15. #35
    Strawberry (Level 2) CRV's Avatar
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    Quote Originally Posted by Ed Oscuro
    I didn't see any pylons in the three levels of it I played (I got up to the mountain range, anyway).
    The ADAM version has them.

    http://www.classicgaming.com/rotw/buckrogers/

    Quote Originally Posted by Ed Oscuro
    The SG-1000 game has a much smaller playfield but seemed to do everything better - music, fuel capsules to collect, and it does have obstacles, but here they're just blank sections of wall instead of pylons.
    I was just playing the arcade version (MAME doesn't mention any problems, but it seems too fast) and it, too, has walls in the trenches.

    On a side note, I referred to the SG-1000 version before as the SG-1000/MSX1 version. There are actually two MSX1 versions. One is "Buck Rogers: Planet of Zoom," which is more in line with some of the other console/computer ports, and then there is "Zoom 909," which is exactly the same as the SG-1000 version.

  16. #36
    drowning in medals Ed Oscuro's Avatar
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    Whoa, that's almost too much Zoom 909 to handle. I'll definitely be looking into that.

    Side note - does anybody know if the original arcade version of Zoom 909 is emulated properly in MAME? The color palette seems wrong (maybe a hasty palette alteration), but it looks right in Buck Rogers.

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    Strawberry (Level 2)
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    Quote Originally Posted by NeoZeedeater
    Quote Originally Posted by idrougge
    Could that be Randar's first appearance?
    Maybe but Guardic dates from the same year and he appears in that game too. I don't know which came first but I'm curious.
    In Diskstation #0, it says that he first appeared in Madofukigaisha no Swing-kun, usually known just as "Swing". Apparently, he was an enemy in that game, and was turned into a bonus first in Final Justice.

  18. #38
    Cherry (Level 1) alexkidd2000's Avatar
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    Gulkave sure looks alot like Transbot to me.

    Also, the SG1000 games sure look alot better then most ColecoVision games. Is it because the Japs are better game makers? Also the sound seems to kill ColecoVision.
    My System History in order of purchase: Coleco Vision - Master System - Genesis - Game Gear - Sega CD - 32X - Saturn - Nomad - PS1 - Dreamcast - PS2 - DS - PS3 (60GB) - PSP - 360.

  19. #39
    Peach (Level 3) NeoZeedeater's Avatar
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    Quote Originally Posted by alexkidd2000
    Also, the SG1000 games sure look alot better then most ColecoVision games. Is it because the Japs are better game makers?
    Keep in mind a lot SG-1000 games were made after the death of the ColecoVision. I don't think the full potential of the CV was ever tapped.

  20. #40
    Peach (Level 3) NeoZeedeater's Avatar
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    Quote Originally Posted by alexkidd2000
    Also, the SG1000 games sure look alot better then most ColecoVision games. Is it because the Japs are better game makers?
    Keep in mind a lot SG-1000 games were made after the death of the ColecoVision. I don't think the full potential of the CV was ever tapped.

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